Can we get the scripted death of tiger cubs gone? I'm not saying make it easier but some of them appear to be obviously scripted deaths. Meaning, no matter what you do they're going to die.
I've got a level 6 arcane focus gift of renewal on them immediately after the cage drops. I'm using greater confusion potions to break agro of poachers and get them all to attack me. I'm using a max damage warrior and kill poachers faster then anyone else in the area yet there is no saving some cubs.
I escort the cubs and 2 poachers spawn, I kill them. 3 steps later 2 more spawn which I kill. 3 steps later or sometimes IMMEDIATELY after the 2nd round is dispatched 3 more poachers spawn. Rinse and repeat until the cubs are dead. Sometimes the instant a cub dies, the remaining poachers simply vanish. I imagine this is due to them being scripted to die and once dead the poachers have no reason to be there.
I know some folks may argue that its just a touch of reality in our game but I do not find scripted deaths in any game fun. Taking away even the remote possibility of survival is a weak game mechanic. Casinos around the world know that players enjoy games of chance and when you take away that small percentage, it no longer becomes fun. Possibly they're not scripted deaths but it certainly seems that way with the current game mechanics.
Has anyone else noticed this?
I've got a level 6 arcane focus gift of renewal on them immediately after the cage drops. I'm using greater confusion potions to break agro of poachers and get them all to attack me. I'm using a max damage warrior and kill poachers faster then anyone else in the area yet there is no saving some cubs.
I escort the cubs and 2 poachers spawn, I kill them. 3 steps later 2 more spawn which I kill. 3 steps later or sometimes IMMEDIATELY after the 2nd round is dispatched 3 more poachers spawn. Rinse and repeat until the cubs are dead. Sometimes the instant a cub dies, the remaining poachers simply vanish. I imagine this is due to them being scripted to die and once dead the poachers have no reason to be there.
I know some folks may argue that its just a touch of reality in our game but I do not find scripted deaths in any game fun. Taking away even the remote possibility of survival is a weak game mechanic. Casinos around the world know that players enjoy games of chance and when you take away that small percentage, it no longer becomes fun. Possibly they're not scripted deaths but it certainly seems that way with the current game mechanics.
Has anyone else noticed this?