Well, to join a faction your entire GUILD has to join, or you have to leave the guild to join yourself, obviously that had issues with the larger pvp guilds on all shards (ESPECIALLY siege, but all shards). It tore guilds apart, not everyone wanted to join faction and grind silver for artifacts, on siege it was devastating, many of the largest guilds on the shard 100% LEFT to play "elsewhere", and the impact was very visible on the shard, especially when the player towns started to idoc, you can go to where they were even now and there's HUGE plots of land, enough for a dozen plus large houses, just completely vacant.i took a second look at the page(i didn't know to click the little arrow).
So if there was a silver to gold conversion, a 5x diff on non-SP, or is that even a good idea in the first place?
So who's goofy idea was that about the guild thing? was there some logic behind that?
For the silver prices to be fair they'd have to be about 20x what they are now, putting their cost a little under what the "real" ones cost, accounting for a tradeoff of having better stats by having statloss on faction death (not that hanging out AFK in luna for 15 is really a big issue on other shards, but still..)