S
Sevin0oo0
Guest
I believe it was said awhile back that the dungeons were going to be revisited, and I haven't seen any threads on that yet, so,
Any ideas on changes to be made? It takes several months, I say start early and try to get a little input/influence.
What would you like to see?
They already mentioned a gold increase.
so...
poisoned more often?
more gank squads?
higher hitpoints to match the higher gold (30k)?
removal of most slayers?
more necro and mysticism spell throwing with unlimited resources?
seriously, I'd like to see the opposite of all that.
I'd like to see mobs play by similar rules that we go by - adjusting damage, hitpoints or whatever, to keep the balance.
Thin the spawn out in several areas. When people go in and 5 mins later they're dead 2-3 times, they seldom go back.(there's several dungeons have waay too much spawn for the size)
Don't FORCE a play style or a particular template
Give ghosts paragon speed.
slayers for all mobs.
graphics repair would be nice
fix holes and stuck spawn spots
Thoughts?
Any ideas on changes to be made? It takes several months, I say start early and try to get a little input/influence.
What would you like to see?
They already mentioned a gold increase.
so...
poisoned more often?
more gank squads?
higher hitpoints to match the higher gold (30k)?
removal of most slayers?
more necro and mysticism spell throwing with unlimited resources?
seriously, I'd like to see the opposite of all that.
I'd like to see mobs play by similar rules that we go by - adjusting damage, hitpoints or whatever, to keep the balance.
Thin the spawn out in several areas. When people go in and 5 mins later they're dead 2-3 times, they seldom go back.(there's several dungeons have waay too much spawn for the size)
Don't FORCE a play style or a particular template
Give ghosts paragon speed.
slayers for all mobs.
graphics repair would be nice
fix holes and stuck spawn spots
Thoughts?