Ok, I patched up the latest SA client and gave it a go.
After spending about 20 min on it and realizing I'd never feel confident to take on anything tougher than ratmen for it - I logged out of it feeling sorry for our dev team.
They remind me of the boy in Mercer Mayers book 'The Flying Machine'. He has grandiose plans to build a flying machine out of wood. He cobbles this thing together the best he can out of scraps and misc items and then tries to take it out of the garage/shed and the wings are too big and it falls to pieces as it hits the door.
I know you all put alot of work into the client and probably spent lots of time working on the zoom in, zoom out and other features but its just not intuitive, its hard to use and simple things just don't seem to be there.
Like re-organizing your backpack. You can't seem to resize the backpack to show filled and open spots. Ok, so if I want to move my rune books around, i need an empty grid location in the pack to use to move items around (you can't seem to just drag/drop to organize). Well, i have so much stuff you have to scroll down to find an open slot. Well you can't do that while dragging. Now what?
That was annoying to say the least.
Hot bars - I didn't see an option to 'lock' them and if you make a mistake clicking accidentally hold your mouse button it starts to try to move the icon. Basically the same problem you have in 2d for the past 8 + years with pet bars and how you can accidentally going into rename mode when you are trying to heal them. By accidentally double clicking instead of single clicking.
There are about a dozen other things that just boggle my mind. It is like the devs who wrote the game have never played it before and still don't. Or if they do - they do very little besides walking around luna.
Why is it so hard not to have a standard macro that is by DEFAULT put on every new char hotbar for bandage self? It took me a good 5 min to figgure out how to create that macro and now I have to do it for every dexer with healling?
I was hoping for much better usability with the new client and while I see the attempts - its just clumsy and awkward. I've picked up other games and been 10x more productive than the time I just spent in the SA client.
I feel bad for the dev team because they spent so much time and effort developing something that is poorly concieved and has no chance to 'fly'.
*shrugs*
If the 2d client ever goes away - I'd go back and play Bards Tale on the C64 emulator before I'd try to play this with the SA client.
After spending about 20 min on it and realizing I'd never feel confident to take on anything tougher than ratmen for it - I logged out of it feeling sorry for our dev team.
They remind me of the boy in Mercer Mayers book 'The Flying Machine'. He has grandiose plans to build a flying machine out of wood. He cobbles this thing together the best he can out of scraps and misc items and then tries to take it out of the garage/shed and the wings are too big and it falls to pieces as it hits the door.

I know you all put alot of work into the client and probably spent lots of time working on the zoom in, zoom out and other features but its just not intuitive, its hard to use and simple things just don't seem to be there.
Like re-organizing your backpack. You can't seem to resize the backpack to show filled and open spots. Ok, so if I want to move my rune books around, i need an empty grid location in the pack to use to move items around (you can't seem to just drag/drop to organize). Well, i have so much stuff you have to scroll down to find an open slot. Well you can't do that while dragging. Now what?
That was annoying to say the least.
Hot bars - I didn't see an option to 'lock' them and if you make a mistake clicking accidentally hold your mouse button it starts to try to move the icon. Basically the same problem you have in 2d for the past 8 + years with pet bars and how you can accidentally going into rename mode when you are trying to heal them. By accidentally double clicking instead of single clicking.
There are about a dozen other things that just boggle my mind. It is like the devs who wrote the game have never played it before and still don't. Or if they do - they do very little besides walking around luna.
Why is it so hard not to have a standard macro that is by DEFAULT put on every new char hotbar for bandage self? It took me a good 5 min to figgure out how to create that macro and now I have to do it for every dexer with healling?
I was hoping for much better usability with the new client and while I see the attempts - its just clumsy and awkward. I've picked up other games and been 10x more productive than the time I just spent in the SA client.
I feel bad for the dev team because they spent so much time and effort developing something that is poorly concieved and has no chance to 'fly'.
*shrugs*
If the 2d client ever goes away - I'd go back and play Bards Tale on the C64 emulator before I'd try to play this with the SA client.