Make it so crafted items cannot yield relic frags. Or increase the cost of relic frags for items, the market is so flooded it isn't funny.
Sell them for less then. Greed isn't a viable reason for a change to game mechanics. It's good they don't cost much since they're a resource that can be lost during the imbuing process.Make it so crafted items cannot yield relic frags. Or increase the cost of relic frags for items, the market is so flooded it isn't funny.
Sounds like you've flipped on your silver stanceLess farming/more playing... Sounds like a win to me.
Must disagree on you with this. Farming is playing. Whats the point of pvm if you can get everything and better than they drop without much effort. If the player doesn't pvp and everyone in the game is a crafter what else is there to do? Nobody wants to kill monsters if the reward is not worth the effort. Don't know many people who go out and kill mongbats for the hell of it as a whole day event as such don't know many people that go and kill paragon ancient wyrms other for a 1 or 2 time event just to see if they can do it.Less farming/more playing... Sounds like a win to me.
I think the market is flooded because of the recent IDOCS more then the crafting! (on Siege)Make it so crafted items cannot yield relic frags. Or increase the cost of relic frags for items, the market is so flooded it isn't funny.
A legit argument...but one hammer and a few stones can craft 100 relic fragments. Do you see that as a "level" playing field? It is going to diminish farming even further.I think the market is flooded because of the recent IDOCS more then the crafting! (on Siege)
I`ve always thought it was wrong to be able to create frags out of crafted junk. Just because one is a crafter....that is not the only char one has access too.Make it so crafted items cannot yield relic frags. Or increase the cost of relic frags for items, the market is so flooded it isn't funny.
One hammer and a few stones = 100 relic fragments? That sounds like a severe exploit to me. At the moment its costing me the following for 100 relic frags:A legit argument...but one hammer and a few stones can craft 100 relic fragments. Do you see that as a "level" playing field? It is going to diminish farming even further.
Not everyone is a slave to running BODs or going to Heartwood, buys stuff from brokers, or has hundreds of millions in gold in the bank. I seriously doubt I'll ever manage to unravel anything to get relic fragments. I've sworn off buying from brokers and most of the gold I've been making the last few months has been on shards I've never played and 95% of it's going towards buying 120 power scrolls (about all you can find anymore) or saving it in hopes someday I'll see a damn stat scroll for sale. I would imagine most people who start or restart the game with nothing will find themselves in the same boat unless they cave into the ever-increasing pressure to buy gold or runic tools from brokers. Imbuing truly is a skill for rich players, especially if you hate pawing through monster loot for items that have mods you would normally imbue using relic fragments and have the space to store such items for some rainy day.A legit argument...but one hammer and a few stones can craft 100 relic fragments. Do you see that as a "level" playing field? It is going to diminish farming even further.
I`ve always thought it was wrong to be able to create frags out of crafted junk. Just because one is a crafter....that is not the only char one has access too.
What hammer is that? Something for those who have millions to spend or do bods 24/7? I haven't been able to craft relics myself, can't even seem to get the loot which gives them. So I buy relics only once in awhile, not willing to do any bods to try and get relics that way (care to shed some more light on that?).A legit argument...but one hammer and a few stones can craft 100 relic fragments. Do you see that as a "level" playing field? It is going to diminish farming even further.
Ok, my smithy isn't 120 yet but with a +10 and good talisman I made a few gold and shadow weapons with a bronze which I then unraveled at the public forge, 120 imbueing gave me essence. Then I imbued a few to 500 and it still gave me essence.I just did this on TC without an ancient smith, or a talisman, so many were not yielding what they could have been, but here goes..
35 ch from Bronze hammer
671 gold ingots
39 perfect emeralds
34 relic frags. Even selling at minimal price, and will all the unexcp ones, you still more than double your money.
... so the time and effort and skill required shouldn't yield a profit?I just did this on TC without an ancient smith, or a talisman, so many were not yielding what they could have been, but here goes..
35 ch from Bronze hammer
671 gold ingots
39 perfect emeralds
34 relic frags. Even selling at minimal price, and will all the unexcp ones, you still more than double your money.
Fine ... pls go and mine 39 perfect emeralds for me and tell me afterwards that it is too easy to obtain a few relic fragments.I just did this on TC without an ancient smith, or a talisman, so many were not yielding what they could have been, but here goes..
35 ch from Bronze hammer
671 gold ingots
39 perfect emeralds
34 relic frags. Even selling at minimal price, and will all the unexcp ones, you still more than double your money.
They only sell because people are will to buy them first off.It isn't a matter of greed. It's the abuse of game mechanics, just like the previous one they fixed. An elite weapon takes what, 15 frags? Max? Costing the player maybe a few mil? What good are the high end hammers now? Or a set of jewelry with EP, HCI, and 70 skill points can cost a person only a couple of mil, where does farming become viable? That is my problem with it.
Not everyone is a slave to running BODs or going to Heartwood, buys stuff from brokers, or has hundreds of millions in gold in the bank. I seriously doubt I'll ever manage to unravel anything to get relic fragments. I've sworn off buying from brokers and most of the gold I've been making the last few months has been on shards I've never played and 95% of it's going towards buying 120 power scrolls (about all you can find anymore) or saving it in hopes someday I'll see a damn stat scroll for sale. I would imagine most people who start or restart the game with nothing will find themselves in the same boat unless they cave into the ever-increasing pressure to buy gold or runic tools from brokers. Imbuing truly is a skill for rich players, especially if you hate pawing through monster loot for items that have mods you would normally imbue using relic fragments and have the space to store such items for some rainy day.
I don't know what the answer is for making the situation more balanced or sensible. I just don't see imbuing as being a boon for new / gold-poor players. It seems as if eventually it's just going to create more of a gap between the rich vet players and everyone else. Very few people are selling useful but less-than-uber imbued items at reasonable prices on many of the small shards. When you're scrimping and saving 10-15 million gold just to get your character's skills over GM level sometime before 2012, it makes you grit your teeth and mutter loudly about the endless greed in the game when you must fork over 30k for a crummy piece of 18% LRC armor with lousy resists that you know cost the crafter almost nothing to create. I usually end up walking away and go back to farming monsters hoping my crummy low-luck low-resist suits and the RNG will SOMEDAY net a few pieces of useful monster loot or a once-in-six-months marty that isn't some useless piece of deco.
I PVM only, and I still find farming a chore. It took me two weeks to finally get a relic fragment (even though I had been hoarding loot for months) after SA came out so that I could build a soulforge, and now I am up to a grand total of 3 relic fragments since that time. Not a powergamer, but I do play every day. I'd rather spend my time testing myself against ancient wyrms, balrons, Navrey, or whatever new thing comes out. Instead, I have to farm for insurance, farm for ingredients, farm for special ingredients, etc. Do I want everything handed to me on a silver platter? No. Do I want the boring stuff handed to be on a silver platter so I can enjoy other aspects of the game, and not feel like it's more work than fun? Well, the platter doesn't have to be silver.Many of the PvPers feel farming is a chore.
I was just telling them last night in chat you folks would be trying to nerf this about now.Make it so crafted items cannot yield relic frags. Or increase the cost of relic frags for items, the market is so flooded it isn't funny.
I just tested this and I really don't see where you're coming up with 70 relics. I burned 26 charges on a bronze hammer on the weapon in question that uses the perfect emeralds with gold ingots, then I unraveled them at the Queen's Forge and I only got 28 relics. So that would lead me to believe I could get MAYBE 40 relics from 35 charges, not the 70 you state.Bronze runics are between 200-400k on our shard
Emeralds 10k a pop
gold Ingots 40-50gp
Item in question requires: 18 ingots, 1 charge of hammer, and 1 emerald. So you will need:
1 hammer(400k)
35 Emeralds(350k)
630 Gold ingots(31.5k)
If fragments sell for at lowest, 60k per here, and you get say...70 of them. You're still turning a profit of almost 6x off one hammer. That doesn't seem a bit abundant to you?
He over exaggerates in an attempt to prove his point even though it's incorrect.I just tested this and I really don't see where you're coming up with 70 relics. I burned 26 charges on a bronze hammer on the weapon in question that uses the perfect emeralds with gold ingots, then I unraveled them at the Queen's Forge and I only got 28 relics. So that would lead me to believe I could get MAYBE 40 relics from 35 charges, not the 70 you state.
I think there is a residual supply from all the people who made mass relics before the first four nerfs. It will take a while before they are used up and the devs' grand vision of a relic-free economy will come to pass. :bowdown:Make it so crafted items cannot yield relic frags. Or increase the cost of relic frags for items, the market is so flooded it isn't funny.
No, my example of 70 is with the use of an Ancient Smithy hammer and a talisman. These items can yield 1-3 relic fragments if all made exceptionally. I put my testing up here for all to see where I received about 30. And I'm sure I've been on UO longer than you ^^ I just don't like to see PvMers get any more of a shaft than they already are. Not that crafters haven't gotten their fair share.He over exaggerates in an attempt to prove his point even though it's incorrect.
The system seems to work just fine. If people put in the work with the hammers, gems, and ingots, they deserve profit/reward....
Speedy......go play Warcraft or something....![]()
Apparently as it was stated a few times above you use bronze runic hammers or higher and make golden knight's war cleaver for the hp regen 3. Which makes sense to me but then again I'm guessing now the dev's just didn't consider that particular craftable would be used for creating relics and sooner or later it'll be changed. If it were meant for crafters to create relics that way I'm sure changes would have been made to other recipes which would yield relics but using different gems.But anyways can some of you be so kind and break down and reveal the ways people are doing to craft relic fragments? I rarely farm for anything but I have a house load of resources that I can use to possibly make myself some relics so I dont have to buy them.
May i ask you, how much was an armor worth before AoS? Or a good weapon?It isn't a matter of greed. It's the abuse of game mechanics, just like the previous one they fixed. An elite weapon takes what, 15 frags? Max? Costing the player maybe a few mil? What good are the high end hammers now? Or a set of jewelry with EP, HCI, and 70 skill points can cost a person only a couple of mil, where does farming become viable? That is my problem with it.
Sorry, no, you lose. Why, you ask? Because you're wrong. Dead wrong.You go to any shard and you've got a thousand vendors selling gems, ingots, special materials. Everything you need at a reasonable price.
End of argument! I win!! :bowdown:
Yep. Exactly what I said to begin with. Someone is greedy and doesn't want his income to take a hit.I do however see someone who had to drop the price of the relic fragments on his vendor to compete with the rest of the shard.
This is a design flaw with imbuing and needs to be corrected. Since they are steadily nerfing all possible ways to get them, short of unraveling ornament of the magician, they need to eliminate them altogether. Maybe increase the number of properties that require enchanted essence....
If there weren't mods that needed relic frags to get ANY LEVEL of iuntensity, then it wouldn't be an issue.
As it is, crafters need a way to produce Fragments without having to deal with high-end PvM.
I still find it strange that they made the "rare" ingredients more and more common (which do NOT consume on fail) while they made the top end crafter material rarer and rarer and it DOES consume on fail.
Yeah then make those things rare and desirable hahaha and people still use the rugs in decorating.I am not totally against smiths getting relic fragments, just not like this. It seems like an exploitation of the system. Now, getting rid of some of the rewards no one uses any more and are way past due, and replacing them with something like "A crafter's satchel" that instead of giving a stretched hide, or bear rug, gives 5-10 relic frags, I would love that. It would add some meaning to the crafting system, but as is now I just don't see it.
And Petra, I lowered the prices on those fragments to help out Fanta, you can ask him. But thanks for the call out, Mod.