"Those items don't even seem too overpowered to me. Everything is capped, so those items just make building suit a bit easier.."
Not just a bit I'm afraid. Exactly because everything's capped, and these items making reaching caps easier with fewer slots.
"Like that 25 DCI glasses, I have on my mages suit 65 DCI but with those glasses I might change my quiver to fire resist cloak. Or with MR 3 ornament I could maybe change one MR piece to HPI piece or something. A little benefit but nothing uber."
See? You say it yourself. Now add the Carapace. Or if you're an Archer, add that crazy Totem.. LOL. Bit by bit, item by item, you free up slots to build uber suits out of thin air. Literally.
"AND PEOPLE, WE GET 20 MINUTES LOSS WHEN WE DIE

So I think this is a great add Risk vs Reward. If you take a chance of getting 20 min loss, you get a chance to get better items."
You Factioneers go on have fun in your micro-environment. I don't want your items in my backyard so to say. Take your rewards and risks and lock them inside that micro-environment is all I ask.
Even insurance is more permanent "loss" than your Stats in Factions. Park the character, chat on guild. Make coffee. Browse. Done. Not like you don't play for hours on end.
To be honest? You take the loss FOR BEING in the Factions. BEING in them is your choice, the reward being the FUN. Not having fun? Quit.
Or should I advocate for ARTIFACTS FOR BEING RED? Cuz I am freely attackable and such? LOL.
"That's why those items should stay on even when you attack someone who's not in Factions. They have no risk... And people saying "You don't get loss if I kill you" Yeah, but usually no matter where, Despice or YEW etc. There's also Factioneers attacking me."
I don't think that BECAUSE YOU MIGHT encounter a Factions enemy those items should be used against non-Faction chars. Just watch where you hunt. Or retreat. How hard is that, in the open environment UO offers..
"And how could those items make suit so uber? I mean most of people are already using suits with most mods capped. So you can still make a suit as good as Factioneers suit, just need more gold to do it."
It's not about the amount of gold you'll spend. It's about freeing up item slots to add EVEN MORE PROPERTIES from items you would NORMALLY have no room to use. I mean... 25% DCI on a single item with THOSE RESISTANCES?.... There was a reason Fey Legs weren't having high resists for example. Think about it please.
"Now these same guys are whining about this... All I can say to them is "Like you said,
adapt and join Faction..."
This is not a matter of adapting. It is a matter of participating in a whole SYSTEM not just running a kind of template. Playing a char you don't like until they fix things < Participating in a PERMANENT system to benefit FROM A PERMANENT addition(the items). With NO work-around.
"But I quess these archers are so worried if there's a slight chance someone could have an even chance to fight 'em."
You think I'm mainly an archer because I said I'd join my gimp to score silver EASILY and hoard the items for my MAIN, so she can fight non-Faction players with an unfair ADVANTAGE...?
"Those bandages removing curses made me almost close my account already... Like archers weren't overpowered already."
You know what's funny, I don't even use bandies on my MAIN. Now I'll have to start.. And you're totally right about Archery.
"A max dexxer vs a max caster will have a property advantage and an offense/healing advantage as spells are interuptable and bandages and swings aren't. Tamer dexxers will probably be the most common template."
What's stopping a mage to use SC weapons with HLD/HLA?.. You said "MAX" caster too, so 65% DCI yes? There.
Plus mage = permanently disarming your opponent with him not being able to rid of your disarming weapon, meaning your FISTS.
Parry? You can get it. DCI, you have it. Disarming method? Check. Pots? Check. Apples? Check. Bolas? Check.
Swings MISS, weapons get disarmed, blows can get parried..
Spells get interrupted(RARELY the healing spells).
Pretty much fair. Plus spells = Range, and spells = Best healing in-game. You can stop someone with bandages by timing In Nox plainly. Now if they too use pots, that's the game's problem, not the dexxers.
And Mage Vs. Archer takes RNG favour, that's all. Just heal, find a gap between shots, wear them down. Disarm. Stuffz. You know it better, I just tell you what I see Mages doing Vs. Archers and honestly I don't understand where your problem is. You fare a lot better than Dexxers do, against them.
I mean, you nullify 100 points in Poisoning for free with a pot... Heh. That's imba for example.
And the argument about those items being suited for warriors?.. C'mon, first off they haven't finished their list. Second, ALL MAGES USE FOLDED STEEL. AND MOST USE CARAPACE AND ORNIE ALREADY.. ;PpP Says something.
You all afraid of those bandies? I'm afraid of what will be added for Archers after this uber Spirit Of Totem. Cuz they all use this one already. Now it will boost their resistances too, great stuffz.
**** sake.
EA, you're mad.
As said.. I'll vote with my card if they don't think this over BEFORE IT EVEN GOES ON PRODUCTION SHARDS.

My guild is already a bit torn on this subject anyway.