First, I'd like to ask for the faction poll thread I provided be locked with intention of moving forward from it without filling Uhall up with excessive faction threads.
Second, I am unaware if anyone had submitted a bug report regarding point decay, so I have submitted one as of this morning and have asked for feedback from the Devs about the problem. Even so little as just to let us know that it's being looked at would be nice.
Back to topic, after reviewing poll results I think it is important to move on and address each result in order but one at a time to get as much involvement per fix. After we get the ideas, we'll put the ideas for the particular issue to a poll and pick the best outcome. After that's complete, we'll move onto the next important issue from the poll.
I ask that criticisms and ideas are kept to the single topic at hand in order to achieve the best results.
That being said lets address the issue that seemed to be most popular in the thread.
1. FACTION GEAR.
We're looking for ideas here and input.
The obvious possible scenarios are:
1. They leave faction gear as is.
2. They remove gear from ranks system.
A. If removed they can then either have no incentives for higher rank, or create new item/gear or incentive system for having higher rank and/or faction officers.
B. Introduce penalty system using faction gear outside of factions. For example Slayers idea of introducing stat loss in trammel if you die to an monster in trammel. etc
3. They can remove the extra mods from all faction gear and have them readily available to everyone in factions.
4. They can have gear scaled with mods upon purchase. For example lower ranks have no extra mods, middle ranks have a few extra mods, higher ranks have the most mods for the gear. This would be achieved by purchasing the gear while you are that rank.
5. Remove faction gear altogether.
The more input the better. Lets get more ideas and discuss ones above.
Thanks.
Second, I am unaware if anyone had submitted a bug report regarding point decay, so I have submitted one as of this morning and have asked for feedback from the Devs about the problem. Even so little as just to let us know that it's being looked at would be nice.
Back to topic, after reviewing poll results I think it is important to move on and address each result in order but one at a time to get as much involvement per fix. After we get the ideas, we'll put the ideas for the particular issue to a poll and pick the best outcome. After that's complete, we'll move onto the next important issue from the poll.
I ask that criticisms and ideas are kept to the single topic at hand in order to achieve the best results.
That being said lets address the issue that seemed to be most popular in the thread.
1. FACTION GEAR.
We're looking for ideas here and input.
The obvious possible scenarios are:
1. They leave faction gear as is.
2. They remove gear from ranks system.
A. If removed they can then either have no incentives for higher rank, or create new item/gear or incentive system for having higher rank and/or faction officers.
B. Introduce penalty system using faction gear outside of factions. For example Slayers idea of introducing stat loss in trammel if you die to an monster in trammel. etc
3. They can remove the extra mods from all faction gear and have them readily available to everyone in factions.
4. They can have gear scaled with mods upon purchase. For example lower ranks have no extra mods, middle ranks have a few extra mods, higher ranks have the most mods for the gear. This would be achieved by purchasing the gear while you are that rank.
5. Remove faction gear altogether.
The more input the better. Lets get more ideas and discuss ones above.
Thanks.