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Engineer Profession Round-up by octopusx

B

Bella

Guest
Great post by octopusx over here at mmosite that pulls together a ton of information about the engineer profession all in one neat little package.

For those that prefer to read it without opening a new window, here you go:


Introduction:
Engineers are technological and alchemical masterminds. They employ turrets, grenades, elixirs, a variety of other impressive devices, and concoctions to overcome their enemies. Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades. Like elementalists, engineers use a single weapon set at a time, but they complement this weapon set by equipping special utility and healing kits. These kits provide the engineer with special weapons and backpacks loaded with a full set of skills to replace their current weapon skills.

Traits:

An engineer has access to five general trait lines to choose from: Explosives, Firearms, Inventions, Alchemy, and Tools.





Weapons:

Two-handed
Rifle — blast foes out of the way while keeping the wielder at a safe distance.
Main-hand
Pistol — poison or blind enemies with variety of ranged shots.
Off-hand
Pistol — spread sticky glue on the ground or fire a jet of flames from your pistol.
Shield — provides protection from ranged attacks and capable of absorbing enemy spells.
Aquatic
Harpoon gun — ranged weapon suitable for controlling foes.

There are three possible weapon sets for the engineer, who also uses a harpoon gun while underwater. Because engineers are able to switch skills using backpacks and weapon kits, they're restricted to one weapon set in combat.




Armor:
The engineer is an adventurer profession, and thus wears medium armor.


Skills:









Skill types unique to Engineer:

Weapon kits — these are a type of utility skill that replaces the currently equipped weapon (and their skills) with a new weapon. There are three weapon kits available; the Flamethrower, the Elixir Gun, and the Tool Kit.
Device kits — these are a type of utility skill that replaces the currently equipped weapon (and their skills) with more specialized skills. There are five different device kits in total
Turrets — deploy immobile allied devices that help defend and control an area. The amount of active turrets is limited by the amount of turret skills equipped, though only one turret of each type can be active at the same time. Turrets can be packed up and moved to different locations by interacting with it, and triggered to self-destruct by using the skill again. Each turret also grants a Tool belt skill to improve the turret's effectiveness; For example, the Rifle Turret's tool belt skill is Automatic Fire.
Elixirs - these are a type of skill, which induces a random effect upon its use. These random effects are dependent upon the skill used as the skill determines the pool of possible effects.



Thank you so much, octopusx for combining all this profession-related info into one easy-to-read article!

Bella
 
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