According to Exceptional - UOGuide, the Ultima Online Encyclopedia , the bonus to resistances is either split up among the various resistances or, more rarely, it gets all allocated to physical...
My question to experienced crafters is, can it also at times be ALL allocated to ONE of the other resistances that is not the Physical one (that is, Fire OR Energy OR Poison or Cold ?).
The "Arms Lore" Wiki page Armslore – Ultima Online , when mentioning the Arms Lore bonus (which it indicates gets added to the exceptional bonus), says : "On armor the bonus is applied to resists and is spread randomly: eg at GM armslore the bonus to resists is 5% (8%), these could be applied all to one resist or split between several." What I do not understand, is whether ONLY the armslore bonus can be applied, ALL, to 1 single resist (not just on the physical resist...) rather then be split among various resists, or ALSO the exceptional bonus can all be assigned to 1 single resist rather then split among various resistances...
Also, can the exceptional AND the Arms Lore bonuses be BOTH assigned to the same one resistance ?
Also, this Stratics' Guide here UO Stratics - Guide to Damage and Resistance types , when talking about the exceptional crafting bonus, says... "Exceptional armor has a 6% defense bonus compared to non-exceptional armor. The 6% is distributed at random among the base properties of the armor. If you are lucky, the 6% is added to a single resist type.". Why the Wiki talks about a 15% max bonus for exceptional crafting but this Stratics' Guides identifies it as 6% ? Which is the valid bonus to consider ?
The "Base properties" Wiki page Base Properties – Ultima Online at the end of the page mentions it as being "rare" that the bonus is all allocated to one resistance (physical is mentioned...) and not split up among the various resistances though, it does not define or quantify this rarity occurrance....
Anyone knows how rare this occurrance is, that the exceptional crafting would fall all on one resistance and also, why this would make it for a more valuable crafted item ?
With imbuing (as well as with refinements for non-medable armor), cannot one change the resistances at will raising or lowering them as wanted ?
If so, why then this "rare" occurrance of the exceptional crafting bonus all being added to 1 resistance would make it for a better and more valuable item ?
My question to experienced crafters is, can it also at times be ALL allocated to ONE of the other resistances that is not the Physical one (that is, Fire OR Energy OR Poison or Cold ?).
The "Arms Lore" Wiki page Armslore – Ultima Online , when mentioning the Arms Lore bonus (which it indicates gets added to the exceptional bonus), says : "On armor the bonus is applied to resists and is spread randomly: eg at GM armslore the bonus to resists is 5% (8%), these could be applied all to one resist or split between several." What I do not understand, is whether ONLY the armslore bonus can be applied, ALL, to 1 single resist (not just on the physical resist...) rather then be split among various resists, or ALSO the exceptional bonus can all be assigned to 1 single resist rather then split among various resistances...
Also, can the exceptional AND the Arms Lore bonuses be BOTH assigned to the same one resistance ?
Also, this Stratics' Guide here UO Stratics - Guide to Damage and Resistance types , when talking about the exceptional crafting bonus, says... "Exceptional armor has a 6% defense bonus compared to non-exceptional armor. The 6% is distributed at random among the base properties of the armor. If you are lucky, the 6% is added to a single resist type.". Why the Wiki talks about a 15% max bonus for exceptional crafting but this Stratics' Guides identifies it as 6% ? Which is the valid bonus to consider ?
The "Base properties" Wiki page Base Properties – Ultima Online at the end of the page mentions it as being "rare" that the bonus is all allocated to one resistance (physical is mentioned...) and not split up among the various resistances though, it does not define or quantify this rarity occurrance....
Anyone knows how rare this occurrance is, that the exceptional crafting would fall all on one resistance and also, why this would make it for a more valuable crafted item ?
With imbuing (as well as with refinements for non-medable armor), cannot one change the resistances at will raising or lowering them as wanted ?
If so, why then this "rare" occurrance of the exceptional crafting bonus all being added to 1 resistance would make it for a better and more valuable item ?
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