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Elemental damage on wepons

Thunderz

Certifiable
Stratics Veteran
Stratics Legend
Just an idea as its so hard to make like a 100% energy damage wepon with no usless mods (iv burned 1000s of hammers now and had about 1 of each that was usable).

Could have say, if you unravel a 100% cold damage wepon you get a crystal or something that you can then apply to a wepon (wont count as an imbue slot) that will change it to 100% cold damage.

Thunderz
 
M

Myna

Guest
whats next? to change the base speed of a weapon? the weigt? the base damage?

imbuing gives us the opportunity to make almost perfect weapons ... i think its enough now
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Well since they went to this extent of allowing item customization(by no means is this a way to say it's a bad thing), they might as well do it right, go all the way. So I agree with the OP, it's not such a big thing as changing the base speed of a weapon or its damage. Although even these points COULD be argued to be honest with you.
 
D

DarkScripture

Guest
I would love to be able to make weapon have elemental damage. I have also wanted more specific unraveled resources instead of the only two not matter the mods on the broke down item. I think this was done to keep it simple. But UO has never been a simple game from day 1.
 

Aerodice

Adventurer
Stratics Veteran
Stratics Legend
Just an idea as its so hard to make like a 100% energy damage wepon with no usless mods (iv burned 1000s of hammers now and had about 1 of each that was usable).

Could have say, if you unravel a 100% cold damage wepon you get a crystal or something that you can then apply to a wepon (wont count as an imbue slot) that will change it to 100% cold damage.

Thunderz
I kinda like the difficulty of it all. It makes the weapon all the more valuable when you spend ages using runic hammers to create the best item. It also makes neon weapons worth looting from corpses to enhance them with metals. Also gives crafting a boost to compliment the popular imbuing skill.

Although one thing they should change IMO is the elemental damages of verite so that you can actually make a 100% poison weapon.
 

Thunderz

Certifiable
Stratics Veteran
Stratics Legend
I kinda like the difficulty of it all. It makes the weapon all the more valuable when you spend ages using runic hammers to create the best item. It also makes neon weapons worth looting from corpses to enhance them with metals. Also gives crafting a boost to compliment the popular imbuing skill.

Although one thing they should change IMO is the elemental damages of verite so that you can actually make a 100% poison weapon.
It wont change any of that as you still will want to loot 100% wepons to unravel instead of imbuing them with only 450 weight. Plus crafters still will make wepons to get one with 100% elemental damage as we do now, it just means all those worthless ones with mods we dont need can be unravled into a crystal to enhance a new wepon instead of just residue.

Thunderz
 

Nexus

Site Support
Administrator
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Professional
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Stratics Legend
Wiki Moderator
UNLEASHED
iv burned 1000s of hammers now and had about 1 of each that was usable.
1000's of hammers? Wow I get them as loot with no other mods rather regularly, With the common weapon imbues the difference between "Normal" and "Exceptional" quality isn't that bad considering a lot of favored props are 1.1x to 1.3x in weight.

What type of hammer you using to try and create them?
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
I do feel having 100% elemental property should not take an item property up though. 100% physical doesn't, why should 100% energy, or poison, cold, or fire?
 
S

Stupid Miner

Guest
Just an idea as its so hard to make like a 100% energy damage wepon with no usless mods (iv burned 1000s of hammers now and had about 1 of each that was usable).

Could have say, if you unravel a 100% cold damage wepon you get a crystal or something that you can then apply to a wepon (wont count as an imbue slot) that will change it to 100% cold damage.

Thunderz
Hehe, know that feeling, burned 50 DC hammers without getting one with 60% fire or better (with no other elemental damage) ornate axe without useless properties.
Just as well, i've since switched to double axes.

It'd also be helpful, and probably simpler to only allow splits between one element and Physical.
So:
50% cold 50% physical
but not
10% phys, 20% fire, 10% cold 10% poison 50% energy

... why on earth would anyone need a dual element weapon?
Opponents have 1 lowest resist. If they have two, they're at equal values and so either-or would suffice

I do feel having 100% elemental property should not take an item property up though. 100% physical doesn't, why should 100% energy, or poison, cold, or fire?
It doesn't take up a property. If you roll for elemental damage, you get the elemental damage and a free roll (for runics and loot)
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
I like the idea. I too have burned through many runics trying to obtain 100% elemental. I wonder why it was not included in the imbuing system?
 
U

UOKaiser

Guest
Um no. Enough is enough already. Do it the hard way. The end result is not what matters it's the journey towards a worthy end result that does.
 
C

chuckoatl

Guest
100% weapons are not that uncommon. I have several 100% cold dragon weapons, 100% fire weapons, and a ton of 100% poison. making these imbuable would just be silly.
 
S

Stupid Miner

Guest
Um no. Enough is enough already. Do it the hard way. The end result is not what matters it's the journey towards a worthy end result that does.
That's one opinion. It's a legitimate opinion. But it's not the only legitimate opinion.

It's also impossible to prove that your opinion is better.
Without a clear set of criteria by which to judge, it's impossible to say anything is better or worse than something else.

Haven't you perhaps considered the fact that... some people have different perspectives and opinions? Different criteria for what they consider fun?
 
U

UOKaiser

Guest
That's one opinion. It's a legitimate opinion. But it's not the only legitimate opinion.

It's also impossible to prove that your opinion is better.
Without a clear set of criteria by which to judge, it's impossible to say anything is better or worse than something else.

Haven't you perhaps considered the fact that... some people have different perspectives and opinions? Different criteria for what they consider fun?
Ofcourse they do. I beleive all PVP players have a contrary view. In PVP the goal is not to get the item it's to use the item to fight and win battles "the getting item thing disapered once insurance was introduced". It's completely contrary to Trammel life. If I can give a PVP player a perfect suit they will take it and start there game for many years to come. If I give a non-pvper a perfect suit they will take it use it a bit and end there game before the year is out.
 
S

Stupid Miner

Guest
The end result is not what matters it's the journey towards a worthy end result that does.
A starving person looking for food would beg to differ.
In no way comparing these two things, but merely demonstrating that if there's one example that doesn't fit the mold, how many others likewise don't fit the mold?

An athlete training to win a gold medal. The enjoyability of the training is debatable, but it's easy to imaging training that's tortuous. And having gone through the tortuous training gives the medal a higher worth than for someone who didn't have to train nearly as much.
But then again, aren't we assuming that what we're speaking about is the end goal? Might it not rather be just one sub-goal on the way toward an entirely different goal?

Perhaps this situation would better compare to... an athlete having to get a boring job to earn money to pay for a pair of shoes to run a race to win a medal.
Then the process clearly becomes much less important.

And you have to remember, this is a game.
How much torture will people subject themselves to in order to get to an entirely different goal?
 
S

Stupid Miner

Guest
If I give a non-pvper a perfect suit they will take it use it a bit and end there game before the year is out.
Again, you're illegitimately assuming all us PvMers share your perspective.
We don't. Not all of us at least.
 
U

UOKaiser

Guest
A starving person looking for food would beg to differ.

In no way comparing these two things, but merely demonstrating that if there's one example that doesn't fit the mold, how many others likewise don't fit the mold?

An athlete training to win a gold medal. The enjoyability of the training is debatable, but it's easy to imaging training that's tortuous. And having gone through the tortuous training gives the medal a higher worth than for someone who didn't have to train nearly as much.
But then again we're assuming that what we're speaking about this the end goal, instead of just a subgoal on the way toward a completely different goal.

Perhaps this would better compare to... an athlete having to get a boring job to earn money to pay for a pair of shoes to run a race to win a medal.
Then the process clearly becomes much less important.

And you have to remember, this is a game. How much torture will people subject themselves to in order to get to an entirely different goal?
The athlete example works on my point. As the end goal is to get that gold medel but they still have to win the medel. The journey if trining or buying a pair of shoes he or she has to race to get it. The journey would be from beggining to the race the goal is the medel. Imbuing a elementel weapon would be the same as that same athlete going into a sport store and buying the same gold medel with the gold medel being the elementel weapon. Both results got him the medel. but one was earned the hard way. The other way was received the easier way. I won't say completely easy cause he still had to earn the money and ride to the store but it's much easier than running the race. The harder way he took years and felt accomplishment. The easier way he took a week and felt empty. Almost Test center empty.

What PVp players consider tourture we consider as the game. Simply because PVP players goals start after this torture is done. While us non-pvpers game end after the torture is done.

Like I've said for us to get every item there is it would be the same as a pvp player killing every enemy permentely in the game.
 
O

Old Man of UO

Guest
I say no, and it's a bad idea. One of the LAST reasons for me to hunt for "normal" items in PvM, rather than always hit the bosses, is to find those special 100% elemental damage weapons that I can improve with imbuing.

This idea would just further erode any reason to hunt anything that didn't drop arties or the new SA ingredients. What we need are MORE reasons to hunt these less than peerless monsters, not fewer.
 
S

Stupid Miner

Guest
You should. If i gave you everything and I mean everything what will you do with it?
I would sell most of it. Keep some gold, give more gold away.

I don't value possessions in UO unless they have a sentimental attachment or are functional for me in some way.

Artifacts I don't want or need? sell or give away.

Been playing on a shard where I don't have a house, but that's just fine since I don't need to store much anyway.

The athlete example works on my point. As the end goal is to get that gold medel but they still have to win the medel. The journey if trining or buying a pair of shoes he or she has to race to get it. The journey would be from beggining to the race the goal is the medel. Imbuing a elementel weapon would be the same as that same athlete going into a sport store and buying the same gold medel with the gold medel being the elementel weapon. Both results got him the medel. but one was earned the hard way. The other way was received the easier way. I won't say completely easy cause he still had to earn the money and ride to the store but it's much easier than running the race. The harder way he took years and felt accomplishment. The easier way he took a week and felt empty. Almost Test center empty.

What PVp players consider tourture we consider as the game. Simply because PVP players goals start after this torture is done. While us non-pvpers game end after the torture is done.

Like I've said for us to get every item there is it would be the same as a pvp player killing every enemy permentely in the game.
No, see, you completely missed the point of the fact that not everyone always enjoys the process. Often the process is downright tortuous.
What if they never win the medal, what if after all that training they end up with nothing? There's no gain.
And why does every single process and sub-process have to be tortuously long?

Why not take it a step further and make players solve a crossword puzzle and a rubix cube before they're allowed to log into UO? If they like subjecting themselves to meaningless inanities for a sense of "accomplishment" why not give them even more of them, and then they'll have an even greater sense of accomplishment! :danceb:

Your argument is based on a degree of difficulty.
You say we wont have fun unless we go through "X" amount of pain and suffering.
Where "X" is an arbitrarily chosen amount.

Why should it be that amount? Why not less? Why not more? Where did that amount come from anyway? And why should we accept "X" amount?
I personally much prefer "C" amount, or possibly even "Y" amount.

Prove that my arbitrarily chosen amount isn't as good as your arbitrarily chosen amount.
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
I'm split on this one...

I too have burned through hundreds or perhaps even a thousand of low end runics seeking to find just the right elemental weapon to imbue for whatever task I have in mind.

The likelihood of getting a 100% Elemental Damage or even enhancing a weapon with ingots to 100% without some undesirable properties are few and far between.

On the other hand elemental weapons are probably the most powerful thing you can do for yourself. More so than any buff or honor and it's probably the most underused item in game.

Last night I crafted a Demon Slayer 70 Fire/30 Poison and went to the Prism of Light to farm Crystal Shards. I was dropping Crystal Daemons in 2 hits. The moment I stepped into the Crystal Daemon room I owned the room. I was landind hits of 80-90 + 50% Hit Fireball for another 15-18. The very first time I stepped into that same room with my soul seeker I got utterly destroyed by the Crystal Demons.

I had to look through probably 250 radiant scimitars I crafted and saved before I found 2 that were a right match for the Crystal Daemons.

I tried enhancing a 80% Fire and it busted. Then found a 40 Fire/30 Poison/30 Physical which ended up being almost as good and enhanced with bronze. Also I did not even put Mana Leech on my weapon as I was anticipating 70 Fire/30 Poison being able to wreak havoc and I was right. Owning the room and not having any mana leech alone should speak volumes about how powerful elementals weapons can be when used properly.

Don't get me wrong I love having my 100% Elemental Weapons but this is one of the last thing about runic tools that make them have value. Take this away and they'll basically be worthless.

And even more importantly if everyone is walking around with 100% Elemental Weapon of their choice the game is going to get a hell of alot easier and fast.

I'm leaning towards the side that says this isn't a good idea...

Originally when imbueing came out I was disappointed that you couldn't apply whatever elemental property you desired onto your weapon from the get go.

Now I'm thinking that was probably a good idea by whoever decided not to implement that.

I'm all for going and wreaking havoc but there should be some worked involved in being able to do so. Had I not found 2 weapons that were worthy...I'd have been back at my forge and out buying up more runic hammers until I did craft something that did.
 
U

UOKaiser

Guest
I would sell most of it. Keep some gold, give more gold away.

I don't value possessions in UO unless they have a sentimental attachment or are functional for me in some way.

Artifacts I don't want or need? sell or give away.

Been playing on a shard where I don't have a house, but that's just fine since I don't need to store much anyway.



No, see, you completely missed the point of the fact that not everyone always enjoys the process. Often the process is downright tortuous.
What if they never win the medal, what if after all that training they end up with nothing? There's no gain.
And why does every single process and sub-process have to be tortuously long?

Why not take it a step further and make players solve a crossword puzzle and a rubix cube before they're allowed to log into UO? If they like subjecting themselves to meaningless inanities for a sense of "accomplishment" why not give them even more of them, and then they'll have an even greater sense of accomplishment! :danceb:

Your argument is based on a degree of difficulty.
You say we wont have fun unless we go through "X" amount of pain and suffering.
Where "X" is an arbitrarily chosen amount.

Why should it be that amount? Why not less? Why not more? Where did that amount come from anyway? And why should we accept "X" amount?
I personally much prefer "C" amount, or possibly even "Y" amount.

Prove that my arbitrarily chosen amount isn't as good as your arbitrarily chosen amount.
I see your point. But answer my other question. If i was a head dev in Uo and I gave you everything. Multiple of every rare the ability to make everything you want in minutes,lower the hit points of all monsters, made you a zillionear,one hit kill every monster,remove all items and gold from all creatures,gave you multiple castles matter of fact a whole continent, I Decorate all your houses for you,And now i gave you everything you could ever want without any torture or process involved and I did this as soon as you loged in,then i do the same for every other player in UO so that you wont be able to give them what i gave you cause they have it also like when you see all those beutiful arties on the floor of test center. Will you pay for this? And what will you do? I also removed PVP from the game and sent it to WOW :) for a added measure. If you see my point of view share with me why this will be a bad idea if you see this as a good thing share with me why this will be good.
 
S

Stupid Miner

Guest
I see your point. But answer my other question. If i was a head dev in Uo and I gave you everything. Multiple of every rare the ability to make everything you want in minutes,lower the hit points of all monsters, made you a zillionear,one hit kill every monster,remove all items and gold from all creatures,gave you multiple castles matter of fact a whole continent, I Decorate all your houses for you,And now i gave you everything you could ever want without any torture or process involved and I did this as soon as you loged in,then i do the same for every other player in UO so that you wont be able to give them what i gave you cause they have it also like when you see all those beutiful arties on the floor of test center. Will you pay for this? And what will you do? I also removed PVP from the game and sent it to WOW :) for a added measure. If you see my point of view share with me why this will be a bad idea if you see this as a good thing share with me why this will be good.
I never held the position that I wanted everything for free. Don't try to make it sound like I did.
 
U

UOKaiser

Guest
I never held the position that I wanted everything for free. Don't try to make it sound like I did.
Not saying that it's imagining if I did that just like imagineing they put a crossword puzzle to login UO. Both are insane ideas. But as we should't lean to making things impossible we should not lean to making things simple. There has to be moderation. Elementel damage is one way of leaning everything to the far easy mode just like when doom arties first came out they were heavely lened to the far hard mode. Our teams have had a habit of leaning extremly to one side or the other. they always had a trouble with moderation.
 
S

Stupid Miner

Guest
Not saying that it's imagining if I did that just like imagineing they put a crossword puzzle to login UO. Both are insane ideas. But as we should't lean to making things impossible we should not lean to making things simple. There has to be moderation. Elementel damage is one way of leaning everything to the far easy mode just like when doom arties first came out they were heavely lened to the far hard mode. Our teams have had a habit of leaning extremly to one side or the other. they always had a trouble with moderation.
Yep! I agree in moderation, but the small increments of moderation one way or the other tend to be subjective preferences.
So, to each their own opinion and neither side can prove theirs is the better one.
Which means lengthy argumentation is a waste of time. :p
 

Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
I would like to see 3 things changed :

1) The ability to remove/erase unwanted properties from items. Maybe 10 lodestone and you can remove an unwanted mod. That I would be all for...

2) I would like to have a choice of whether or not I want to add DI from exceptional bonus. Something is very wrong when I'm deliberately using a blacksmith with 80 skill instead of my Legendary Blacksmith because I do not want DI on any of my weapons. :thumbdown:

3) A way to enhance poison first onto a weapon. Under the current ruleset there is no way to do this. There are 3 ways top off a weapon with Cold, 1 way to topoff with fire, and 2 ways to top off energy. There is no way to add poison on the front end...only the back end. This seems to be an oversight and needs to be looked at imo.
 
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