R
Roger Wilco
Guest
Just hitting reply....
I realize I will be bombarded with insults for saying this but WTH.... Yeah, the dev's are off track and have been since '02 by insisting that ALL of TSO/EA-Land be a nice, non-violent, teen rated, happyland. What's next, unicorns and ponies? Have they forgotten the main demographic of online gamers are younger men? I would submit that TSO and now EA-Land doesn't provide a very appealing world for them - exactly as they intended.
And then they wonder why nobody is playing.
If one of the cities at launch had allowed mean behavior, violence, guns, gladiatorial combat, and just plain teenage boy childish behavior we would have had droves of subscribers. All the nice people would have had to have done was avoid that server. Doesn't SL allow this kind of behavior in certain areas?
Anyway, it doesn't matter. I'm quite aware that none of the above will be allowed to occur in EA-Land. I'm also aware that the game has been steadily declining in subscriptions since shortly after launch. Their answer to turn things around is to create a better version of what failed. I doubt that's a recipe for success, but what do I know.
I realize I will be bombarded with insults for saying this but WTH.... Yeah, the dev's are off track and have been since '02 by insisting that ALL of TSO/EA-Land be a nice, non-violent, teen rated, happyland. What's next, unicorns and ponies? Have they forgotten the main demographic of online gamers are younger men? I would submit that TSO and now EA-Land doesn't provide a very appealing world for them - exactly as they intended.
And then they wonder why nobody is playing.
If one of the cities at launch had allowed mean behavior, violence, guns, gladiatorial combat, and just plain teenage boy childish behavior we would have had droves of subscribers. All the nice people would have had to have done was avoid that server. Doesn't SL allow this kind of behavior in certain areas?
Anyway, it doesn't matter. I'm quite aware that none of the above will be allowed to occur in EA-Land. I'm also aware that the game has been steadily declining in subscriptions since shortly after launch. Their answer to turn things around is to create a better version of what failed. I doubt that's a recipe for success, but what do I know.