Well Slayer, I say this because the majority of your posts revolve around the two points. Not just on this particular thread, but on all of them.
Yes, I've seen where you made some suggestions some good, some bad. And that's great. Your input is appreciated as anyone elses so long we maintain civilty in the forums.
As far as the decay rate, I've not noticed it decaying that quickly for me. I was at 68 points one day, next day I was at 67. So the problem must be unique to you or your shard. I would send a report in about it.
Yes, you've stated that everyone owning the gear would be fair. The majority of my responses to you is that they were not meant to be fair. They were meant to be used as incentive to continuously participate to get the highest rank gear. Also, it was not meant to suit everyones characters in both factions and trammel.
Do you agree people are using the gear in trammel?
As far as the poll, it is good to see people expressing their interest in factions. I worry some people simply voting more than once on several accounts, but if they need that to make a point thats fine because the rest of the poll has also encouraged some sort of direction towards faction interest. And hopefully even a fix.
That was the overall goal.
I don't really intend to debate your point about the gear slayer, because we do disagree. You want it in terms of fairness, I want it in terms of incentive. So the best outcome here is to agree to disagree.
Deal?
Berethrain, I find that what you've not posted is not smack talking so which I should be polite.
As for your opinion and idea, I have come up with following proposals:-
1. Currently, we should treat the artifacts as the 1st incentive and basics for every single players a welcome message to try out factions in Felucca and in pvp.
2. After point #1 is fulfilled, we should revamp the current faction system to create another incentive that will be long lasting forever. The only ways to improve UO and improve gameplay out of boredom is to create random event/occassions. In which many things you wouldn't be able to expect unless you go and try it. Which is the biggest incentive for participations. Some examples and supportive can be referred such as the EM events recently.
In my other posts, I have suggested the idea of the following with restrictions such as:-
a.) Players who joined factions have the opportunities to wear the faction artifacts of all upon purchasing by silver coins.
b.) Players who entered Trammel with the faction items:-
restrictions options:-
#1. all faction artifacts bonus will be disappeared
#2. all faction artifacts will auto uneqiupped upon entering Trammel ruleset
#3. incur 20mins or 30mins or even up to 60 mins of stat loss for any factioners who die under trammel ruleset by monsters/npc
#4. upon entering several areas of trammel ruleset (such as the bosses, doom guantlet, etc..) area, faction artifacts will be unequipped automatically
c.) Grant commanding lord the ability to remove all traps through the faction stronghold once every 24 hours
d.) Remove sigils totally from the system
e.) implement another guarding/defending bases system with more interactive and fixed time schedule. Say for example "8pm on Monday, Wednesday, Thursday, Saturday" in consecutive routine of TB base, SL base, CoM base, Minax base. Town crier and faction messages will be presented to everyone who is online 1 hour prior to the battle as a reminder.
f.) Faction guarding/raiding have a total of 2 hours span
g.) Instead of sigil, Faction Warlord will be replaced as the KEY npc who determine the winnings of the defenders of that base.
For example, TB is guarding, TB Faction Warlord will be appeared in the throne room within that 2 hours of war, other opposing factions are to kill this Faction Warlord within the 2 hours.
h.) spawn of silver coins (each pile 100), will be spawned all over the ground upon the death of the Faction Warlord. TB faction cannot attack it's Faction Warlord, only opposing members can. Top 16 players with the top damage will be having a 1% chance to get "random rewards". (Random rewards ranged from most things that exist in UO exclude for the ultra rares/em rares/ etc..)
h.1) silver coins will be placed randomly to up to 16 players (from 1k-2k range), to each and every single player within the faction stronghold in their backpack. Top 16 players under the highest contribution points (to be explained below) will also have Approximately 5-10% chance of getting "random rewards". (Random rewards ranged from most things that exist in UO exclude for the ultra rares/em rares/ etc..)
i.) faction commanding lord have the ability to create and control faction guards in the faction stronghold, there will be a limit of up to 2 in level one and up to 10 guards maximum in level 4 upon upgrades and will consume the silver coins directly from the faction stone.
j.) Successfully guarding the base will grant TB, the ability to control and customize their town : Britain
TB = Britain
SL = Yew
CoM = Moonglow
Minax = Skara Brae
k.) Commanding can appoint up to 5 finance ministers and 5 sheriff of Britains
l.) The control of Britain lasts 1 week
m.) Random EVENTS will be occuring for any controlled town within the week. Event will be announced 1 day prior to it's happening.
Random events can involve:-
- pvp fights related
- pvm fights related
- crafting related
- treasure hunting related
- scvanger hunt related
- solving puzzles
- pvp tutorial that intend to guide newer players to understand more about UO, factions and PVP (functions similar to quest of new Haven)
- etc......
n.) Functions of finance ministers and sheriff of Britains has been revamped in which the finance minsters and sheriff must have a very high cooperative teamwork in order to make their town upgrades.
o.) Finance minsters are mainly based on the economy of the town itself on generating faction silvers for the town. Faction silvers can be used to upgrade different facilities and construction of the town.
p.) Sheriffs are mainly based on keeping the town clear of crimnals from other faction npcs/players/thievery etc... Each sheriff can have the ability to only place 1 town guard for patrolling in 1st level and up to 5 in highest "4th level".
Contributions of guarding/defending base table:-
1. There will be different structures of facilities in every faction stronghold
2. Walls, canons, or some other structures that are purchased through faction stones by the faction commanding lord
3. Walls, canons, or some other structures CANNOT be damaged by own factions
The table below is just example and consists of how points are arranged:-
Upon the start of battle, every single faction players will have a POINT system in their character. This POINT system CAN be stored for the next defending (works same as the doom system); so meaning the more participation, the higher chance you get your opportunities to roll for "random rewards" in the end of the defending (assume you're the winning party). Upon rolling and checked that you've gotten your roll chance (whether u get your reward in that 5-10% or not regardlessly), point will be resetted for that character.
Earn points table:-
1. last killing an opposing members will get 2 point (cannot repeatly killing the same)
2. damage which contribute to the death of an opposing members will get 1 point (cannot work repeatly on same victim)
3. repair walls/canons, etc.(only can be done by crafter with the required crafting skills; some area, require tailoring and material, some area require tinkering and material, etc........) 2 points per structure for highest contribution; cannot get point for repairing the same facility over and over within 5mins again. Only damaged structure can be repaired to get point; if 1 crafter is repairing first, he will gets 2 points in the end of repair process, the others only get 1 point on the repair and process of repair can speed up if multiple crafters repair altogether.
4. healing friendly members/guards who is getting damaged by opposing faction members; any damage caused by self destruction will NOT grant any points to the healer. After a set amount of healing/curing, 1 point will be granted
5. other functions to be added....
Anyways, not gonna type too long, but above is just my 1/10 part of proposal for enhancing factions.