Well this is pretty much copied from my post a few days ago.
1. Stat Loss. Personally the stat loss time (20 minutes) doesn't really bother me but a lot of the people who join absolutely hate it. I think there should be a 'remedy' of some sort to shorten the stat loss. The remedy should be made by faction crafters with expensive ingredients that are not exactly easy to find. Ingredients like the peerless ingredients.
2. Crafting is useless now. With the exception of crafting traps, tailors and blacksmiths have no part in the factions anymore because of the introduction of insurance. (Faction armor was bless for 1 month). Faction armor created should be like a crafted set (like hunters garb, greymist set) but better and should only be used by the factions and it should be very expensive silver wise. (20k a piece.) There should also be dragon bardic deeds that are more effective and that can only be used by factions.
3. Point System. Since there isn't many people in the factions its not always easy to get points. When you do get points it may be several days before you get more. The problem with this is the point decay. The point decay system removes more points each week than there are points being transfered from person to person. I think point decay should not be a factor until you have more than 20 points and you should only lose 10% of your points once on a monthly cycle.
4. Stealing. The poor thieves in the factions get no recognition from stealing the sigils and running them from base to base. Whether it is points, rank or a title, thieves should get some kind of recognition from stealing the sigils. The sigils should also require 100 stealing, if not 120 to make sure people cannot always steal the sigs in stat loss.
5. The Bases. The bases aren't even. TB's base is so unfair, especially with the gate on the bridge. They can stealth on top of the wall and open and close the gate from on top. There is also a bug to place the vendors under the walkway (which is in the TB base). So they can trap their guards inside their base, which is supposed to be illegal.
6. The GMs. They do not know the rules and I've heard of cases on several shards lately where the GMs removed the items that were being used to set up blockades. (which is LEGAL in factions). They should obviously know the rules.
7. The CL. The CL should be able to see the finances of all the towns. As it stands the CL has to have a financial minister appointed, and than the FM has to tell the CL.
8. Other Faction Positions. You should have to be appointed to be able to place traps, this will prevent other factions from joining on one character and hiding your traps.
9. More faction monsters. As of right now, each faction only has 1 monster. There should be more. And they should be equal in strength. Ogre Lords > all others.
10. Peerless Instance Bug. There is a bug in the new instances (i.e. heartwood) that causes you to lose all your points if you log out in heartwood. It also doesn't register the factions so you cannot mount your faction horses in these instances if you are dismounted.
11. The Towns. They should actually give you something. As of right now you can only set reg,wood, bottle, ingot vendors and prices for people who don't even us feluccia towns. They have to incorporate something that differentiates (sp?) the towns. Minoc for example should sell all ingot types and allow you some kind of benefit/bonus to your blacksmithing, only if you are in the factions. Moonglow should offer vendors for both mage and NECRO regs. The towns have to be worth something to give people more of a reason than bragging rights.