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Faction Only Items

Great DC

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If someone chooses to not play factions, I don't think its fair that they can still take damage from faction only items(i.e. supernova potions). The non-faction player could loot the potions if they win the fight but can't use them against the faction people. I think a fix should be put in to only be able to use faction only items against only faction people. I speaking in terms of Pvp obviously. Does anyone think this is a unfair advantage?
 

Great DC

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I'm glad to see people respond like immature children on here just like general chat in game. So sad anymore
 

Fridgster

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So is playing pvp and not going stat to bugs Mesanna put in and hasn't fixed yet
Yes Mesanna herself placed bugs into the PVP system. Obviously part of an evil plan that she has yet to unfold. :facepalm:

And to the op, yes i do agree.
 
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Mithryl Elves

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Yes Mesanna herself placed bugs into the PVP system. Obviously part of an evil plan that she has yet to unfold. :facepalm:

And to the op, yes i do agree.
Pretty obvious that they do not care about pvp. I mean damn, why can't reds use town bonuses? Why don't we just get rid of reds and felucca in the first place and create one new jolly happy land inhabited by carebears....
 

OMG A GIANT ROCK

Journeyman
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Yes Mesanna herself placed bugs into the PVP system. Obviously part of an evil plan that she has yet to unfold. :facepalm:

And to the op, yes i do agree.

She tried applying an "assist" distribution of skill points when a faction person dies and now if you attack an orange, the orange go sits in luna, and you die to 15 blues 20 minutes later, you go stat. AND I'M NOT EXAGGERATING. So, actually pvp for real, then talk about pvp. THIS IS WHY, all the small shard pvp died. The upkeep of faction items and the stupid bugs that put you in stat. So many people have quit because of that so please learn facts first and pvp first before you talk again.
 

Flutter

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The whole point of this thread is that faction items should not work on non faction people. This is a bug and needs to be reported. They never used to work on blues only oranges.
 

Mithryl Elves

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The whole point of this thread is that faction items should not work on non faction people. This is a bug and needs to be reported. They never used to work on blues only oranges.
The blues are involved in faction fights though then crying that they died. Working as intended imo.
 

Giggles

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How would I "stay out" of a faction fight when I am being attacked by 3 faction reds using supernova potions on me?
o_O
 

-Hey Arnold-

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Pshh this is like saying why cant reds call guards in guard zone. Like i have said befor make all current factions item stats into the real arties delete factions delete reds delete guard zone make every one in fel attack able / every one gets a d buff when they die. Massive pvp and if your mad that u shouldnt be able to be attacked in fel thats what luna / tram is for. Not that hard to fix :)
 

Great DC

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The reason factions got messed up in the first place is people taking advantage of the point system like idiots. If people didn't rack up 6 billion points on characters none of it would have been changed. Personally I wouldn't have an issue fighting in factions myself except I only fight against zergs, I enjoy the PvP too much to sit in stat cause I was jumped by 12+ people.
 

GalenKnighthawke

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Can someone please lock this thread? It's basically a Global Chat smack talk "discussion" dragged onto the boards and disguised as a policy discussion.

-Galen's player
 

Mithryl Elves

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How would I "stay out" of a faction fight when I am being attacked by 3 faction reds using supernova potions on me?
o_O
Stay in the guardzone? Or in Trammel?
Pshh this is like saying why cant reds call guards in guard zone. Like i have said befor make all current factions item stats into the real arties delete factions delete reds delete guard zone make every one in fel attack able / every one gets a d buff when they die. Massive pvp and if your mad that u shouldnt be able to be attacked in fel thats what luna / tram is for. Not that hard to fix :)
*Manhug*
The reason factions got messed up in the first place is people taking advantage of the point system like idiots. If people didn't rack up 6 billion points on characters none of it would have been changed. Personally I wouldn't have an issue fighting in factions myself except I only fight against zergs, I enjoy the PvP too much to sit in stat cause I was jumped by 12+ people.
Yet another reason why the current designers of UO need to know UO's history and why stat was even put into the game in the first place. It was never intended to be a risk vs reward thing. It was only added so that the group raiding had time to get the sigils out to reset. Stat is the main problem with factions today. The second problem is people who have nothing to do with pvp like Galenknighthawk like to throw their two cents in and they never even leave Barneyland.
 
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Flutter

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Pshh this is like saying why cant reds call guards in guard zone. Like i have said befor make all current factions item stats into the real arties delete factions delete reds delete guard zone make every one in fel attack able / every one gets a d buff when they die. Massive pvp and if your mad that u shouldnt be able to be attacked in fel thats what luna / tram is for. Not that hard to fix :)
I've been saying this for years.
 

ShameFarmer

Journeyman
Stratics Veteran
It would be ok if the blues could use them too that's all.

What about the bugs where I go stat to non factions?
Why hasn't that been even ATTEMPTED toe be fixed when I have reported it to many sites, emailed mesanna, emailed gms, emailed ems to talk to mesanna, and reported it so many freaking times?

The reason factions got messed up in the first place is people taking advantage of the point system like idiots. If people didn't rack up 6 billion points on characters none of it would have been changed. Personally I wouldn't have an issue fighting in factions myself except I only fight against zergs, I enjoy the PvP too much to sit in stat cause I was jumped by 12+ people.
It wasn't that hard to get points, they messed up the point system by adding double points in towns you controlled. Kill one person and you get a billion points, not that hard to gain rank too.
 

ShameFarmer

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Stratics Veteran
The reason factions got messed up in the first place is people taking advantage of the point system like idiots. If people didn't rack up 6 billion points on characters none of it would have been changed. Personally I wouldn't have an issue fighting in factions myself except I only fight against zergs, I enjoy the PvP too much to sit in stat cause I was jumped by 12+ people.
If everyone was factions it would be easier to fight outnumbered, relying on skill rather than number to put the other groups in stat. But the zergs like EUO and LD all went non-faciton and relied on the faction bug of one orange hitting other guilds that were factions to cause them all to go stat to nonfactions.
 

GalenKnighthawke

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Stay in the guardzone? Or in Trammel?


*Manhug*


Yet another reason why the current designers of UO need to know UO's history and why stat was even put into the game in the first place. It was never intended to be a risk vs reward thing. It was only added so that the group raiding had time to get the sigils out to reset. Stat is the main problem with factions today. The second problem is people who have nothing to do with pvp like Galenknighthawk like to throw their two cents in and they never even leave Barneyland.
As I have explained repeatedly, I've PvPed a lot and been in Fel a lot (though I recognize how inconvenient people find it to admit that, it is true), but I was addressing this as a Stratics poster. I've consciously given up on that stuff, though. Haven't been to Fel in months. I don't miss it.

I actually was far too kind in my earlier post.

-Galen's player
 

Picus of Napa

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If the team saw value in this area these things would be fixed. I saw hundreds of long term paying people leave shortly after the last faction nerf which, IMO, was a far greater mass migration of paying players than any other event I can think of. It was a real shame to see 1/4 of the population of smaller shards quit within a month or two of that nerf but it happened. People couldn't keep rank and, sadly, the effort of revamping 3+ chars was just not worth it thus, IMO, a truly stupid move from the team.
 

Winker

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If the team saw value in this area these things would be fixed. I saw hundreds of long term paying people leave shortly after the last faction nerf which, IMO, was a far greater mass migration of paying players than any other event I can think of. It was a real shame to see 1/4 of the population of smaller shards quit within a month or two of that nerf but it happened. People couldn't keep rank and, sadly, the effort of revamping 3+ chars was just not worth it thus, IMO, a truly stupid move from the team.
I agree 100%, I was a member of a small PvP guild, there was only 5 of us. 4 of them left within 8 weeks of the last faction nerf. But to be fair, every now and then i run by their houses and they are still paying for their accounts, just not playing. This may be part of the problem. The devs may say, well the subscription rate didnt change much, so not many people left. But they did leave, they just kept paying their subs so their stuff in their houses was kept safe. but the player base took a massive hit.
 

GalenKnighthawke

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I am constrained to point out that the Faction Artifacts changes that now are the source of complaints were in fact in response to player feedback. The concern was that "Trammies" or "care bears" or whatever insulting term you wish to use this week were getting the artifacts and never returning to Felucca. That was the underlying concern behind the changes, as I recall, and some of the same people who identified that as a problem did not like the solution.

This, however, is what happens when you base policy on a myth. The concern never was a legitimate one, those players who got the artifacts solely for Trammel and ignored Factions were for the most part a myth.

-Galen's player
 

ShameFarmer

Journeyman
Stratics Veteran
I am constrained to point out that the Faction Artifacts changes that now are the source of complaints were in fact in response to player feedback. The concern was that "Trammies" or "care bears" or whatever insulting term you wish to use this week were getting the artifacts and never returning to Felucca. That was the underlying concern behind the changes, as I recall, and some of the same people who identified that as a problem did not like the solution.

This, however, is what happens when you base policy on a myth. The concern never was a legitimate one, those players who got the artifacts solely for Trammel and ignored Factions were for the most part a myth.

-Galen's player

But also I read/saw many trammies complaining about other people having faction artifacts and not even knowing how to get them ;/ So they complained about the other people having artifacts and not knowing how to get them :(
 

Great DC

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This thread is getting way off base. It was just a question about being able to use faction only items against non-faction players. Factions as a whole is a disaster but that's not whats being discussed here. If you can't respond intelligently to the question don't post in the thread
 

GalenKnighthawke

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But also I read/saw many trammies complaining about other people having faction artifacts and not even knowing how to get them ;/ So they complained about the other people having artifacts and not knowing how to get them :(
Nice try, I guess.

I saw none of that. And I fail to see how that particular complaint, even if had happened, would've led to the changes.

Along with the other actual complaint, however, I saw an interesting corollary: Non-Faction Fel players complaining about the easier access Faction players had to high-end items.

Both of those complaints, the actual ones, show a clear line to the change that was made.

And they did not come from "Trammies."

-Galen's player
 

cazador

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Stratics Veteran
Stratics Legend
If they are soo super OP! Go factions..I don't even get the point of this thread to begin with. There's a laundry list of problems factions have. Items working on non-factioners..isn't even close to the problem..maybe when as a community we come together and maturely address the major issues, instead of them saying oh duh! We can make instances pvp for shrine battles..pvp would get somewhere. Till then watch the current and future devs sink it further into the abyss(no reference to trammel, but it should be) till all they have left is malas, and they can decorate and make super über rares to sell over at the trade forums..I'd say see ya in fel, but there's only 2-3 people here who haven't modded their client to remove it from the list on the moongate..and if you don't already have that current function and yearn for it, make a new thread and pancake enough..you'll get it..it's right up the current leads alley../end of partial sarcastic rant..


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Orgional Farimir

Lore Keeper
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Stratics Legend
If the team saw value in this area these things would be fixed. I saw hundreds of long term paying people leave shortly after the last faction nerf which, IMO, was a far greater mass migration of paying players than any other event I can think of. It was a real shame to see 1/4 of the population of smaller shards quit within a month or two of that nerf but it happened. People couldn't keep rank and, sadly, the effort of revamping 3+ chars was just not worth it thus, IMO, a truly stupid move from the team.
I am closing down my 2nd acct tonight because I have been playing rift that has more PvP in it. If I like rift that much my main account will be closed down soon too.
 

ShameFarmer

Journeyman
Stratics Veteran
Nice try, I guess.

I saw none of that. And I fail to see how that particular complaint, even if had happened, would've led to the changes.

Along with the other actual complaint, however, I saw an interesting corollary: Non-Faction Fel players complaining about the easier access Faction players had to high-end items.

Both of those complaints, the actual ones, show a clear line to the change that was made.

And they did not come from "Trammies."

-Galen's player
If you're non-faction and have a problem with factions OPness, join factions. Factions have their cons and that's Mesanna's bugs she put into the game and never fixed and cuased pvp to die.
 

GalenKnighthawke

Grand Poobah
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If you're non-faction and have a problem with factions OPness, join factions. Factions have their cons and that's Mesanna's bugs she put into the game and never fixed and cuased pvp to die.
A merely casual reading of the post you're replying to will cause you to realize that these complaints were not my own. I was reporting the complaints others have made. The complaints that, once they were acted on, those making them found it convenient to disavow.

-Galen's player
 

Winker

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Stratics Legend
But also I read/saw many trammies complaining about other people having faction artifacts and not even knowing how to get them ;/ So they complained about the other people having artifacts and not knowing how to get them :(
Do your self a favor and just ignore him, he just trolls all the PvP threads and knows nothing about PvP. No one else here even bothers to reply to him anymore.
 

Lord Frodo

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How about we put Factions back the way they were before Faction Arties were added.
 

Goldberg-Chessy

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It would be OK if the blues stayed out of faction fights too.
That's kinda a silly thing to say bro.

You are asking the blues to stay out of faction fights yet those same blues get attacked by faction reds every time they leave guard zone. And its not just the faction reds. Their blue mates help by walling and fielding.

You cant have it both ways.

The day you can honestly claim that no faction reds/blues will randomly attack other people is the day that maybe you can ask to be left alone to your faction fighting.

There is now way you can possibly dispute this.
If you seriously wanted to be left alone to your faction only fighting you wouldn't come near the gate yet that is where you are always faction fighting.
You get bored because nobody is spawning so you come to the gate for action and then are upset that you cant control who gets involved in your fights? That's silly
 
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cazador

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Man Goldberg..I read your posts, and I'm not quite sure of you're trolling or just trying to state a point...by asking blues to stay out of faction fights isn't a OMG! How on earth can a blue attack me, I think it's more of..god you have 8 blues doing 90% damage and a popshot archer doing a single attack, and STILL going stat..it's the #1 reason nobody plays factions anymore..well minus the fact the are beyond stale and more tedious to be in then out..we are past the olden days of guarding sigils all night and all that jazz. But damn this blues starting OJ's ten minutes after a fight is just ridiculous..and it's been this way for quite some time now, with no fix in sight except for aw stupid shrine battles they are "talking" about..


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Quickblade

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I also read Golderberg's posts, and everytime, he has something to argue with, very annoying.
To begin with, I must all let you know that the OP who started this thread play on my shard Catskills, and he plays on his faction guy with alot of blues and reds nonfaction. And now hes asking in this thread if novas from factionners could stop damaging his friends non-factions which is kinda hillarious to begin with the fact that he hides behind blues and try to stat us factionners this way, by working with nonfactions.
The only fix that factions need is this, factionners shouldn't go in stat by getting hit by 10% from ennemy faction and 90% the rest are blues non factions.
Also getting guards wack shouldn't make go stat.
 
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Goldberg-Chessy

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I also read Golderberg's posts, and everytime, he has something to argue with, very annoying.
To begin with, I must all let you know that the OP who started this thread play on my shard Catskills, and he plays on his faction guy with alot of blues and reds nonfaction. And now hes asking in this thread if novas from factionners could stop damaging his friends non-factions which is kinda hillarious to begin with the fact that he hides behind blues and try to stat us factionners this way, by working with nonfactions.
The only fix that factions need is this, factionners shouldn't go in stat by getting hit by 10% from ennemy faction and 90% the rest are blues non factions.
Also getting guards wack shouldn't make go stat.
1) Its a public discussion forum. What do you expect? Or are you just looking for cheerleaders to tell you how great your ideas are?

2) You didn't respond to my main point which is the fact that factioners attack and kill non factioners all day long at the gate and spawns. Red faction members use overpowered potions that are not available to the non faction players they occasionally kill with them. That's ok though in your book why exactly? Every shard has faction reds that run in a crew at the gate pking everyone in sight but then those same scary faction reds have issue cuz they got statted when a blue helped an opposing faction? That's laughable.

3) People joined factions fully knowing the ruleset but then have issue because they cant handle stat? Guess maybe factions isn't really the issue. Its people with short memories that's the real problem here imo
 

Goldberg-Chessy

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Man Goldberg..I read your posts, and I'm not quite sure of you're trolling or just trying to state a point...by asking blues to stay out of faction fights isn't a OMG! How on earth can a blue attack me, I think it's more of..god you have 8 blues doing 90% damage and a popshot archer doing a single attack, and STILL going stat..it's the #1 reason nobody plays factions anymore..well minus the fact the are beyond stale and more tedious to be in then out..we are past the olden days of guarding sigils all night and all that jazz. But damn this blues starting OJ's ten minutes after a fight is just ridiculous..and it's been this way for quite some time now, with no fix in sight except for aw stupid shrine battles they are "talking" about..


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I agree with you 100% caz but my point is quite simply that faction reds pk non faction blues all day on every shard. Why should those blues then respect random faction fights that have nothing to do with them and that can be fought far away from the gate?

Of course the stat loss is too harsh but that is what you signed up for when you joined.
When faction players wall and kill non faction players they loot their bodies. That is a time consuming pain in the ass which always makes me glad to return the favor by helping to stat someone.
Leave factions or leave felucca if you cant handle dying for any reason. Its that simple.
 

Mithryl Elves

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That's kinda a silly thing to say bro.

You are asking the blues to stay out of faction fights yet those same blues get attacked by faction reds every time they leave guard zone. And its not just the faction reds. Their blue mates help by walling and fielding.

You cant have it both ways.

The day you can honestly claim that no faction reds/blues will randomly attack other people is the day that maybe you can ask to be left alone to your faction fighting.

There is now way you can possibly dispute this.
If you seriously wanted to be left alone to your faction only fighting you wouldn't come near the gate yet that is where you are always faction fighting.
You get bored because nobody is spawning so you come to the gate for action and then are upset that you cant control who gets involved in your fights? That's silly
I was being purely sarcastic. I want a fight in this dieing game any way I can get it. I learned a long time ago that the changes in this game are out of our hands. The devs don't listen to what pvpers want therefor fewer pvpers even give suggestions anymore. Therefor we are left to playing with changes that trammel players and the devs (tram players too im sure) come up with at their dress up day meet n greets that they put on irl.
 

Mithryl Elves

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lol Mith I love you but you're telling non faction characters just not to pvp?
You guys need to read my sarcasm better.

Take guardzones out of felucca and make felucca a completely level playing field where everyone has access to the same gear. Then remove statloss or atleast shorten it by 90%. Then we have better pvp and less crying.

OH AND WHILE THEIR AT IT! Can we get rid of some servers? WOW JUST WOW...
 

Mithryl Elves

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If the team saw value in this area these things would be fixed. I saw hundreds of long term paying people leave shortly after the last faction nerf which, IMO, was a far greater mass migration of paying players than any other event I can think of. It was a real shame to see 1/4 of the population of smaller shards quit within a month or two of that nerf but it happened. People couldn't keep rank and, sadly, the effort of revamping 3+ chars was just not worth it thus, IMO, a truly stupid move from the team.
Yes and GL getting a spellweaving circle on dead servers. EA should label them like they do in other games.

PVP Server
Consensual loLPVP Server
PVE Server

And then combine them.
 

Flutter

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You guys need to read my sarcasm better.

Take guardzones out of felucca and make felucca a completely level playing field where everyone has access to the same gear. Then remove statloss or atleast shorten it by 90%. Then we have better pvp and less crying.

OH AND WHILE THEIR AT IT! Can we get rid of some servers? WOW JUST WOW...
Ok then I still love you.
 

Mithryl Elves

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If they are soo super OP! Go factions..I don't even get the point of this thread to begin with. There's a laundry list of problems factions have. Items working on non-factioners..isn't even close to the problem..maybe when as a community we come together and maturely address the major issues, instead of them saying oh duh! We can make instances pvp for shrine battles..pvp would get somewhere. Till then watch the current and future devs sink it further into the abyss(no reference to trammel, but it should be) till all they have left is malas, and they can decorate and make super über rares to sell over at the trade forums..I'd say see ya in fel, but there's only 2-3 people here who haven't modded their client to remove it from the list on the moongate..and if you don't already have that current function and yearn for it, make a new thread and pancake enough..you'll get it..it's right up the current leads alley../end of partial sarcastic rant..


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Yah, truth is Faction gear is NOT anywhere near OP and not even used in the best suits in the game. I have the best mage suit in the game that Ive seen and am in factions. I do not use one faction artifact as Shame artifacts are the way to go. People who cry about faction artifacts make me giggle. Who cares really who uses them anywhere. I could care less if some dude in Trammel uses them in Trammel. The only benefit to factions currently IMO are faction runes and supernovas. They could take both out of the game all I care. I'm uber confident that I'd beat the original poster 10 out of 10 in duels and field fights without them. Or just give them to him and odds are still 10 of 10. Lessor pvpers and Tram players will always find an excuse as to why they die thats all there is to it. Lastnight I killed some dude on ATL named Mr Red. He accused me of casting 6 spells in 5 seconds and using a spellcast speedhack lol. He obviously has no clue about spell reflect. He ran in cursed me, explode me, I explode, spellplague, fireball, magic arrow, spelltrigger OooOOoOOo'd him. I dont think he had a clue what happened. Had he been someone who's pvp'd for more than a few months, joined a pvp guild and left the guardzone maybe he'd have a clue. Moral of this rant: Pvp, get better and quit ur bitchin...
 

Great DC

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IM glad people in here turned this thread into a crying rant way off topic. This will be my last post on this awful board
 

Quickblade

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1) Its a public discussion forum. What do you expect? Or are you just looking for cheerleaders to tell you how great your ideas are?

2) You didn't respond to my main point which is the fact that factioners attack and kill non factioners all day long at the gate and spawns. Red faction members use overpowered potions that are not available to the non faction players they occasionally kill with them. That's ok though in your book why exactly? Every shard has faction reds that run in a crew at the gate pking everyone in sight but then those same scary faction reds have issue cuz they got statted when a blue helped an opposing faction? That's laughable.

3) People joined factions fully knowing the ruleset but then have issue because they cant handle stat? Guess maybe factions isn't really the issue. Its people with short memories that's the real problem here imo
You are off topic really, factions need arties and consumables arties non avalaible to the non-faction or none will join factions, final dot. Is is that hard to understand.
 
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