Basically all the good 2-handers that you wished had some extra SSI, for some stupid reason, they were never put into the drop-list. Of course the gave out all the archery weapons with more SSI than the melee weapons, but go figure, someone on the DEV team plays an archer or a mage b/c the melee weapons just plain suck compared to the magery ones or even the archery ones.
The least they could've done was make the mods the same on both the archery and melee weapons...the same maximums and the same mods.
And if those uber spellbooks had equivalent melee/archery weapons, then we'd actually use them, of course, unless these can also be imbued, but still, I thought there was a DEV post saying not imbueable. Bah, so many things that could've made this invasion better, yet they screwed over 2-handed melee weapons again.
Seriously DEVs, with all the bonuses to Archery weapons, the 2-handers in UO really need a serious look into. Like increasing range to 2-tiles, craftable with balanced mod, un-disarmable with a 1-handed weapon, increased base damage, to name a few...need I continue?