F
Frey Wavestrider
Guest
First off there is alot of good I see in the SA expansion however, I noticed some definite problems in some areas. I personally like the client overall but you need to stop the client from stealing memory. It keeps taking more memory rather than capping and releasing memory not in use. This means the longer I played the worse the client ran. To the point I would crash.
Next, gargoyles, I was very excited to see them but now I am not sure they are worth it. They are mystics and mysticism is already nerf'd to the point it is at best a secondary skill. With 120 eval int, mysticism, imbuing and med you can barely put anything above a mongbat asleep and nether bolt does 10 damage?? I saw mysticism with the sleep spells as being a good thing for tamers, as of now it is not. The healing wind is wonderful but horribly weak spell, with higher mysticism and eval is should do more. Generally it would appear that this secondary skill choice and only a very weak choice.
Gargoyles are the only race to have throwing and it almost useless, I tried to use it for 4 days and with EOO, DF, CW I managed to get 3 throws doing more than 70 damage and that was with 120 DI and 45 HCI. At 120 I missed every second throw. If accuracy is part of the racial ability gargoyles all need glasses as a race. Something needs to be done or throwing will be dead before it starts.
Flying is great but the amount of stamina regen needed is nuts. It should be along the lines of a person on a horse, you can go from one end of Sossaria to another without having to stop unless you are overweight or even seeing the stamina bar more than 1/3 down. I was walking after about 5 minutes when flying from britain to despise. Then add the fact that with 100 strength a gargoyle carries the same as an elf. Gargoyles are supposed to be big and powerful. They should at least carry as much as a human.
Finally, imbuing, most talked about skill after throwning I think, it seems to work. Relic fragments will tend to limit the high end things but at the current setup it is a skill that can be used to benefit every level of player and that is good. My wife and I enjoy kitting out newbies and it is hard to find them or even make them good armour at a cost we can afford. Imbuing will allow us to take non lrc armour with good resist and add LRC, make good studded lrc armour mage armour and improve resists. Benefiting the new players we are trying to help.
Still I will get the expansion, my wife is not as sure. I want it for the taming slots and new pets and I think we have some very interesting pet combos possible with the new pets now.
Sorry for the length but just some thoughts, you may agree or disagree and I did send in a feedback report with the same information, just trying to see what others thought.
Next, gargoyles, I was very excited to see them but now I am not sure they are worth it. They are mystics and mysticism is already nerf'd to the point it is at best a secondary skill. With 120 eval int, mysticism, imbuing and med you can barely put anything above a mongbat asleep and nether bolt does 10 damage?? I saw mysticism with the sleep spells as being a good thing for tamers, as of now it is not. The healing wind is wonderful but horribly weak spell, with higher mysticism and eval is should do more. Generally it would appear that this secondary skill choice and only a very weak choice.
Gargoyles are the only race to have throwing and it almost useless, I tried to use it for 4 days and with EOO, DF, CW I managed to get 3 throws doing more than 70 damage and that was with 120 DI and 45 HCI. At 120 I missed every second throw. If accuracy is part of the racial ability gargoyles all need glasses as a race. Something needs to be done or throwing will be dead before it starts.
Flying is great but the amount of stamina regen needed is nuts. It should be along the lines of a person on a horse, you can go from one end of Sossaria to another without having to stop unless you are overweight or even seeing the stamina bar more than 1/3 down. I was walking after about 5 minutes when flying from britain to despise. Then add the fact that with 100 strength a gargoyle carries the same as an elf. Gargoyles are supposed to be big and powerful. They should at least carry as much as a human.
Finally, imbuing, most talked about skill after throwning I think, it seems to work. Relic fragments will tend to limit the high end things but at the current setup it is a skill that can be used to benefit every level of player and that is good. My wife and I enjoy kitting out newbies and it is hard to find them or even make them good armour at a cost we can afford. Imbuing will allow us to take non lrc armour with good resist and add LRC, make good studded lrc armour mage armour and improve resists. Benefiting the new players we are trying to help.
Still I will get the expansion, my wife is not as sure. I want it for the taming slots and new pets and I think we have some very interesting pet combos possible with the new pets now.
Sorry for the length but just some thoughts, you may agree or disagree and I did send in a feedback report with the same information, just trying to see what others thought.