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DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -BUG-

MalagAste

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

I'm willing to bet this has something to do with the other bug that now forces you to have six tiles between you and the next house now instead of the 5 it used to be.
 
Y

Yalp

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

I wouldn't be surprised if it's a change due to the size of SA Walls. They appear to be taller to me.. my brain says maybe cause those flying garg's would bump their heads when coming in for a landing.. or maybe have a split head show up in the second floor?

.. monday morning and I'm cracking myself up thinking about bruised garg's head/wings and the noise they must make! Hee.
 
W

wrekognize

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

I had this issue also about a year ago.

http://vboards.stratics.com/showthread.php?t=98447

Would be nice to get some official words on this...
I also had this problem a year ago.

http://vboards.stratics.com/showthread.php?t=92817

The whole thing really bothers me. I understand having housing rules. But when these rules interfere with where houses were intended to be like Luna and Tokuno cities. Then it's a problem that needs to be fixed.
 

John Merchant

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

OMG!

A complete year?

Why do the devs reply in other more mundane threads, but have avoided this topic like the plague? I can remember a few years back when the people that worked for EA actually would respond and tell us why something is a certain way, and then work to fix it. They fix and nerf everything, but they can't help us with our housing issues, even when it has no effect on anyone else's gameplay!

This disgusts me. I was at the town hall in DC when they introduced SA... that was two years ago! I have waited patiently for the expansion like everyone else, yet I cannot enjoy the game to the fullest because of some buggy housing change that they have left sitting their for over a year, even with honest long standing players begging for their help.

This blows my mind.

Would someone from EA please address and correct this issue, and please post in this thread that our concern is heard and being looked into.

Thanks,

John
 

Taylor

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

I dunno. I ran into Draconi at around 2am Friday morning. They were still releasing patching at 3am. I think they're working pretty hard. :-/
 

John Merchant

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A little 411 on IT Projects

I dunno. I ran into Draconi at around 2am Friday morning. They were still releasing patching at 3am. I think they're working pretty hard. :-/
I have been in IT (Information Technology) as a Project Manager for 12 years. I am PMP and MCTS certified.

There is a big difference between working hard and working smart. Working smart means you do all your planning and estimations so as not to leave yourself in such a time crunch that you are working hard at the end.

If a development project is managed properly there is no need to stay up all night patching. I have seen people get fired for having to pull all nighters, because they didn't do the little things along the way to ensure success. (documenting requirements, technical design, estimations and levels of effort, design reviews, code reviews, iterative builds to get code to QA with adequate time for system and regression testing, daily bug reviews to ensure the developers know exactly how the analysts want them to address bugs to meet the system requirements, UAT, daily UAT reviews, Beta, etc)

This Zento wall house placement bug has been known about for over a year.

I applaud all the hard work on SA, but am really not too proud of how the whole SA project was managed. They need to tighten their ship, so people like me who know what it takes to put out a product like this, don't have the opportunity to raise our voices... or worse... find other less buggy forms of entertainment.

Once again... Devs, please address this issue... both with your words in this forum and through a hot fix, production update, patch, or publish ASAP.

Thanks,

John
 

Taylor

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Re: A little 411 on IT Projects

Cicero incarnate. -.-
 

John Merchant

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Re: A little 411 on IT Projects

Cicero incarnate. -.-
Actually, its not fiction or an incarnation.

Everything I just wrote is the truth. Plus, I would hope after all these years, and being known as one of the best online games out there for over a decade that they would be managed better, and be addressing well publicized bugs faster than this.

Devs, please.
 

Taylor

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Re: A little 411 on IT Projects

Cicero incarnate. -.-
Actually, its not fiction or an incarnation.

Everything I just wrote is the truth. Plus, I would hope after all these years, and being known as one of the best online games out there for over a decade that they would be managed better, and be addressing well publicized bugs faster than this.

Devs, please.
Cicero isn't fiction...and he didn't write fiction...
 

Kri

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Re: A little 411 on IT Projects

If a development project is managed properly there is no need to stay up all night patching. I have seen people get fired for having to pull all nighters, because they didn't do the little things along the way to ensure success. (documenting requirements, technical design, estimations and levels of effort, design reviews, code reviews, iterative builds to get code to QA with adequate time for system and regression testing, daily bug reviews to ensure the developers know exactly how the analysts want them to address bugs to meet the system requirements, UAT, daily UAT reviews, Beta, etc)
Being a developer myself, I can say this ideally is the way it works. In my experience, however, the best laid plans of men are often destroyed by unrealistic expectations and commitments made by business and marketing partners. We can hand them work estimates and design documents all day long but in the end we are told what to deliver and a date to deliver it on (whether it fits in our estimates or not.) From things I've read around the boards, I'm thinking the team may be under similar pressures (especially from commitments made by the Japan marketing team.)
 

John Merchant

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Re: A little 411 on IT Projects

I can Google Cicero quotes, too. :thumbsup:
Are you attempting to take me off topic? Are you sure you don't work for EA :)

Original Topic =

I tried to resize my house in Zento and it says housing cannot be created in this area... it is not allowing placement within 5 tiles of the North wall, when it had previously. There is no acceptable reason for this.

There is radio silence from EA, and what seems to be a refusal to address the issue.

Devs, please get on this.

Thanks
 

John Merchant

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Where are the UO reps?

Another complete work day has gone by, and not one response from the UO team on this????

Don't just ignore us please.
 

Voluptuous

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

It seems only the NE side of the Zento outer wall plots are affected, my spot is directly North of moongate like the original poster of this thread, on the other side of the wall. I saw the 17x17 house fall, and decided to place. the first hour of trying too many times, timing out, etc etc...I placed a lousy plot 4x9....WHAT?

Next day I used the resizing option and tried again...up to 6x9...well CRAPOLA!

Next day same.

Next day same. Even dropped the bugger for real and tried again on another char.

Next day called in my house placing friend who places in the tightest spots known to UO man....she got a 13x13. That's as big as it ever got. Not even max lockdowns.

I'm MIFFED. A house fell next to mine...they got a lousy 4x9 (not as stubborn as me apparently).

ANOTHER house fell about 3 houses West....they placed their 17x17 no problems. so its only the 2 NE corner lots that are buggered.

This is one of the very BEST spots in Zento...and its broken. I know some who have this spot...paid a LOT for it, and can't even have max lockdowns like the other shards? Only a few shards totally hosed?
 

Lyconis

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

A custom house? Are you including the steps? Cause if you aren't then I think its a fix to help deal with players converting properly placed houses to improperly placed houses so they could get the bounty of an IDOC, destroy someones house if they resized etc etc. Because of this you need 5 spaces plus 1 for the steps. Pretty sure same thing works with large towers too. You can't see the steps while using the house placement with a custom house. I can't remember a time when this rule wasn't in place perhaps when custom houses first came out.
 
B

Beer_Cayse

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

If you look here you will see that housing placement requires 5 tiles on the S side to be free (in most instances) of obstructions.

To me that would mean that building closer than 5 tiles to the city walls is not allowed?
 
C

CatLord

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Re: A little 411 on IT Projects

There is a big difference between working hard and working smart. Working smart means you do all your planning and estimations so as not to leave yourself in such a time crunch that you are working hard at the end.
Funny thing that you are playing his game...


honestly very ironical... :D


On the topic... last year houses were removed... (after alot of board noise)

Since this year, the noise is also this loud... my bet is that the houses will be terminated.
 

John Merchant

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

This is one of the very BEST spots in Zento...and its broken. I know some who have this spot...paid a LOT for it, and can't even have max lockdowns like the other shards? Only a few shards totally hosed?
Where is the customer service here? Devs, are you going to fix this real quick or what?
 
F

Fortyniner

Guest
Re: A little 411 on IT Projects

I dunno. I ran into Draconi at around 2am Friday morning. They were still releasing patching at 3am. I think they're working pretty hard. :-/
I have been in IT (Information Technology) as a Project Manager for 12 years. I am PMP and MCTS certified.

There is a big difference between working hard and working smart. Working smart means you do all your planning and estimations so as not to leave yourself in such a time crunch that you are working hard at the end.

If a development project is managed properly there is no need to stay up all night patching. I have seen people get fired for having to pull all nighters, because they didn't do the little things along the way to ensure success. (documenting requirements, technical design, estimations and levels of effort, design reviews, code reviews, iterative builds to get code to QA with adequate time for system and regression testing, daily bug reviews to ensure the developers know exactly how the analysts want them to address bugs to meet the system requirements, UAT, daily UAT reviews, Beta, etc)

This Zento wall house placement bug has been known about for over a year.

I applaud all the hard work on SA, but am really not too proud of how the whole SA project was managed. They need to tighten their ship, so people like me who know what it takes to put out a product like this, don't have the opportunity to raise our voices... or worse... find other less buggy forms of entertainment.

Once again... Devs, please address this issue... both with your words in this forum and through a hot fix, production update, patch, or publish ASAP.

Thanks,

John
As an IT guy, you'll know that bugs are allocated a priority. One of the factors in determining priority is the number of people affected. While I would assume that this is on a bug list somewhere, my guess is that the priority is marked fairly low, and with an understaffed team it might never be fixed.

And as for the people who think that the development team has the time to read and respond to messages on bulletin boards days before a major release, get real!
 

John Merchant

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

I do understand... but I also want to be able to enjoy my game play experience.

I also hear ya about the upcoming release... but we are talking over a year here. This topic has been brought up more than once, yet has never garnered a response.

Please devs!
 

wanderer1origin

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

i have owned these lots some shards,
what shard example am curious

please ones broken ones work

It seems only the NE side of the Zento outer wall plots are affected, my spot is directly North of moongate like the original poster of this thread, on the other side of the wall. I saw the 17x17 house fall, and decided to place. the first hour of trying too many times, timing out, etc etc...I placed a lousy plot 4x9....WHAT?

Next day I used the resizing option and tried again...up to 6x9...well CRAPOLA!

Next day same.

Next day same. Even dropped the bugger for real and tried again on another char.

Next day called in my house placing friend who places in the tightest spots known to UO man....she got a 13x13. That's as big as it ever got. Not even max lockdowns.

I'm MIFFED. A house fell next to mine...they got a lousy 4x9 (not as stubborn as me apparently).

ANOTHER house fell about 3 houses West....they placed their 17x17 no problems. so its only the 2 NE corner lots that are buggered.

This is one of the very BEST spots in Zento...and its broken. I know some who have this spot...paid a LOT for it, and can't even have max lockdowns like the other shards? Only a few shards totally hosed?
 

John Merchant

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

i have owned these lots some shards,
Check your PM.

Come on Devs... please don't ignore us?

Does anyone know when the next series of town halls are? I plan on attending and making a big deal out of this, and the general lack of attention to issues such as these, while focussing on stuff like pet dyes!
 

Lyconis

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

Bumping your post here probably won't get you anywhere..
Try the feedback form Enough requests every couple weeks and you might have a fix in a few months. Get your online friends to send requests too! The more players requesting something the more they'll take notice.

Have you tried sending a pm to Draconi's Facebook?

Demanding that a dev looks at something immediately usually doesn't get your request bumped up in the que. When you send in requests try to make them easy to understand and links to pictures on things like photobucket, flickr or any other free site can't hurt. As much information about it, times when you could place and when you first noticed you couldn't. Exact tile counts from the steps of the house, the coordinates, the shard, facet etc etc.

If I submitted a bug report I'd ask about the Guard Zone code changes that have been implemented (some time back) and ask if they could push the guard zone a few tiles into the city. Guard Zones seem to be easy for them to manipulate but only happen in large patches. Something like this might not make it into the SA patches but maybe the next large set.

Remember the dev's do a great job, some bugs they either don't notice or don't have a quick fix. The more information you give them the better service you'll get. Its like taking a car to a mechanic, if you say it pitter patters while you drive they probably don't understand what you are telling them. When I read your first post I thought you were just going crazy and didn't understand the rules of house placement. From the replies others thought the same.

:danceb::danceb:
 

John Merchant

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

Now do you devs have time to fix this, please?
 

Ahuaeyjnkxs

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

It's not like it wasn't easy to fix lol... a freakin outlandish GM could place the house for him and transfer it. Case closed, no need to look like you just don't care and have something much more mischievious in mind...
 
T

The Home Guild

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Re: DEVS! Since when can you not place a house within 5 tiles of the North Zento wall

I'm willing to bet this has something to do with the other bug that now forces you to have six tiles between you and the next house now instead of the 5 it used to be.
The Bug you speak of is... People making block steps instead of normal steps and that causes the 6 tile rule which dev;s should have fixed long ago it's been years now and i myself have complained many times and still no fix.
 

Ahuaeyjnkxs

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

If you keep acting like I do they might hate you enough to ignore you totally and risk loosing your business. Pure speculation however, but it works for me, I don't mind either, I been paying for a month and barely logged on.

As I told them its my way to protest, for all I care they can take my money and drink it, if they manage not to feel nauseous and have nightmares, drugs help some...

Sorry about that roleplay frenzy, after all ; I purely appreciate the sole fact this playground is still up and running. Hats off for that one...

9x3, 5x6... did you even try to call a GM and tell him there was a big house there ?
 

Taylor

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

It already was fixed. This was the fix. o_O
 

Ahuaeyjnkxs

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

I told you guys I was intelligent... my humble humulity even surprises me :)
 

Sir Ophid of Yew

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

Has this been fixed yet? I have a house on the North Zento wall, and I want to resize it closer to the wall, but don't want to try until this bug is fixed.
 

MalagAste

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

No it's still 6 tiles.
 

Sir Ophid of Yew

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

That's crazy! How do we get the devs to fix this?

I stopped playing a year or so ago, because I bought a house that was close to the wall, and went to resize it, and was denied, because of this bug. I reported it, and asked for months for it to fix, and never heard a peep from UO staff. I can't believe they just forgot about it.

I'm really upset about this. I want to place within a tile or so from the wall so I can get an 18 x 18 like we had around Zento before!
 
O

olduofan

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

That's crazy! How do we get the devs to fix this?

I stopped playing a year or so ago, because I bought a house that was close to the wall, and went to resize it, and was denied, because of this bug. I reported it, and asked for months for it to fix, and never heard a peep from UO staff. I can't believe they just forgot about it.

I'm really upset about this. I want to place within a tile or so from the wall so I can get an 18 x 18 like we had around Zento before!
they are very busy working on the arcane circle update right now maybe next year or so I would think... wait nvm no worries ... ha
 

Ahuaeyjnkxs

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

Oh ?

dude... its been two years :spider:
 

Sir Ophid of Yew

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Re: DEVS! Since when can you not place a house within 5 tiles of North Zento wall? -B

Exactly. Yet, they still haven't addressed this issue. If they want players to enjoy the game and stick around, they need to fix these things as we request them. What is the point of nerfing the house placement around the Zento wall and not fixing it.

Devs, as the OP requested, please address this concern.

Thanks,

Ophid
 
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