that would be pretty lame.....like cutting 80% of uo population out??I'm working on it with my friends, slowly.
I just have to feeling you need to complete this part to be able to do the next parts.
I have a feeling he's wrong, for just that reason.that would be pretty lame.....like cutting 80% of uo population out??
Well said.Meh. The amount of crap you need to do this is absurd to me. It's a stat-intensive event that people with gear can do. I mainly craft/play a thief/fish, my fighter isn't even GM Swords, so it's a pass for me. Combat in this game got dull for me when EA decided everything needed to boil down to number crunching and modifiers.
You hit the nail on the head exactly. Not every player wants the super beasts to come on and kill them in 1 hit wonders. I dont mind killing to get through a quest chain, but at least make it so I dont need a healer every 2 seconds! Bigger and badder is not always good. Long quest chains are fine without the multi death shrouds, I liked the tokuno bit, its why it went over so well. No i didnt go to this quest at all. I dont want to die so many times I get mad and walk away for a few days.... which would happen. This from a die hard UO player should give you a clue whats wrong with the quest chain.Nope. I've kinda been looking for a reason to log on again (been 4-5 months) and this was just another in a litany of poorly imagined "here's a uber monster, go get one hit killed" quests.
Kudos on trying to add some story into SOMETHING for once, but they just need to learn how to develop multi player level quests. Not every single quest ever needs to be kill the overpowered thing. That's why treasures of tokuno for example, was great. Anyone and everyone could play.
When I started this game the Bane invasion was in full swing. I was working on two characters at the time, a scribe mage and a bard. Both were utterly useless in the event. Believe me I tried to participate on multiple occasions, but those monsters were for veteran players and other skill sets.You hit the nail on the head exactly. Not every player wants the super beasts to come on and kill them in 1 hit wonders. I dont mind killing to get through a quest chain, but at least make it so I dont need a healer every 2 seconds! Bigger and badder is not always good. Long quest chains are fine without the multi death shrouds, I liked the tokuno bit, its why it went over so well. No i didnt go to this quest at all. I dont want to die so many times I get mad and walk away for a few days.... which would happen. This from a die hard UO player should give you a clue whats wrong with the quest chain.
^ What the Lady said..... And, actually, if it weren't for those asinine trapdoor spiders that constantly and without warning spring up from the sand and hit HARD - I'd probably have tried it more...You hit the nail on the head exactly. Not every player wants the super beasts to come on and kill them in 1 hit wonders. I dont mind killing to get through a quest chain, but at least make it so I dont need a healer every 2 seconds! Bigger and badder is not always good. Long quest chains are fine without the multi death shrouds, I liked the tokuno bit, its why it went over so well. No i didnt go to this quest at all. I dont want to die so many times I get mad and walk away for a few days.... which would happen. This from a die hard UO player should give you a clue whats wrong with the quest chain.
YOU don't have "a character strong enough"? Petra, I know you're kidding. Tell me you're kidding....No, I haven't done the quest. I don't have a character strong enough, nor the level of player skill, required to complete it.
Yeah, I really really really don't understand why THEY cant understand that events like this are NOT fun for most people. They are just exercises in willpower to acquire the limited time item to complete the limited time quest against the pressure and the tedium.You hit the nail on the head exactly. Not every player wants the super beasts to come on and kill them in 1 hit wonders. I dont mind killing to get through a quest chain, but at least make it so I dont need a healer every 2 seconds! Bigger and badder is not always good. Long quest chains are fine without the multi death shrouds, I liked the tokuno bit, its why it went over so well. No i didnt go to this quest at all. I dont want to die so many times I get mad and walk away for a few days.... which would happen. This from a die hard UO player should give you a clue whats wrong with the quest chain.
This ^... this was just another in a litany of poorly imagined "here's a uber monster, go get one hit killed" quests.
Kudos on trying to add some story into SOMETHING for once, but they just need to learn how to develop multi player level quests. Not every single quest ever needs to be kill the overpowered thing. That's why treasures of tokuno for example, was great. Anyone and everyone could play.
It might as well be FORCED party play - Always a bad thing. There's already been unresolved complaints in the past about some "party" members not getting squat, think healers and bards.a couple things you guys are forgetting.
It encourages multiple party play.... how is that a bad thing?
You need better friends >.>It might as well be FORCED party play - Always a bad thing. There's already been unresolved complaints in the past about some "party" members not getting squat, think healers and bards.
So who was this quest designed for? not the 'majority' of players, that's for sure
Well the ONE I have on ICQ that still plays UO hasn't logged on in over a year.Cloak‡1979157 said:You need better friends >.>
Forced party play is rather a good thing. I wish UO actually had some of it. It could be done but would require too much effort apparently.It might as well be FORCED party play - Always a bad thing. There's already been unresolved complaints in the past about some "party" members not getting squat, think healers and bards.a couple things you guys are forgetting.
It encourages multiple party play.... how is that a bad thing?
So who was this quest designed for? not the 'majority' of players, that's for sure
Yeah, among the general population of random/casual players you can expect the completion rate to be much lower, and this rate is pretty low. More than twice as many people consciously decided to sit the event out as managed to actually complete it, and the people who had tried and given up outnumbered the people who were still plugging away.That is a staggering number who didn't bother, considering this is stratics and more of the active players are here.