Imbuing is not without its flaws, but overall I believe that it has a much more positive impact than a negative one. Here's my opinion of some of the positive points of imbuing:
- Gave use to otherwise useless items. There is now actually reason to loot items, to unravel for residue, essence or relics. It helped clean out many houses.
- Allowed people to build suits to their needs and plan out their suit better, especially to work around artifact weaknesses and strengths.
- It pairs well with the existing crafting system. I use tailoring to craft a lot of "blank" armors with a certain resist that is on the high side. That way I can concentrate more imbuing energy on another property. Also, I have looted many elemental based weapons to enhance with metal to get 100% elemental type weapons, which are then imbued. It did not kill the crafting market, it created a hybrid of crafting skills.
- Reforging still makes use of runic tools. Also, I've used way more runic tools with the introduction of imbuing, trying to crack out some weapons with 100% damage in a certain element (which you cannot imbue).
- Allowed you to make some items a lot more useful. Perfect example: UOML craftable artifacts. Many of these can be imbued into combinations that are a lot more favorable. Also, dark sapphire bracelets and turquoise rings have been in the limelight with the introduction of imbuing and the ability to choose you properties, with luck still playing a heavy factor in the outcome.
- Brought life into some systems such as treasure chest loot and mining gems. Also made use of the lesser gems such as amber and tourmaline, a great idea imo.