R
RavenWinterHawk
Guest
Food for thought.
Suppose the game changed in some ways that gave summons strength/skills based on the mage.
Suppose for sake of point and EV used:
The mages Str and mages Dex for the forumula.
A multiplier of the mages intelligence for casting mana.
The mages tactics and anatomy for damage of non magic etc.
Wrestling comes into play. The mages wrestling ability comes through the magic to the EV.
Why?
Well it opens up dimensions to the game.
Every EV is different.
There is more to casting then just succeeding.
Could this idea be added to other templates.
Casting spells would have a dimension of success based on the characture template vs. the number of the skill. As is now the closes you push to 100 skill the greater you chance.
I think something like this would help diminish "GIMP" templates.
What do you all think.
Devs thoughts might be nice.
Suppose the game changed in some ways that gave summons strength/skills based on the mage.
Suppose for sake of point and EV used:
The mages Str and mages Dex for the forumula.
A multiplier of the mages intelligence for casting mana.
The mages tactics and anatomy for damage of non magic etc.
Wrestling comes into play. The mages wrestling ability comes through the magic to the EV.
Why?
Well it opens up dimensions to the game.
Every EV is different.
There is more to casting then just succeeding.
Could this idea be added to other templates.
Casting spells would have a dimension of success based on the characture template vs. the number of the skill. As is now the closes you push to 100 skill the greater you chance.
I think something like this would help diminish "GIMP" templates.
What do you all think.
Devs thoughts might be nice.