Dismount is ruining PvP...
Along with everyone and their mother throwing bolas...Stealth archer heavy xbow dismount is ruining pvp.
So you saying everyone who PvP's should have the skill ninjitsu?Animal Form, Smoke Bomb, Mirror Image, 120 weapon skill, 45 DCI, teleport, wall of stone, invis pot, confusion pot, evasion, etc.... Lots of ways to handle being dismounted.
Do you pvp? Insta-death? Yes I did name some things with ninja skill. However 120 weapon skill, 45 DCI, teleport, wall of stone, invis pot, confusion pot and evasion do not require ninjitsu. I have survived tons of gank attempts after being dismounted without a single guildmate around.So you saying everyone who PvP's should have the skill ninjitsu?
Do you even PvP honestly? Because half that **** you posted is insta-death...
I wouldnt use the word gay like that, but I agree strongly on those two points!Fix disarm, its gay being disarm spammed constantly.
Fix apples, its gay not being able to do a decent combo as a mage / necro. We rely on curses.
Agree...there is no snare in this game, but the game could realy use some. People run away in every game, and with very little snare or roots it makes kiting a major problem. That basicaly means hell for any type of melee, and strong advantages for ranged opponents.Fix speeding then theres less need for dismount.
Agree... damage may need to be bumped up. Its hard to tell exactly how much. Other changes like snares may be enough of a change. However duels or major fights, shouldnt last more than a couple minutes tops. The 5 to 10 minute duels are rediculous.Make pvp less defensive less need for dismount.
Not sure what your meaning here, maybe the devs will know?And thought id add, invis jewels / items, faction runes, sacred journey.
Um with the limited skill sets fighters become 1 trick ponies for the most part. You get disarmed spamed because there isnt alot of other options. While I can see how thats annoying, a fair fix would be some very big changes to the current pvp system.Fix disarm, its gay being disarm spammed constantly.
It's a mmorpg. You should teach the group you fight with to assist you or anyone else that's dismounted better. It's not impossible to heal someone while they're dismounted. The problem's not dismount. The problem is who's helping you or your tactic while you're dismounted.So you saying everyone who PvP's should have the skill ninjitsu?
Do you even PvP honestly? Because half that **** you posted is insta-death...
I dunno though, the heavy xbow dismount is a little bit on the power side. And you are not always fighting in a group. but yea, bola's are avoidable.It's a mmorpg. You should teach the group you fight with to assist you or anyone else that's dismounted better. It's not impossible to heal someone while they're dismounted. The problem's not dismount. The problem is who's helping you or your tactic while you're dismounted.
If you're riding a living mount (which you should be) time out the message of the bola and jump off your mount before it hits you then remount.
Sounds to me like you just need some training....
Damage is high, and that goes for most archery weapons. That's not the topic at hand though. He's saying dismount in general... not obtuse dexer base damage rates.Cloak‡1688414 said:I dunno though, the heavy xbow dismount is a little bit on the power side. And you are not always fighting in a group. but yea, bola's are avoidable.
Bola's and Cyclones both can be used the same way.... instantaneously. Bola's just need to be prepped and then a mage can teleport around till it hits.The heavy xbow is the only dismount you can use anywhere on screen, do huge damage, and have no warning
Well, I was more saying I agree with you. But then I thought about it right before posting and came to the conclusion that the archer dismount was a bit unbalanced compared to the other two Dismount methods.Damage is high, and that goes for most archery weapons. That's not the topic at hand though. He's saying dismount in general... not obtuse dexer base damage rates.
No, I play a weaving/healing/fencer and a parry/med/macer mainly. Stealthing's the biggest waste of 200+ skill points in my opinion. Thx.Why do I get the idea that Puni either plays or runs with a stealth dismounter...
My guild has them, and they are devastating. I just can't help but notice that after a couple ambushes, people just stop showing up for more. Laughs and backslaps on their part ensue, then I'm forced to log out in boredom. Thanks guys.
You can hardly compare casting flame strikes like lightnings with uncapped SDI to a 5s weapon's base damage. Find better examples.5/6 mage daggering casting was fine too - just needed a useful guildmate to heal you. Perfection in pvp? All good. Just grab yourself a guildmate to heal you! Its so simple!
The fact is, groups who rely on this to get kills are soft. Players that use it create less pvp for themselves and their teammates.
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You should just stop arguing with him. He thinks Stat loss is the reason people run away, should show his knowledge of how the player base works.....even though I slightly agree with him on the archer dismount, but that is cause it is unbalanced compared to the other two dismount methods, not that it should be removed or that people who use it are soft....just unbalanced.You can hardly compare casting flame strikes like lightnings with uncapped SDI to a 5s weapon's base damage. Find better examples.
And to the other part you make it sound like the fight is suppose to never end. Really? We're not suppose to create tactics out of the special moves they give us in pvp? Just pure damage and nothing more.... yeah sounds like fun...
So you're saying have archery back to the old way it was? Before they "fixed" moving shot AI's right?
I could go for that. Just say that next time.
You add so much extra detail I don't read your entire posts.
Using a bola does not take you out of stealth currently, other than that I could agree with adding a little bola code to the archer dismount.Why would you think that I said anything like that? Nothing in my post resembles what you just said. For some reason you don't seem to like me and insist on making this a cute back and forth.
I think the developers should add a delay and message on shots from heavy xbows and cyclones along the lines of the one used for bolas. "Player prepares for a devastating attack". It would draw you out of stealth, and take another second to hit. Simple fix. Why are you so adamant on this childish stuff?
I sort of just looked over your post when I posted a second ago, and some how missed this part.So all that being said, Factions is a system built for when the game had a broader playerbase. With the xshardering pvp teams now, the second one or two drop into stat they'll just log and look elsewhere. If there are big gank squads, a solo player will likely take one death then find something else to do. This isn't some radical anti statloss tirade - just the reality of what happens nightly in the pvp scene. It isn't as if there are epic faction battles for sigils taking place nightly where one team really needs that statloss to defeat the otherteam. Its mostly just gankers jousting with stragglers until the numbers shift around. Even fights last as long as it takes for one or two to drop, then people drop out for 20 or log.
I understand the bola timer since you have to start swinging it. But normally a crossbow would already be prepared. If you could see the bolt coming at you like it used to be it would give the targeted player a second to dodge it (by jumping off your mount then remounting) therefore implying some amount of skill and timing. Your idea would just give players even more time to run away which I don't really see necessary.Why would you think that I said anything like that? Nothing in my post resembles what you just said. For some reason you don't seem to like me and insist on making this a cute back and forth.
I think the developers should add a delay and message on shots from heavy xbows and cyclones along the lines of the one used for bolas. "Player prepares for a devastating attack". It would draw you out of stealth, and take another second to hit. Simple fix. Why are you so adamant on this childish stuff?
Your idea would just give players even more time to run away which I don't really see necessary.
Stop getting all fussy.
We are beating the hell out of this horse ain't we, not that I mind it is all the same as how I see it should be.Just a quick thought on dismount and disarm..
These are the two specials that get the most attention (at least from my experience) as being over powered and counter productive to PvP. Some potential quick fixes:
Disarm: Disarm works the same as its current form but when the disarm timer is in effect, your unarmed defense is based off the highest of the following:
1) weapon skill -10
2) Wrestle
3) Passive defense [(anat + Eval)/2 +20]
When the disarm timer ends, your unarmed defense chance returns to your wrestle or passive defense whichever is higher.
Dismount: Dismount has a base chance to succeed on a successful hit:
1) Bola: Automatic [Proposed Bola Changes HERE
2) Mounted (Lance vs Lance only): 100%
2) Melee: 100%
3) Ranged: 70%
Additional Factors:
Attacking from a hidden position (Invis spell, hiding, etc) has the following penalties:
1) Dismount Penalty: -30%
2) Damage reduction: 30%
Skills:
Stealth Skill: Bonus to success rate (+5% for every 40 points)
Ninjitsu: Bonus to success rate while hidden (+5% for every 40 points)
**People who invest more skill in ninjistu and stealth will have a better chance to dismount from a hidden position then those who have less skill in those areas.
AbsolutelyCloak‡1693855 said:...Disarm still favors the dexxer types more than any mage type. Most mages with a weapon do not have weapon skill or anatomy or wrestling, so disarm will = 0 defense
You winAbsolutely
Disarming a person who is an archer, thrower, or melee character loses 100+ skill points when disarmed.
A mage template which has invested 0 points into a weapon, loses 0 usuable skill points when disarmed.
I don't mind mage weapons and think they are a clever addition to Pvp, however a person who builds a template around an item and therefore invests all his/her skill into other areas and neglects physical defense [wep skill, wrestle, eval/anat, parry] should be at a disadvantage over someone who invested their skills into a means of physical defense.
Similiarly, I believe a template that neglects to put any skill into magical defense should likewise be at a disadvantage against magical attacks and why I am hoping for PvP changes that make the use of Apples, and trap boxes more restricted.
-Lore
A human mage with 120 eval, would actually have something like 90 passive defense while disarmed, I'll need to double check the formula but that is not bad at all.
Its a tie!! you fixed the trap box formula, great idea!Cloak‡1693891 said:You win