I would sell most of it. Keep some gold, give more gold away.
I don't value possessions in UO unless they have a sentimental attachment or are functional for me in some way.
Artifacts I don't want or need? sell or give away.
Been playing on a shard where I don't have a house, but that's just fine since I don't need to store much anyway.
No, see, you completely missed the point of the fact that not everyone always enjoys the process. Often the process is downright tortuous.
What if they never win the medal, what if after all that training they end up with nothing? There's no gain.
And why does every single process and sub-process have to be tortuously long?
Why not take it a step further and make players solve a crossword puzzle and a rubix cube before they're allowed to log into UO? If they like subjecting themselves to meaningless inanities for a sense of "accomplishment" why not give them even more of them, and then they'll have an even greater sense of accomplishment!
Your argument is based on a degree of difficulty.
You say we wont have fun unless we go through "X" amount of pain and suffering.
Where "X" is an arbitrarily chosen amount.
Why should it be that amount? Why not less? Why not more? Where did that amount come from anyway? And why should we accept "X" amount?
I personally much prefer "C" amount, or possibly even "Y" amount.
Prove that my arbitrarily chosen amount isn't as good as your arbitrarily chosen amount.