Barry - Maybe I can help you understand our logic behind the proposed changes. If you still feel some of this is the wrong direction, please point that out and let us know why. We do want to make the right choices!
Reintroduce T2A Blackrock -This "event" was hugely popular here. It brought in many players and despite the PK's, many of them found the accelerated skill gain very helpful. Plus, a few guilds spent time defending and/or rezzing/healing new players at the BR areas while they were all gaining skill. On top of that, it got people out of Luna for a change and I have to say that I met more people, new and veteran players alike, during this event than I have in years! We gained a number of new recruits from this event as well.
It benefits the shard in obvious ways and some not so obvious. For instance. It gives the PK's something to do, but it also gives the anti-pk's someone to protect... a reason to PvP. Such is the nature of Siege.. or at least it used to be.
Add Siege to Shard List - Players with new accounts cannot see Siege Perilous on the list of shards to select to play on, until they log onto a prodo shard first and renouce their young status. It may not bring in tons of players, but it could bring in the the types of new players that would like the Siege ruleset... whatever we end up with.
Increased Bank Storage - This addition isn't quite as "mini" as you might think. What we are asking for is something along the lines of 500-1000 item bank boxes, so folks without houses or the money to place one, can actually live out of their bank for a while. In this intensely item-based game, we felt this would be a good addition and beneficial to, not only new players, but everyone. We could possibly forego this one for Grandfathered Housing, though.
Increased Arti and Cursed Arties - To help you understand this addition, you have to understand that this one isn't just for new players. You also have to understand that we have some issues that affect current Siege players. As a shard without insurance, the cost to equip these days is incredibly high these days. We're talking several hundred k up to a couple mil... per death. That absolutely has to be reduced because PvP is currently dead on Siege and its because everyone is afraid to lose a suit. The cost to replace it is too high. We like full loot, but don't want insurance... so we have to reduce the cost.
Prodo costs what... roughly 5-10k per death with insurance? We pay 300k up to 2 mil. That pretty much guarantees ganks, no 1v1 fighting and any group that happens to be outnumbered to retreating to the house and/or logging out. Even if the cost could be brought down to say 50k - 100k that would change a lot.
[3x the cost to purchase from NPC's should maybe be removed as well, to reduce the cost of gems.]
Its a complicated issue, but a serious one and it will affect new players who wish to eventually PvP.
Increased arty drops will help several ways.
1. To bring down the cost of equipping, for all players.
2. It means more relic frags, which will reduce the price of imbued items that require them.
3. It helps even the playing field between factioners and non-factioners.
4. Its also a risk vs. reward thing. Danger lurks around every corner and you could be killed/looted at any time and any place and lose all your good fortune!
Grandfathered Housing - Clearly you get this one!
Second Character SLot - This was a tough issue for us to accept, but it was one of the top 3 complaints when we polled potential future Siege players on UHall. It will allow a player to have a PvMer and a Crafter, a Pvmer and PvPer, Crafter and Resource gatherer... there are a number of options and this is beneficial for those who can't or don't want to invest in soulstones just yet. I have a crafter myself, yet I purchase kegs from other crafters because I don't have or even want to train an alchemist. I also have cooking and can make enchanted apples and egg bombs, but because I'm far too lazy to do it myself, I purchase those things from other crafters. hehe There are a lot more like me around here, too!
Rot Timer Changes - You appear to understand this one just fine and I agree that this is an important change.