So basically what you are advocating is new modern art. Good luck with that. That of course is ignoring the fact that no matter how good the art is, the game is built on an antiquated framework, and the world will always feel outdated... because it is. You can't just keep updating the same thing ad infinitum. Eventually it has to end or move on to an actual new version, in other words a sequel.I'm not a fan of the EC...
The UI (I love the 1 click luck suit, as well as a ton of other benefits I won't mention because I don't want the CCers to cry) is awesome, but the graphics suck.
Why do the graphics suck? Because they're right out of the CC!
All you have to do is look at the screenshots a few post up, and you can see they're nearly identical. I can barely tell which is which....
EC is piggy backed on the CC client in terms of look and feel.
All the EC is the CC with a better UI.
So it all goes back to the CC.
Get it!? (That's a rhetorical question)
"The classic client is UO's mortal wound!"
I think because it's more involved than you may assume.I don't see why they can't just import the 2D art assets into the EC and add a toggle to what art the player wants to see. The main sticking point between the two clients is the art, so just merge in the art and no more need for two clients.
Maybe also a toggle for classic-style macros/keybinds.
Nail on head.UO is not a modern game. Nothing will make it a modern game. Accept that.
The EC isn't the popular client for a reason. You know that. So why bother? ANYWAY instead of this being an EC vs CC issue I think both users of the CC and EC should focus on the real problem together. United as one. I think we all know what seems to be the real problem with UO for the last few years and it isn't which client you use. More options is always a good thing.HoneythornGump, see if Reality will let you find it and you can get in touch with it. Until then, babble yourself silly.
...we do?I think we all know what seems to be the real problem with UO for the last few years and it isn't which client you use.
I do, perhaps "what" was the wrong word...we do?
Enhanced Client uses Gamebryo engine which is plenty modern enough. No new version is required.So basically what you are advocating is new modern art. Good luck with that. That of course is ignoring the fact that no matter how good the art is, the game is built on an antiquated framework, and the world will always feel outdated... because it is. You can't just keep updating the same thing ad infinitum. Eventually it has to end or move on to an actual new version, in other words a sequel.
UO is not a modern game. Nothing will make it a modern game. Accept that.
or "we".I do, perhaps "what" was the wrong word
So not only do you want new graphics.Enhanced Client uses Gamebryo engine which is plenty modern enough. No new version is required.
What needed to is stop making UO look and feel like a 20 year old game.
UO should be like Titan Quest that's behaves like 2.5 perspective. You can zoom out to retain the Isometric view or you can zoom in and you get the close up 3D effect.
It's the CC client that holding the game back and has for a long time now.
As a self admited jurassic I don't expect you do understand this.
Who is on the dev team these days? Most of the people we hear from were EMs or such 4 or 5 years ago. How do you go from being an EM or some job that has nothing to do with coding to producer or programmer? It's not really surprising they encounter difficulties lol. Phoenix was the only person with any real experience coding UO I'm aware of and he's long gone. So we're just kinda hosed lol. I'm sure they all work very hard and all, but one really needs to know what one is doing to be effective. I'm rather surprised they accomplish what they do get done. Just look over who the dev team is now and their experience and it honestly is amazing they're even able to do a publish. I guess at this point we should be happy to see them pull anything off lolor "we".
What I'm saying that that firstly you are suggesting there is a specific problem and that we all feel that way, and then secondly that we all agree on what that problem is.Who is on the dev team these days? Most of the people we hear from were EMs or such 4 or 5 years ago. How do you go from being an EM or some job that has nothing to do with coding to producer or programmer? It's not really surprising they encounter difficulties lol. Phoenix was the only person with any real experience coding UO I'm aware of and he's long gone. So we're just kinda hosed lol. I'm sure they all work very hard and all, but one really needs to know what one is doing to be effective. I'm rather surprised they accomplish what they do get done. Just look over who the dev team is now and their experience and it honestly is amazing they're even able to do a publish. I guess at this point we should be happy to see them pull anything off lol
It's not I enjoy calling people out. But with the make up, experience and size of the dev team.... well I think we should be happy with everyday the servers come back up one more time Point being the CC code, the CC being old, etc I don't see as the actual problem of why it's ignored. Okay maybe "we" don't know what the problem is, but "I" do. Good enough?What I'm saying that that firstly you are suggesting there is a specific problem and that we all feel that way, and then secondly that we all agree on what that problem is.
Again, I think you are speaking objectively out of turn.
Good enough that you are speaking for yourself. As to your assertions...Okay maybe "we" don't know what the problem is, but "I" do. Good enough?
The facts are the facts... cold hard facts. I'm not going to try and force you to accept anything We all speak from our perspective, that's a given. Here let me fix it. "I think we all know what the problem is except Uvtha. He doesn't know what the problem is.". Just messing with ya Key phrase since the original post is *I think* which sets the tone of the statement.Good enough that you are speaking for yourself. As to your assertions...
I mean why not just speak for yourself, and let we all speak for ourselves, because I would bet a billion dollars there are many many people who's opinion on the "facts" differ from the ones that you have.The facts are the facts... cold hard facts. I'm not going to try and force you to accept anything We all speak from our perspective, that's a given. Here let me fix it. "I think we all know what the problem is except Uvtha. He doesn't know what the problem is.". Just messing with ya Key phrase since the original post is *I think* which sets the tone of the statement.
Your debating semantics. Naturally I'm speaking for myself, that's a given. Everyone knows that. OMG I said *EVERYONE*, there goes another 30 posts! Although I'll stand by the intent of my statements. There's just not much experience on the dev team. Probably the best we're gonna get. Not much point to even discuss it. I just get annoyed by the discussion of working on the CC is something humanly impossible lol. Of course it's not, the problem is *not* the client. Just getting that off my chest. I get tired of people making excuses and not making an effort. It gets old.I mean why not just speak for yourself, and let we all speak for ourselves, because I would bet a billion dollars there are many many people who's opinion on the "facts" differ from the ones that you have.
I mean when you say "we all know" it's hard to take someone at fault for assuming you were speaking for someone other than just yourself. Mainly I was saying I disagree with your contention, and I am sure many others do as well.Your debating semantics. Naturally I'm speaking for myself, that's a given. Everyone knows that. OMG I said *EVERYONE*, there goes another 30 posts! Although I'll stand by the intent of my statements. There's just not much experience on the dev team. Probably the best we're gonna get. Not much point to even discuss it. I just get annoyed by the discussion of working on the CC is something humanly impossible lol. Of course it's not, the problem is *not* the client. Just getting that off my chest. I get tired of people making excuses and not making an effort. It gets old.
But the EC isn't an option for a majority of the players. The phrase your grasping for is "I think we all know" which doesn't mean what you think it means. It doesn't mean "we all know", it means I think we all know. Naturally many many people don't want to deal with reality or facts given any situation. If I were to jump around taking things outta context I could have a riot. Doesn't mean I'd be posting accurate or fair statements.I mean when you say "we all know" it's hard to take someone at fault for assuming you were speaking for someone other than just yourself. Mainly I was saying I disagree with your contention, and I am sure many others do as well.
And no one said or even suggested it was impossible to work on the CC... just foolishly redundant as all of those functions and more already exist on the EC.
I can accept that you were not meaning to speak for others, but your initial comment was not did not include an "I think", so I think my conclusion was perfectly reasonable, even if it was not what you intended.But the EC isn't an option for a majority of the players. The phrase your grasping for is "I think we all know" which doesn't mean what you think it means. It doesn't mean "we all know", it means I think we all know. Naturally many many people don't want to deal with reality or facts given any situation. If I were to jump around taking things outta context I could have a riot. Doesn't mean I'd be posting accurate or fair statements.
Oh for Christ's sake.I can accept that you were not meaning to speak for others, but your initial comment was not did not include an "I think", so I think my conclusion was perfectly reasonable, even if it was not what you intended.
The EC is an option for pretty much everyone. I know there are a handful of people who get motion sickeness or whatever, but I have heard very few complaints of that nature.
Well if it's for christ's sake, then ok.Oh for Christ's sake.
Whoops, my mistake.My original comment DID say "I think" lol. It's right up there at the top of the page.
That's just a preference, not an inability to use the client. The preference comes with a cost, that's all.It's not an option for CC users cause we can't deal with the art, blurriness, etc.
I see no reason they should get rid of it. On the other hand, I don't think they should work on it. Supporting two clients is dumb even with a proper staff, but with like 2 programmers, it seems exceptionally silly. They should update the client that has the most function, and is the easiest to update.But it's a pointless debate. CC will never die. Been said many times officially.
I'm sure they have enough experience to do it.I would prefer they hired people with enough experience they could work on the CC. I guess we all have different dreams.
Before you go, can I get that medal?Listen, this is Stratics, I've been pulled into some really silly ass debates here. But this one is going for the gold medal. I said what I said. Like it , hate it, agree, disagree, cry, rend flesh, send me flowers, take my words out of context, just call yourself Capt. Lucky and post for me, do whatever ya wanna do. But I'm done with this, it's becoming absurd.
The main takeaway (andone thing I hate) is that in the EC the pack art is so small ya cant tell what is what. Easy to see in the CC.I did it a much simpler way lol
Instead of taking screenshots, I took actual pictures of my monitor with both the CC and EC running in the same location.
I haven't messed with resolution or anything in the EC as I really don't use it, this is just downloaded and logged in, I have a 18 inch monitor.
Now I am not arguing one way or the other. I am a strictly CC user, I use the EC for 2 things..Hue ID and to save my journal for reporting purposes.
First lets take a look at the log-in screens. Remember these are actual pictures, not screen grabs so no altering has been done lol.
my setup in the CC
Same thing in the EC
Just so those of you who either do not use the EC or do not use the CC can compare at least a portion of what is being discussed.
There are pro's and con's to each client and everyone has their own reasons as to why they chose to play in one or the other.
Actually you can fix that in the EC by selecting the legacy container view:The main takeaway (andone thing I hate) is that in the EC the pack art is so small ya cant tell what is what. Easy to see in the CC.
And look how much more screen you had to use to do that...the EC on left is 3 times bigger than the CC pack. Not all of us have the space to give up for thatActually you can fix that in the EC by selecting the legacy container view:
http://i67.***********/2u5848x.png
I'm not under the impression you actually do.I fully understand.
Yeah, "might", because it is a completely subjective matter which cannot be judged objectively. But that's most probably not the reason, why you used the word "might"...It might be pixelated by definition.
But if you can't see it or tell it with the human eye what does it matter?
I suppose the screen shot I posted is too blurry for ya?
If you use the print key & MS paint, then you get exactly, what your monitor is displaying. 1:1. No change in color or anything...Naturally the screen shot isn't as crisp as what I actually see on my monitor, MS paint isn't exactly high tech.
?And look how much more screen you had to use to do that...the EC on left is 3 times bigger than the CC pack. Not all of us have the space to give up for that
With Pincos UI You can scale EVERYTHING to you liking..... including making the backpack tiny just like it is in the CC.And look how much more screen you had to use to do that...the EC on left is 3 times bigger than the CC pack. Not all of us have the space to give up for that
The "simple" answer, or as simple as you're going to find it stated anywhere publicly, is here.Anyone consider the CC is likely written in the same code language as the game itself? They were written at the same time. The devs modify the game code all the time, why would modifying the CC code be any more of a problem?
I think there's something wrong with your monitor. You have many incorrect statements here but it's not my problem. Anyone that cares can try my method and see for themselves.I'm not under the impression you actually do.
Yeah, "might", because it is a completely subjective matter which cannot be judged objectively. But that's most probably not the reason, why you used the word "might"...
If you can't see the pixels with the human eye, then it is NOT PIXELATED. That's what the definition says. Go check wikipedia, if you don't believe me. I quoted the paragraph and posted the link...
Duh. Nope, it is pixelated when fullscreen, it is sharp when viewed in the monitors native resolution (a.k.a. right in the browser). If I go full screen with it, one pixel of this image is a perfect square with a side length of almost 1 millimeter on my screen. At the normal viewing distance those are perfectly visible with the naked eye. Hence, pixelated. But only fullscreen. (remember the "pixelation is subjective"-part?)
If you use the print key & MS paint, then you get exactly, what your monitor is displaying. 1:1. No change in color or anything...
Since you used JPG, you might have lost something there because it is a lossy compression...
Quitters always have excuses. Winners don't need excuses.The "simple" answer, or as simple as you're going to find it stated anywhere publicly, is here.
The client and server were both a motley hodge-podge of C and C++.
Also,
Two scripting languages. The main one was called Wombat, homegrown. An event-driven C-syntax language with its philosophy derived architecturally from MUD scripting languages in DikuMUDs, specifically Worlds of Carnage and LegendMUD.The original database architecture was eventually updated from a "Game static DB from flat text files (creature & item definitions)" to something proper. (Interestingly, the first emulators also used definition files and some simpler emulators still do.)
The less simple problem is that much of the code written for the first mainstream MMORPG would have had little in the way of standards or guidelines to work from. Eighteen years later, you should easily be able to expect lots and lots of poorly coded hotfixes (hacks), and poorly documented source, or lost documentation between studio moves and staff restructuring. It was the Wild West of the MMO industry, there wouldn't have been a lot of organizational policies. Which means there will inevitably be portions of the code base for the client and server, including portions of code responsible for passing data between the two, that cannot be touched because of an unknowable number of dependencies laced throughout other parts of the source.
But, really, who cares about technical discussions? MY CLIENT PREFERENCE COULD KICK YOUR CLIENT PREFERENCE'S ASS AND LIKE YOU SUCK AND LOL TALKING ABOUT RESOLUTION IS HARD CAN WE GO BACK TO PERSONAL ATTACKS?
For optimal screen space I usually have all stuff in hotbars (runebooks, consumables, gear switch macros, etc.) and my pack completely closed. Not trying to teach on hotbars here, but that's also where you can assign default target selection (self, selected target, cursor, fixed target) and hotkeys. It's pretty cool what you can do with this things but I think unfortunately most people don't utilise it much.And look how much more screen you had to use to do that...the EC on left is 3 times bigger than the CC pack. Not all of us have the space to give up for that