*tips hat*Fayled, you vomit a lot of words, but who reads them? I have a guess.
It's nobody.
I switched over to WoW from UO a year ago. I just came back to UO a week ago.Wow is getting old.... have you seen their graphics engine lately. When it comes to "old" wow graphics and "old" UO graphics, I'll take UO.
They've already acknowledged there are bugs from limitations which they can do with their client.
I'll take UO where I can actually feel ownership over a piece of land over wow.
Also the amount of time wow takes is borderline insane. Playing wow it takes 6 hours of raiding (minimum) and another 12 hours of doing the same dang random dungeon every single freaking day. And, if I only did 18 hours a week, I would be viewed as a "casual." The weapons I could be picking up today are worthless in just a few months.
I don't "have to" put in that much time playing UO just to stay current. If I didn't play wow for a few months I would come back and my gear would suck and I would get all sorts of grief for being a "scrub."
In wow, you get this sick type of elitism. People spend hours on end bank sitting with their most current mount/and title. Then, people start to think that getting game achievements as something more desirable than anything they can achieve in real life.
People who are good at raiding in WoW, feel like they can treat anyone else like trash. The elitism in that game is shocking. And, the key words are IT'S NOT REAL. SAY IT AGAIN: IT'S NOT REAL. Yet, people get so confused that they are treating the game like their "NEW TYPE OF LIFE."
You ask someone who plays wow "how many days have you played." ANd, you'll get answers like more than 400.... or 300+...... that's 9,600 FREAKING HOURS! Seriously, how many languages could a person learn in 9,600 hours? How much money could you make in 9,600 hours?
It's just shocking..... for a game which might have a "real life" of a maybe a few more years before the next "shiny, new" game comes in and takes the market. Blizzard is already working on a game to come out possibly in 2015 to make sure they keep market share.
You and Fayled have unique writing styles. You don't say much and troll when you do while Fayled extrapolates through use of abstract thought. I wonder, between your combined 21,000 posts, how many times your paths have crossed.Fayled, you vomit a lot of words, but who reads them? I have a guess.
It's nobody.
Just as side note: I think Rift is putting up on hell of a fight on that front... For the moment, anyway.. We'll see how it holds up after a few months.But they are also betting too much on it and they are playing a game that everybody has so far lost at. WoW dominates for a reason.
I've played around wit Rift and Rift may very well have gotten a lot of things right that others have failed. The whole public grouping thing is really well done.Just as side note: I think Rift is putting up on hell of a fight on that front... For the moment, anyway.. We'll see how it holds up after a few months.
I don't think it's enough in the current EA environment. UO as it stands, and Camelot, doesn't fit into what EA wants out of its games. Whether that's driving this new player experience and the art updates, who knows. If EA starts handing down mandates or puts UO on a timer, I shudder at the thought of what would happen.These aren't large numbers of players but then UO doesn't need that. It needs an inflow that equals or exceeds outflow. That will do.
Well, if you believe that then I have to think you have little hope. I don't believe UO can ever expect a large influx of players again. SA was about the best they could muster and we are unlikely to see another full scale expansion.I don't think it's enough in the current EA environment. UO as it stands, and Camelot, doesn't fit into what EA wants out of its games. Whether that's driving this new player experience and the art updates, who knows. If EA starts handing down mandates or puts UO on a timer, I shudder at the thought of what would happen.
If UO gets an art update and vastly improved new player experience, and an improved EC, I have plenty of hope. I think UO could continue for quite a while if those things happen. People get bored of other MMOs and UO offers a depth they don't find elsewhere. Things like housing - other MMOs either don't offer it such as Warcraft, or they botch it horribly like Lord of the Rings Online. There are opportunities there, waiting to be realized. There's competition, sure, even some old competition. The people behind Everquest did a pretty dang good job on housing. It's amazing some of the customized houses the players are building over there. UO still has depth and life to it though, it just needs some help.Well, if you believe that then I have to think you have little hope. I don't believe UO can ever expect a large influx of players again. SA was about the best they could muster and we are unlikely to see another full scale expansion.
I think we all know what will happen someday, we are just hoping that day is still a ways off.
After they wrap up Magincia, they are probably going to work on the new player experience. Between that and adding the new art, they won't have the resources to put more content into the game for a long timeI really wish EA and the Dev would listen to the players and stop putting more content in the game for awhile.
For some reason I believe you Ha, and let me guess the Magincia rebuild is going to be A "Mini booster pack" HaAfter they wrap up Magincia, they are probably going to work on the new player experience. Between that and adding the new art, they won't have the resources to put more content into the game for a long timeI really wish EA and the Dev would listen to the players and stop putting more content in the game for awhile.![]()
Didn't they just annouced the release of two mini-expansions like High Seas per year? I wonder, why there is no talk about the two for this year. The first one should hit beta soon if the second one should not slip into next year. i wonder why there werent more hints at them in the UOHoC.After they wrap up Magincia, they are probably going to work on the new player experience. Between that and adding the new art, they won't have the resources to put more content into the game for a long time![]()
Read post above thats booster pack one "Help Rebuild Mag and save the day Booster Pack" and this anniversary will be booster two and will include the gift box of last years unscaled and whacked out items and a piece of bacon that has your name it for $9.99Didn't they just annouced the release of two mini-expansions like High Seas per year? I wonder, why there is no talk about the two for this year. The first one should hit beta soon if the second one should not slip into next year. i wonder why there werent more hints at them in the UOHoC.After they wrap up Magincia, they are probably going to work on the new player experience. Between that and adding the new art, they won't have the resources to put more content into the game for a long time![]()
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For some reason I believe you Ha, and let me guess the Magincia rebuild is going to be A "Mini booster pack" Ha![]()
During the Commons chat, they said the next one is not a full booster, and they wouldn't talk about the booster stuff. Somebody speculated that the next booster would be the art upgrade. I don't have the link, but that actually makes sense that EA would sell it to us. It would irritate me though because I really think EA needs to move everybody to one client and one art system, no exceptions, and that means not charging for the art.Didn't they just annouced the release of two mini-expansions like High Seas per year? I wonder, why there is no talk about the two for this year. The first one should hit beta soon if the second one should not slip into next year. i wonder why there werent more hints at them in the UOHoC.![]()
What's more insane is that the subscribers stick around in spite of this and they will continue to do so until EA pulls the plug. They can step on you guys and girls, kick you around, take your money, give borderline insulting answers to serious questions and most of you will stick around regardless.It's really insane how EA treats UO.
But while future expansions for World of Warcraft and StarCraft II are poised to move millions, and Diablo III already has enviable buzz, Blizzard now has to answer the question that its competitors have had to try to answer for the past six years: Can you beat World of Warcraft?
Blizzard plans on answering that question with its upcoming unannounced "Titan," the codenamed full MMO that will follow World of Warcraft's extraordinary success.
"I believe [it's] the most ambitious thing we've ever attempted," Sams said. "And I feel like we have set our company up to succeed on that. We have some of our most talented and most experienced developers on that team. Many of the people that built World of Warcraft are full time on that other team."
That expertise in working with the most successful MMORPG in the world for the past several years will prove vital for the success of the new MMO. Sams assured that World of Warcraft is still under the watch of experienced staff, even though key members are moving onto Titan.
"We've spent a lot of time over the last number of years transitioning those people off [of World of Warcraft], and having great people below them that were trained up by them to run World of Warcraft," Sams said. "Those people have been doing it for the last couple of years without the assistance of those people that created it."
EA is trying to build another WoW-killer, meanwhile Blizzard is already looking beyond WoW. I didn't realize that Titan was playable. Knowledge of it was just leaked a few months ago."We're very confident in that product. It's an awesome one," Sams added. "We're playing it already. It is a total ball to play. We think that the reach of that product is greater than anything that we've done before. We're very excited about that. I believe that it's the type of game that will have a very long life, much like World of Warcraft has."
"So, hopefully in 10, 15 and 20 years, that [new MMO] will still be growing strong and will have set a new mark in the industry for that type of product."
The shareholders are definitely not aware of EA's handling of MMOs.I agree with you that when viewed in its entire context this little passage does not speak volumes nor tell much of the whole March 1st story at all.
Yet I do feel that what he blurted out, in that quick plug intended to impress shareholders regarding the value of their potential future MMO stake, echoes what I have come to consider to be my observation of the typical EA business model (as such they should do great in the set-and-forget micro-social games, imo). I also feel that if the shareholders were aware of EA's handling of MMOGs, including their employees in that micro-field, then they might not be too impressed with the potential future; so, just as it was before this millenium: EA needs to re-evaluate the management of their MMOGs if they legitimately desire to garner more of the vast potential value of their MMO IPs.
Well, it is >not likely< that EA/Ricco ... will ever be worthy of MMO'sThe shareholders are definitely not aware of EA's handling of MMOs.
If Riccitiello wants to prove that EA now understands MMOs, the first thing he could do is publicly support UO and Camelot by upping their headcount and allowing them the resources to do in-game events, bug fixes, and work on expansions at the same time, rather than what we have now where you have to pick one of those. The second thing he could do is to let BioWare ship Star Wars when they think it's ready and not when EA thinks it's ready. If EA learned from Warhammer, it's that if you ship an MMO with problems, you're probably not going to get a second chance. Origin used to have a saying about how a game is only late until it ships, but if it sucks, it's going to suck forever.
No I don't place the blame for 100% of the issues at EA's feet. I fully place the blame for rebuilding Magincia at the feet of the current dev team - I think it's inexcusable that they are wasting so many development resources on a project that is only going to benefit a maximum of 44 people per shard and that is destined to be Luna 2.0 when there are hundreds and thousands of people on each shard that could benefit from bug fixes or other updates. There are other things I disagree with as well.Woodsman, you keep putting 100% of the issues at EA Management's feet.
The Warhammer and Camelot players feel the same way about their games, can they blame the UO devs?While UO has been horribly mismanaged, it is also true that the development team is ALSO at fault for not listening better to their players... and, many times, providing poor, substandard services.
I'm glad I'm not the only person to have noticed that....Before the last break I took, the complaints you bring up were the exact same complaints being made by players about the dev team from that time (most of whom are long gone).
As a matter of fact, I've seen those same complaints going back to 1997.
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Wait, there is one other constant - ever since UO came out, there was been some group of players who have complained about whichever dev team was around![]()
hahaI thought some of you might get a kick out of the statement below. I would have linked to the whole article, but it's honestly just some numbers talk about Star Wars the Old Republic, so I didn't bother. My apologies if it's been posted already. Feel free to delete/lock. Anywho:
"March 1, 2011
John Riccitiello - Electronic Arts - CEO
So, we essentially created the MMO business with Ultima Online and then Blizzard vastly improved it with a better product, World of Warcraft
that realized heights that no one anticipated was an opportunity or real in this sector. Hats off to them."
Wait, what? EA thinks Star Wars is the first time an MMO has had a backstory"It’s a big bet for my label and for EA. You couldn’t think of a better combination of elements. The Star Wars IP, which is the largest IP in the world in terms of audience size - it’s very high - and the BioWare quality and their development, putting the two together in a massive multiplayer way. It’s on a first statement to customers, off the charts in kind of appeal. World of Warcraft is the big competitor out there, but they launched six years ago, and they’ve built a tremendous service. I’ve spent a lot of time playing that game; I love it. I love Blizzard products, but they’re not the entire market. There is an opportunity to come in with a new IP," he said.
EA is focusing on online/MMOs as well?You’re going to come into a Star Wars environment in a Star Wars IP, a Star Wars adventure. You’re going to be coming into a BioWare story. It’s the first time an MMO has actually had a story," he continued.
Hey EA, if you're going to push towards becoming an online services company, how about you toss some money towards your core MMOs that have kept you in the game, namely UO and Camelot, rather than betting everything on Star Wars.Gibeau also added that the MMO approach really fits into EA's larger strategy of becoming an online services company and focusing on digital and the relationship with the player. "One of the things that we’re doing at EA, specifically in my division, is we’re trying to become a fully digital, fully online organization. We will use retail to distribute product, but frankly we want to connect with people in an online way, because that’s the way they’re playing games. An MMO bet is a logical thing to do for us. Yes, it’s late, and it’s expensive, but these are tough games, and you’ve got to get them right. You don’t want to ship the game prematurely. It has to be BioWare quality; it will be," he stated.
What do you know, EA has nearly 1.5 million people interested in the best of Star Wars: Gamasutra - News - EA: Nearly 1.5M Have Registered Interest In The Old Republic Beta
Not content to rest on the fact that they have strong interest with Star Wars, EA decides to tell everybody they understand MMOs and why a lot of people don't like the rail games, but they just can't help but be obsessed with WoW: WoW 'Feels Like a Shopping List,' says EA - IndustryGamers
The EA Games VP is sticking his neck out:
Wait, what? EA thinks Star Wars is the first time an MMO has had a backstory
EA is focusing on online/MMOs as well?
Hey EA, if you're going to push towards becoming an online services company, how about you toss some money towards your core MMOs that have kept you in the game, namely UO and Camelot, rather than betting everything on Star Wars.
EA is showing its obsession with WoW once again and is playing up that WoW is six years old, and yet Blizzard is already working on their next MMO. EA probably should be a lot more worried about whatever Blizzard is doing in the future and not what they've done over the past six years.
As I've said, this kind of stuff scares me because EA is putting so much into Star Wars succeeding - a lot of executives' careers are riding on this, and the more pressure they feel, the more they will pump into Star Wars and if it fails, UO and Camelot will be affected.
Meanwhile, one of the Mythic co-founders is setting up a support center to support future MMOs: Worlds In Motion - Bethesda Sibling ZeniMax Online Founding Ireland Office To Support 'Future MMOs'
It's the obsession with WoW and wanting to try to paint the MMO market as consisting only of Warcraft and the Star Wars MMO due out in the latter half of the year. From a marketing point of view, it's somewhat intelligent. You don't want potential customers thinking about all of the other MMOs out there, you want to paint it as Warcraft or Star Wars, because then it's easier to define Star Wars and how it will be different than Warcraft. If you start talking about other MMOs, all of the sudden your strengths/differences over Warcraft aren't so unique and even pale in comparison to other MMOs. It's especially important when EA already offers games (UO/Camelot) that have some of the characteristics that EA claims makes Star Wars different from WoW.And all 3 of those are EA properties. 2 of them, WHO and UO, always have been.
Are they just stupid or are they referring to something more specific that I'm not thinking of?
Or both?
Actually BioWare does and has been for some time now... right on the front page of BioWare oOn the headline slider, click the sixthInterestingly whilst browsing the BioWare/EA site, registering Dragon Age II, I happened to notice that there's an opportunity missing to promote Ultima Online to a potentially good target audience.
Shame really, as you would think that as the two developers are now "merged" into one, there would be more promotion of the Mythic producs, aside from just Warhammer's "Endless Trial".
You are after all, talking about a website which caters for mainly RPG games of one form or another. Even if it were just a few links and banners to UO, it would be better than nothing, right?
I just find it a shame how neglectful of UO and it's legacy, EA seems to be, with the exception of lapping up any praise, such as the Hall of Fame recognition.
As a former UO player, it's most dissapointing to see that even "Lord of Ultima" gets more coverage on their sites...