The other day I brought up something called "prestige classes," the idea behind this is basically two (or more) classes that, once a certain amount of skill is attained, can combine to either enhance abilities or functionality of whatever role the individual is seeking to take part in. It would be an extra step or something to work toward as a player, that would eventually reward players with a sense of accomplishment as well as added functionality. This could be anything from allowing both currently active skills (provided you've unlocked the prestige through either a difficult questline or by other means) to be placed interchangeably on both action bars allowing a streamlined ability set up; to something greater by having a powerful ability available once both skills reached maximum level. I have plenty of ideas on how this could be implemented without creating imbalance so we can wax details later, let's get to the fun part first.
This could tie in nicely with the belts that are offered from vendors for example: Hogan offers a belt "...of the Defender" which is Staff/Shield, that could be a nice name for a "prestige class." What are some skill combinations you think would make a good "prestige class?"
I would personally like to see:
"Defender" - Staff/Shield
"Medicine Man (or Woman)" - Psychology/Battle Chemistry (and maybe even Alchemy)
"Cleric" - Maces (Hopefully blunt weapons get implemented)/Mentalism (and/or Psychology)
"Priest" - Mentalism/Psychology
"Farmer" - Gardening/Carpentry
"Chef" - Max all cooking skills
"Fashion Designer" - Tailoring/Blacksmithing/Leatherworking
and my absolute most wanted prestige
"Reaper" - Max all gathering classes (Foraging, Skinning, Mycology, and Mining)
There is a huge list of specialized classes that I could think of, I could likely spend all day coming up with new pairs and groups. Let me know what you think.