Actually you are wrong. The faction player cannot xheal a non-faction player if he's an aggressor to someone UNLESS they exploit the alliance system then they can do it.
This is Fel, so less carebear mode is required. Faction guild and non faction guilds can ally but they should also hit each other with their fields/summons. THIS IS FEL, put in carebear mode for some SOFTCORE FACTION GUILD the ability to HIDE BEHIND their NONFACTION crowd waiting to get in a cheap, dirty, zero skill shot and stat the opposing faction players who REFUSE to EXPLOIT this EXPLOITED ALLIANCE system and play with pure faction chars as the DEV designed it to be.
This is FEL, LESS CAREBEAR MODE please. Thank you.
So....Care bear mode is whatever disadvantages you?
That's peculiar. I thought you Fellies were rough, tough, and adaptable.
This statement puzzles me:
The faction player cannot xheal a non-faction player if he's an aggressor to someone UNLESS they exploit the alliance system then they can do it.
Umm....Really? This has changed.....For a period of time before Faction Artifacts I was Commanding Lord of the TB Faction, and I don't remember having an issue healing anyone not in Factions.....Save, of course, for the long-standing Alliance bug, wherein someone in an alliance will be non-heal-able or non-rez-able about half the time for no obvious reason, but that doesn't specifically impact people inside or outside of Factions, and had nothing to do with being aggressor flagged.
Of course, on those rare occasions I'm in Felucca these days I'm running by myself about 85% of the time or thereabouts, so I easily could not be up on what the current rules are for having other people help me. Oddly enough, no one ever wants to help me much in Felucca. *chuckles*
Can someone else (preferably multiple someone elses) confirm this? It's a new one to me. If true it would certainly be something of an advantage.
This statement also puzzles me:
THIS IS FEL, put in carebear mode for some SOFTCORE FACTION GUILD the ability to HIDE BEHIND their NONFACTION crowd waiting to get in a cheap, dirty, zero skill shot and stat the opposing faction players who REFUSE to EXPLOIT this EXPLOITED ALLIANCE system and play with pure faction chars as the DEV designed it to be.
because the situation you appear to describe, non-Faction players physically blocking Faction players, can happen regardless of whether they are allied or not.
What also would happen regardless of alliances was Faction guilds seeking help from non-Faction guilds (usually red guilds, because they are a lot freer with whom they can attack). That used to happen to me all the time, no formal alliance in effect just some ICQs sent out. I don't recall whining, or SHOUTING, about it...Maybe I did and just don't remember though. That's certainly always possible and has happened.
There's really nothing in your post that doesn't lead me to believe that you want Factioners to somehow be immune from the effects of being in Felucca...
I.e., that others will seek unfair advantages over you and your enemies will get help from unexpected sources.
But that happens to
anyone that goes to Felucca, regardless of whether or not they are in Factions.
You could always try to start a warring community in Trammel, where outside help would be limited to heals. Before AoS, when the removal of stat loss took away one of the last major incentives for not PKing people randomly, warring communities, both RP and non-RP, were fairly common in Trammel. It was kind of neat when you'd walk into the middle of their fights.
-Galen's player