We recommend all guilds of Britannia to participate in a most fun and challenging event:
The Great Sea Battle (January 23rd, 9pm EST)
Heave-ho, mighty seafarers of Britannia! Prepare your ships for battle! Hire a skilled crew! Because there will be the biggest sea battle of Britannia EVER. It will take place in a large bay in Trammel. The bay will be big enough to allow at least 10 ships to maneuver and escape. The inlet of the bay will be blocked by anchored boats. We will meet at the Jolly Roger Inn. A map can be found here.
The rules:
It is recommended to have one ship per guild, so you only have to fight enemy guilds. This way, a wider variety of attacks is available and hidden persons can be detected (see footnote). All participating guilds should have declared (at least temporarily) war on each other. Equipment should be insured, as you may not be able to loot your corpse in time!
[Note: Area attacks (like potions, field spells, area attack spells, etc.) will not damage people who are in your own guild or alliance, i.e. people who highlight green to you. They only will damage people from an enemy guild, i.e. people who highlight orange to you.]
Hawkeye Pike
The Great Sea Battle (January 23rd, 9pm EST)
Heave-ho, mighty seafarers of Britannia! Prepare your ships for battle! Hire a skilled crew! Because there will be the biggest sea battle of Britannia EVER. It will take place in a large bay in Trammel. The bay will be big enough to allow at least 10 ships to maneuver and escape. The inlet of the bay will be blocked by anchored boats. We will meet at the Jolly Roger Inn. A map can be found here.
The rules:
- Any equipment is allowed.
- No pets, mounts and summoned creatures.
- No poison fields.
- One of the two planks must remain unlocked during the whole battle to allow entering.
- The unlocked plank can be kept closed (but still unlocked) by the crew to prevent entering.
- Going ashore is forbidden and will lead to disqualification.
- It is allowed to resurrect dead crew members on the boat, who may re-join the battle.
- Thus, reskilling is allowed. If you want to give up, remain a ghost until the battle is over.
- The battle ends when there's only one crew left. At least one person of this crew has to be alive.
It is recommended to have one ship per guild, so you only have to fight enemy guilds. This way, a wider variety of attacks is available and hidden persons can be detected (see footnote). All participating guilds should have declared (at least temporarily) war on each other. Equipment should be insured, as you may not be able to loot your corpse in time!
[Note: Area attacks (like potions, field spells, area attack spells, etc.) will not damage people who are in your own guild or alliance, i.e. people who highlight green to you. They only will damage people from an enemy guild, i.e. people who highlight orange to you.]
Hawkeye Pike