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Well, there is a way around that. you can buy bods from your vendor. It will put the gold in the vendors purse.
I have nearly 20 mil on mine and I can put as much gold as I want in it. There is an top limit of gold that a vendor can hold. I can't remember the gold cap but it is there.
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you need to come up to speed ...
the idea .. of and for the cap ... came up when JC, in the linked thread ... mentioned that particular method ...
you
could still use it ... but if the cap goes into place ... you could only use it to reach the cap ...
NOT pass it ...
but,
Thanks for the bump ... gives me an opportunity to refine it ...
point one
there is too much gp ingame
point two
the flow of gp in, significantly exceeds all existing voluntary "drains"
point three
for all other items ingame ...there is a defineable "limit"
Except for gp
point four
Bods, as noted in first thread, but again for emphasis:
Were given a "pass" or expansion of original limits
(books can be used to make 5 bods count for 1, can be stored on vendors at NO cost in gp, OR as lockdowns, limited only by vendor item limit)
GP
was not given a "pass" or expansion of original limits
point five
GP
was originally intended to be removed from the vendor on a reqular basis
KB(pertinent part)
Vendors are not intended to be used as banks. Be sure to collect your gold regularly and deposit it into your bank box.
now ..
point one is the primary target
If there's too much gp ingame ... Where is it? and How did it get there and Whats the simplest fairest way of removing it.
It is extremely likely ... since it is NOT being accounted for in an item count manner ... not even at a 5to1 ratio like bods ...
that it is on vendors.
The ONLY actual number, that you admit to not knowing, about what the "GP Limit" on vendors is/maybe, has only once been stated as being 2
Billion (2,000,000,000)
... that is unverified and hasn't been seconded ... not going to bother a dev for it ... 2
B is WAY too much ... and I SUSPECT actually a "low-ball" guess ..
IE. very likely higher, per each vendor, vendor only need store the one NUMBER ...it doesn't have a weight, it only counts as one number ... no matter how big it is:
2
B is too big.
It got on the vendors, due to unenforcement, through convenience and ease and "custom" (your case in point)
My "idea" ... that the existing design parameter, by being enforced with a negotiable cap; IS the simplest fairest way of removing it.
By FIRST getting all the cards(checks) on the table(in the game accounted as 1 item per million check)
which leaves it to
the player to decide what to do with it ...
The player is used to NOT having to make decisions based on the count ... well ... here we are.
.erk
minor up date ...
There WAS a "second" guess hazarded about the 2
B number ...(
by cogniac)
depending on language and bytes allowed FOR the storage of the one number ...
well
the maximum limit for the one number ... *sob*
isn't smaller(dev would know... I AIN'T asking)