Hmm its a tough poll to only choose one option,
I mean, weapons speed Kind of needs to be addressed [reduced on bows]
Weapon damage in itself seems ok, i mean the cap is set so thats not too much of an issue.
Range, well i personally think that polearms should get a 1-2tile range boost. Archery range is ok.
Properties...herein lies the root problem, balanced...with hit spell...AND velocity! This is where the major problem lies. Now, i dont see why, the hardest hitting template has been made so easy to play. Balanced was a bad idea, there should be some risk to playing an archer. There is a risk in using any other 2handed weapon...that being you cant chug. What is the risk of playing an archer??
You can stay out of range of melee, you have some insanely fast bows [which can double hit spell] to disrupt mages...oh and lets not forget, if they get in trouble...they can run away while hitting there enemy [only template which can]
Specials, now the damage...ive not got an issue with, its pretty balanced accross the classes. Effectiveness, again, seems pretty balanced accross the classes. Moving shot...this, on its own, is the only bad one BUT the only reason this is bad is because its combined with all the other power issues. If all or some where addressed i believe this would no longer be an issue.