K
Kiminality
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Because there's no world outside America...They could have an East Coast and West Coast classic server so that people on both sides can ping well and get close to server cap.
Because there's no world outside America...They could have an East Coast and West Coast classic server so that people on both sides can ping well and get close to server cap.
Make mine a Dinkel Acker DarkGuinness or Sam Adams?
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i think there is many out there that would want it.I said no for 2 reasons.
1. I wouldn't be interested in playing on a "Classic" Shard.
2. I don't think there are enough people interested in the same kind of "classic" shard for it to be worth developer time.
If there were enough people that actually wanted the same thing in a "classic" shard, I'd be all for the developers spending time on it in addition to spending time on the ruleset I enjoy.
If EA ever caves in and creates whatever it is that constitutes a "classic shard," would any of you that wanted it then start to push for a reduced subscription fee?
respect to whom?Does the word respect rings any bell to you ?
God ...
Then you say...-to those people that FORCE other player to play how they like to play
and so on
Who is forcing what on whom?after so many years they still demand
a "classic-shard",thats also ludicrous like people who still demand the monarchy back
I'm confused, Morgana. $29.99/month for three accounts is not an increased subscription fee. Under the current fee schedule options for UO, you have the ability to pay $179.97 over six months for three accounts ($59.99 x 3). At the rate you suggest, you would pay $179.94 over six months for three accounts ($29.99 x 6). Or are you actually saying you would pay $89.97 ($29.99 x 3) EVERY MONTH to have three "classic platinum service" accounts?I would gladly pay an increased subscription fee for a classic shard if EA would:
- Actually service the shard the way they used to with a full compliment of GMs.
- Guarantee that the shard would not be dragged into the item based messed that UO has come...EVER.
- Prevent cheaters and scripters from using this shard.
- Devote a separate set of devs to this shard only...with full consideration for what the players (customers) actually want...instead of throwing crap on to the shard that the devs think is "kewl".
- Guarantee that the shard would be active for at least 10 years.
Give us all of that...and I will gladly pay $29.99 per month. For all 3 accounts.
Who is with me?
EA could call it a Platinum subscription. Don't want classic (Platinum service), don't buy it.
her calculating is......................is is CLASSICI'm confused, Morgana. $29.99/month for three accounts is not an increased subscription fee. Under the current fee schedule options for UO, you have the ability to pay $179.97 over six months for three accounts ($59.99 x 3). At the rate you suggest, you would pay $179.94 over six months for three accounts ($29.99 x 6). Or are you actually saying you would pay $89.97 ($29.99 x 3) EVERY MONTH to have three "classic platinum service" accounts?
Also, what sort of work would you envision the developers doing under such a simplified rule set? I thought the idea was that the rules would be static....
What would you consider a full complement of GMs for one shard? Would you expect any changes in policy from what we're accustomed to now, e.g., replacement of lost items due to bugs? What else would you do differently with GM service?
Are you serious in demanding that EA guarantee the shard remains active for at least ten years?
patapon, it is not only the question of classic or no classic shardWow.
Thanks Morgana, you nail it right on the head.
Hey Der Rock, you're right on Siege, but ... would the Siege players accept to see their shards transformed ? I don't think so.
Siege is fun, I play it a bit, but for a lot of reasons, It doesn't feel like Classic at all.
And, maybe that'll surprise you, but the majority of people playing on free shards don't bother to come here, if they ever did, because they mostly stopped years ago, either with or soon after AoS, either after UO:R.
Free shards can be found in a lot of different rule sets (some being ... well, really weird, sometimes), but the most populated free shards are either pre uo:r (with the ones I know hitting 500 players easily at any time of the day, and a lot more the evenings) or mostly RP shard pre:AoS; that means something !
It's not because we want something that has passed since long that we're idiots; come on, man, don't you play abandonware games ? or old click and points ?
It's because the genre died and we have nothing today that looks like it.
And it's the same with old UO.
You don't find anything like it anymore, you can take a lot of MMORPGs, but very few of them have anything to do with old UO.
(and yeah, free sharders I know have tried several ones, as I did; except I didn't go on FS because of the friends I have on prod shards)
And Morgana is right; we don't force anyone, but I do take in consideration, anyways, that the Classic shard idea gets more supporters than It did a few years ago (pretty logical, but hey).
Bah! It's only a flesh wound!(same what siege player did for a while,to try to prevent the death of their homeland)
I'd say pixel crack and wanting more more more and items is what hurt UO.it would hurt uo at all, the same way it did in the past
I question myself everyday when I see people bank sitting for hours on end... doing nothing... wondering why someone would pay a monthly fee to sit at an online bank doing nothing.an NO innocent comes out, ouch,the classics get pissed off, they turn back to prodo shards and start to destroy the fun of the player there, promoting the classic shard and call all other player trammi and banksitter
and that for 10 MILLION+ people do one raid after another in WoW??I'd say pixel crack and wanting more more more and items is what hurt UO.
i agree 100%UO is one of the most dynamic in depth character customized games i've ever played. I love the fact I can make any template I want and enjoy it. A lot of people would agree that this is why they love UO so much. You have so much freedom to do what you will.
people LOVE items, look about WoWBack in the day it took skill to play this game. It wasn't about who has 100% DI, 45 HCI/DCI 40% LMC, 100% LRC etc etc...who has the bigger gun? It was about who knows their template and what to do with it. That's how you played the game. It wasn't about, I disarm you then wtfpwn you with my nox/fencer and you're screwed. It took tactics to win a battle.
Nowadays it's a lot different. The more items that got implemented into the game, the further out of whack it got. That is what drove off a lot of people from this once great game. It doesn't take nearly as much skill as it once did.
I can dismount + all kill someone faster than I can with most templates. Why do I do it? Because this game has gotten so easy that I don't feel the need to try something more complicated. It's just not fun.
a mage with a halbert how ludicrous,and by the way, mage using a halbert is NOT item based ?????I used to love playing a halberd swinging mage, back in the day. Right now, if you play a tank mage you're more than likely gonna get jacked up something fierce in PvP.
appearances are deceiving sometimesI question myself everyday when I see people bank sitting for hours on end... doing nothing... wondering why someone would pay a monthly fee to sit at an online bank doing nothing.
don´t let the poll fool you, i am sure if the amount of player that quitt uo because of these classic playstyle would know,you would see 200-300 thousends of NODon't let the poll fool you, i'm sure if all the ex-vets who played pre-AoS saw this poll they'd vote yes.
Completely wrong. For the 1 millionth time here is why there won't be a pre-anything shard...
1. The devs have said they didn't keep the old source code and so would need to re-engineer a lot to build a pre-anything shard. Plus they would have to reverse engineer loads of bug fixes. Resources for this they simply don't have.
2. The devs have said they don't have the resources to maintain a 3rd code-base. And, no, it couldn't just be dumped out and left.
3. There would only be people enough for one server and so most of the world would have a crap ping. This is a big killer for a shard that would be a lot about PvP.
4. There aren't enough players on the existing shards and opening another would just spread the existing players around even more thinly. Don't forget: there are zero new players coming to UO, in fact the numbers are less every day.
5. Every single time this is asked about at town halls and on the boards the devs have said that this will not happen. They have done several surveys and there just isn't the money in it.
6. There are a relatively few interested in a pre-anything shard. Why should the rest have their subscriptions wasted on it?
7. No two players can agree exactly pre-what a shard should be. So only a percentage of the small number who want a pre-anything shard would be pleased with it anyway.
8. If you want to play pre-something then go find a free shard.
What happened to the mods deleting posts about pre-anything to stop people wasting their time with this?
I bet I could find at least two players who would agree exactly what a classic shard should be.. No two players can agree exactly pre-what a shard should be. So only a percentage of the small number who want a pre-anything shard would be pleased with it anyway.
Apparently you haven't looked at the poll numbers. However off they may be... there's still 80+ people voting yes for a classic server.6. There are a relatively few interested in a pre-anything shard. Why should the rest have their subscriptions wasted on it?
People's love for items has made this game like WoW, and EverQuest, but has corrupted it from it's once great state.people LOVE items, look about WoW
People's love for items has made this game like WoW, and EverQuest, but has corrupted it from it's once great state.
Yes. I mean per account.Or are you actually saying you would pay $89.97 ($29.99 x 3) EVERY MONTH to have three "classic platinum service" accounts?
In 1998, for example, if you paged a GM, one would actually show up and help you. The reason I have been given for them not doing that anymore is that they do not have enough GMs.What would you consider a full complement of GMs for one shard? Would you expect any changes in policy from what we're accustomed to now, e.g., replacement of lost items due to bugs? What else would you do differently with GM service?
I would want some kind of guarantee that the shard would be around for a while if I were going to pay extra to play on it. Not sure 10 years is realistic, but I know that I would be pretty unhappy if I paid several months or so, only to have EA cancel or change the shard.Are you serious in demanding that EA guarantee the shard remains active for at least ten years?
even in like 2001 or 2002, if you got scammed and paged a gm they would actually do something about it, a guy i knew pretended to repair someones power long spear one time and ran off with it instead, minutes later a gm too the spear back from him and suspended him... also one time someone used a bug to get a house i was trying to sell and somehow they got it for free so i paged a gm, they suspended the guy and gave me the house back... it really isn't that hard to do and takes less than a minute 90% of the time to help people paging... all they do is send out automated messages and dont even log in... they only do something if someone is being harrassed by another player... they really should not be paid for doing so littleIn 1998, for example, if you paged a GM, one would actually show up and help you. The reason I have been given for them not doing that anymore is that they do not have enough GMs.
I do not know the ratio that would be needed (players vs. GMs) but I know that what we have now, at least on Atlantic, is too low. I would not expect the GMs to replace items or anything beyond what they have always done.
Not exactly.all the dev team has to do is basically copy one of the many free shards out there
Ok.patapon, it is not only the question of classic or no classic shard
but i see in the long term what will be then.
at first the shard will start at good ,then all those classics stay hidden at the town entrance
an NO innocent comes out, ouch,the classics get pissed off, they turn back to prodo shards and start to destroy the fun of the player there, promoting the classic shard and call all other player trammi and banksitter (same what siege player did for a while,to try to prevent the death of their homeland)
in the long term, such a shard would hurt ALL other shards
it would hurt uo at all, the same way it did in the past
There definitely are a lot of people that have expressed an interest in a "Classic" shard, but there are almost as many types of "classic" shards as there are people that I've seen express interest in having EA make one.i think there is many out there that would want it.
We all can't assume that every single uo player uses stratics boards.......
So with that said i would bet it comes live you'd see mass amount playing there.
And yet, all those who have posted on this thread and the Classic shard idea thread have said it numerous time: pre-UO:R is fine; which means pre Pub-16.As I said though, I don't think there are enough people, but if there were enough people, they should do it.
Perhaps I should change "were" to "are", and expand a little just to be a bit more clear...
If there are enough people that would want the same kind of "classic" shard to financially justify the development, QA, and other costs necessary to support such a shard, I would not have any problem with EA making one.
I am considering registering a domain www.uoclassicshard.com and building a website devoted to this idea.Those that want a classic shard.... Start telling people in-game to come here and vote. Only a small portion of the UO community actually checks out stratics, let alone the forums. We need to make them aware! The people must be heard!
Good luck with the idea of dropping books with a URL in them. You obviously missed all of last summer's hubbub regarding in-game advertising. http://www.uo.com/fof/fiveonfriday122.htmlI am considering registering a domain www.uoclassicshard.com and building a website devoted to this idea.
I can start dropping books in game on all shards. Anyone want to help?
Can I suggest adding a couple of options?
1) Pre AOS (has t2a/tram/ish/swampies)
2) Pre UOR (has t2a only, optional - skill/stats lock, housing security)
To refresh people's memory, the order of the expansions are:
The second Age (added the t2a lands)
Renaissance (added trammel)
3rd Dawn (added ilshenar)
Lord British's Revenge (no new lands, added fugly graphics, but has swampies)
Age of Shadows (added malas)
Samurai Empire (added tokuno)
Mondain's Legacy (added heartwood and elves)
Well, I am certain that EA's position on this has more to do with websites that are selling UO items for cash, but I would bet that I could count on more than one person seeing the books and paging on me.Good luck with the idea of dropping books with a URL in them. You obviously missed all of last summer's hubbub regarding in-game advertising. http://www.uo.com/fof/fiveonfriday122.html
Classic shard = pre UO:RFor most who are confused, I believe when someone refers to the term Classic shard (to me anyway) they mean The old item/combat system(pre AOS) 1 ruleset. alot like how siege was during UO:R, then it was a "Classic shard" being that it was the only one that remained total Felucia based.
I figured I would add my two cents in on this one.1) dilutes player base on other existing shards
2) reduces Developers time available for making game and content improvements on other existing shards
3) increases overall costs to keep the game running
this is all I could think of at the moment
You didnt read me, For starters I say classic servers must be felucia and tram only servers, they cannot coexist. UO:R was awesome except for tram, not tram itself but the fact that it was put on to existing servers VS just making servers for the playstyle. IF they made a t2a only server not alot will play it, Based off Free servers i never see more then 200-300 people on the exact t2a (2nd age) clone, where the UO:R based felucia only server has over 1k on at almost all times. the aos clone is in the same boat as T2a. These are free servers people have thier choice of flavor so the #'s cant lie on witch would be more viable for EA.Classic shard = pre UO:R
UO has not been the same since they split Fel and Tram, and then pub 16 and AoS just made it into a Diablo 2 clone.
I think the key ideas for a classic shard should be:
- One world, no Fel/Tram, no Tokuno, Malas, Ilsh, etc.
- No AoS properties. A return to Vanq, Power, etc.
- Some mechanism to help prevent the economy of the shard from being ruined with hyper-inflation
- A return to reliance on player crafted items, rather than artifacts and such.
- No insurance. Death should have consequences.
Now, we can all disagree, or agree...or discuss, about what should happen to the shard after it's birth.
- What could be done to curtail rampant PKing?
- Should we have skill/stat locks?
- Customizable housing? Housing security?
- Bonded pets, or no control slots?
And so on and so on.
But you have to start somewhere. And the first huge mistake that OSI made with UO was UO:R. If they could just start the shard right before that, and then take a different evolutionary path, the shard could be better than any of the existing shards. Well, in my opinion, and a lot of others too, it would be better from day 1.
Damn man. I have an easier time with Chaucer than I do your replies. To be honest I picked this one because it was short. Sorry and I'm not trying to get on you. Maybe more of something to consider. You know? The whole concept of someone might take my argument seriously if presented in well thought out and easily read form? I won't say anything else on this though and I apologize if you take offense. I would never make fun of someone for how they write as I know I'm not the best either. [Funny thing is I'm a published writer among other things! Thank god for spell and grammar check eh?]patapon, it is not only the question of classic or no classic shard
but i see in the long term what will be then.
at first the shard will start at good ,then all those classics stay hidden at the town entrance
an NO innocent comes out, ouch,the classics get pissed off, they turn back to prodo shards and start to destroy the fun of the player there, promoting the classic shard and call all other player trammi and banksitter (same what siege player did for a while,to try to prevent the death of their homeland)
in the long term, such a shard would hurt ALL other shards
it would hurt uo at all, the same way it did in the past
Ha! I doubt this could ever happen. Lets not get nostalgic now and believe everything was just grand 10 years ago. I remember when gold was like $100 usd on ebay and it dropped. People [I guess sellers] spoke of inflation problems then! I'm not saying it was per-se, but shortly after it certainly became a problem. It might not seem like it today but inflation and it's effects on newer players in regards to the housing market was one of the main reasons Trammel was created [It wasn't just so you would have a safe place to run to folks. I guess most don't remember this though] Granted it was poorly thought out because in the end, Trammel just increased inflation 10fold.Some mechanism to help prevent the economy of the shard from being ruined with hyper-inflation
One time for good old times sake. Morgan, we were BORROWERS, NOT THIEVES!As someone that would frequently kill players like EggRoll, and Scar and Lice, and all the other TB that infested Trinsic, I can say this...
...it was a lot more challenging and fun than killing "mobs" (and when the hell did UOers start using that EQ term anyway?) with badly written AI. It also created an actual community in and around the towns themselves.
There was more to the interaction between players back then beyond gate killing one another just for fun.
Certainly, we killed each other. But it was to gain control, or take control away.
I cannot count how many times Scar or Lice stole something from me, and I had to chase them down and kill them...or died trying![]()
For the players out there that never experienced pre - UO:R, it was something truly unique...whereas now, UO is that copy-cat old MMO with the bad graphics that no one plays.
At least that is what your average WoWer thinks.
A classic shard would give us something to make UO unique again...even if only a few people played on it.
But those that are against the idea, and cite the reason of PKs and thieves as why are correct. Classic UO was full of them. Don't let anyone tell you otherwise. I dealt with them everyday for almost 5 years until UO:R was released. And at first, I was sort of glad to be done with it. It was great to walk through Covetous without worrying about red names...but you know, that wore off very quickly, and I soon realized that all real risk in the game was 90% eliminated. Then they brought out insurance and got rid of the rest of it!!
UO with risk is more fun than you think, because it was easy to replace your items. We didn't run around with neon colored gloves that cost 35,000,000 and a bright green sword that looks like something out of a cereal box that costs 90,000,000. That is not UO. At least it wasn't.
Funny...I don't remember you guys ever returning anything you "borrowed".One time for good old times sake. Morgan, we were BORROWERS, NOT THIEVES!
Thing is, that wasn't so much of an "exploit" per se...it was just how the game was coded.Hence why after the resist trick I never really used any others.