This slow degrading loyalty is working as intended.Put your pet in Luna tell it to stay. Run away go to Brit for 6 hours. See if loyalty drops.
People banksit all day with a pet next to them, they do not fall below Extremely Happy.
This slow degrading loyalty is working as intended.Put your pet in Luna tell it to stay. Run away go to Brit for 6 hours. See if loyalty drops.
People banksit all day with a pet next to them, they do not fall below Extremely Happy.
In your last post you said you could not verify line of sight decay...This slow degrading loyalty is working as intended.
I''ll quote myself then shall I?I have not yet been able to reproduce any issue with pet loyalty without a line of site between the pet and the target either.
Compared to your no Knowledge? You are here to troll and nothing else. I have to tell how pet loyalty works read this thread you have no clue until I tell you when they lose it. And you prove it with your own quote. You could not reproduce line of sight but when I told you how, you act like you knew it.I''ll quote myself then shall I?
Slow decay of loyalty over time is not an issue.
Pawain, if you knew half as much about taming as me, you would not comment so much.
And you think pets loyalty dropping when thr owner abandons it is an issue?Put your pet in Luna tell it to stay. Run away go to Brit for 6 hours. See if loyalty drops.
People banksit all day with a pet next to them, they do not fall below Extremely Happy.
Nope your Smith did not know pets lose loyalty from line of sight. I had to explain it to him. Learn to read and comprehend what others write before you troll.And you think pets loyalty dropping when thr owner abandons it is an issue?
Lol this is turning into an absolute joke
I have not yet been able to reproduce any issue with pet loyalty without a line of site between the pet and the target either.
Bullcrap. There you go again, insisting a fairly rare occurrence never happened to anyone just because you weren't hit with the anti-lottery.Wasn't a happy pet then...
Very nice. So you and the other player insist that the 5-6 people that reported pet wild are lying? They already said pet was fed minutes before and most of these were not line of sight issues. If you believe that they are lying, what doyou think they have to gain from it?I have not yet been able to reproduce any issue with pet loyalty without a line of site between the pet and the target either.
Agree... if I see a pet go wild and can't take it myself. Ill kill it.Here's my take on this issue if anyone cares. I'll preface this by saying that I have read about this issue many times in the past few years and have never experienced it myself. I have not played a tamer in years and I have no plans of ever playing a tamer in the future:
It seems to me that there may be a bug. It seems like a rather rare bug that nobody has been able to reproduce and thus almost impossible to fix. It should definitely be fixed if it indeed exists. The value of the pets is irrelevant. I believe that the devs do a decent job of being agnostic regarding the value of items. It is not their job to care about an item's value, they need to let the players control the market for things. I would like to believe that if a way to reproduce this bug is ever found, the devs would actually fix it. It needs to be tested more because using some stupid blanket fix like "make pets never go wild" does affect other people's gameplay.
If I see a pet go wild, it immediately grabs my attention. I will kill it if I see it happen. Perhaps there are only a few of us who would do that, but that is our playstyle and making pets never go wild would affect me and the small group of players that are out to get you. I would rather kill your recently unbonded pet than kill you because I am aware of the cost of a fully trained pet.
So y'all can argue about it all day but in the end I think that the most important thing is being able to reproduce it. So far, I have not seen nor heard of anyone putting in the time to try to reproduce it and have only heard blanket fixes. Perhaps we should report the issues and leave the fixes to the devs.
If a sampire (or any other character) never goes wild, you're changing the game to risk free and removing any challenges. they're already durability free, now you're requesting they basically last forever.If pets NEVER went wild, you're changing the game to risk free and removing any challenges. they're already durability free, now you're requesting they basically last forever.
Ooooh Big Killah o'Tamers!!! WOW.If anything they should actually increase the difficulty in controlling pets.
I have 120 taming and lore in real skill and all my max trained 5 slot pets almost never disobey commands.
The rarity of pets disobeying I believe could be a factor in the owners becoming complacent and being shocked when their pets go wild.
When I kill other tamers in PvP, I rarely find meat/fruit/black rock stew on their corpses, which is testimony to the rarity of pets disobeying commands.
I instead propose that 5 slot pets should disobey at least 25% of commands at 120/120 to eliminate complacency.
This kinda leads someone to believe you are using a tamer. So you are bragging about killing tamers made for PvM at spawns. Wow you are tough. Do any even try to fight back. I bet you get all sweaty after you PK a tamer.When I kill other tamers in PvP,
Well many tamers are mages and i never carry food on my tamer when i can just conjure up food whenever i want with Create Food Spell.....I am not bragging about killing anyone, it was a comment on the loot,
perhaps i should've said, "when i gank tamers", or just "loot tamers" that other people have killed. The point was about not having food on the corpse.
my point EXACTLY, (same is true for me) just shows the non urgency and rarity of having to feed pets. considering you're not even guaranteed to summon the type of food your pet uses first attempt. That said... didn't you claim you kept your pink hiryu - that went wild - well fed?Well many tamers are mages and i never carry food on my tamer when i can just conjure up food whenever i want with Create Food Spell.....
I had taken him out of the stable less than 5 min before... FED HIM... Yes I did ... Right after taking him out of the stable... As usual... he was extremely happy... told him to follow and Guard at the stable standing right beside him... still extremely happy... Recalled to the event... Gave one order... All Kill and instantly he went wild. ONE command... I was right next to him... now as for the mob it was a ways off... but that shouldn't have mattered he was just fed and extremely happy not moments before... I was late to the event... I know he was extremely happy still... nothing I did should have made him go wild.my point EXACTLY, (same is true for me) just shows the non urgency and rarity of having to feed pets. considering you're not even guaranteed to summon the type of food your pet uses first attempt. That said... didn't you claim you kept your pink hiryu - that went wild - well fed?
yet you don't carry food. hmmmm
I not only always carry an abudance of food for whatever pet I'm using, I not only feed constantly, I'd even loot zombies in Deceit for their body parts to feed my triton. It still didn't matter: sometimes the pet would balk only a couple of commands later.my point EXACTLY, (same is true for me) just shows the non urgency and rarity of having to feed pets. considering you're not even guaranteed to summon the type of food your pet uses first attempt. That said... didn't you claim you kept your pink hiryu - that went wild - well fed?
yet you don't carry food. hmmmm
If you just fed the pet it would be wonderfully happy, not extremely happy...I had taken him out of the stable less than 5 min before... FED HIM... Yes I did ... Right after taking him out of the stable... As usual... he was extremely happy... told him to follow and Guard at the stable standing right beside him... still extremely happy... Recalled to the event... Gave one order... All Kill and instantly he went wild. ONE command... I was right next to him... now as for the mob it was a ways off... but that shouldn't have mattered he was just fed and extremely happy not moments before... I was late to the event... I know he was extremely happy still... nothing I did should have made him go wild.
I've been a tamer for years... since shortly after I started playing... and NEVER have I lost a pet to go wild until the pet revamp... NEVER... i take good care of my pets.
You’re proving my point exactly, at 120 taming and lore it’s so rare you need to feed your pet, that people forget.Tamer in question who lost her pet was a fully 120 Tamer... 120 Taming, Lore and Vet...
I don't think so. She just said she just fed the pet. The pet was happy what happy makes no big difference really wonderfully or extremely. She just fed it..most likely it was wonderfully, and @MalagAste likely meant to say that, esp since when you feed pet they are wonderfully so, 99.9% of the time.If you just fed the pet it would be wonderfully happy, not extremely happy...
Good try at the fabrication though
Well then we need to remove Powder of Fort and make sure that weapons, armor, spellbooks, runebooks, houses, well pretty much everything in game including characters have a life span too. No one lives forever, neither do items. Hell, while we are adding lifespans to things, lets add natural disasters to the game as well. You can log in and find out that your house burned down or was demolished by a tornado. Maybe your character dies permanently because you logged out in it. Maybe coastal houses and land can be wiped away by hurricanes. Maybe your spellbook can disintegrate in a fight because of overuse since they get brittle over time. Your legendary 1plat sword can crack and break in battle never to be fixed again.I put it to the devs that pets should have a maximum lifespan
THIS ^^^^. The voice of reason..Well then we need to remove Powder of Fort and make sure that weapons, armor, spellbooks, runebooks, houses, well pretty much everything in game including characters have a life span too. No one lives forever, neither do items. Hell, while we are adding lifespans to things, lets add natural disasters to the game as well. You can log in and find out that your house burned down or was demolished by a tornado. Maybe your character dies permanently because you logged out in it. Maybe coastal houses and land can be wiped away by hurricanes. Maybe your spellbook can disintegrate in a fight because of overuse since they get brittle over time. Your legendary 1plat sword can crack and break in battle never to be fixed again.
Or, a fail safe can be put in for those freak accidents so people don't lose a pet that they spent 500+ mil on and spent hours and hours training up. I have not lost a pet due to this bug, I do not farm unattended, I mainly just use mine for treasure hunts which I don't do very much but I still see a need for their request. I can only imagine the uproar if a PvPer with their full insured gear lost an item due to a bug in the middle of PvP or something was able to be looted even though it was not cursed and was 100% insured. I find it ironic that most PvPers want to get rid of Trammel and force everyone into potential PvP/Ganks even though PvP is a small fraction of the playerbase yet they are all up in arms over proposed Tamer changes which don't really affect them.
And how would our invincible pets affect you? Neither of you can give a way my pets affect your game enjoyment.okay let me play as invincible in trammel, since it won't affect you.
How on earth is the pet invincible? It can be killed, just not go wild due to a possible bug. Show me where the mean tamer hurt you....okay let me play as invincible in trammel, since it won't affect you.
I don't know if I'd go as far as saying this. There very well could be a bug. It just hasn't been confirmed because nobody has found out how to reproduce it. It's really not good practice for a dev team to fix bugs that can't be confirmed.There is no bug. If there was, someone would be able to reproduce it.
Maybe Misk spends all day everyday trying to find this one.There are enough actual reproducible bugs for the devs to get on with fixing.
If there was, someone would be able to reproduce it.--> But they did reproduce it, and lost pets that way. They just posted it here.Let me say it again for the people in the back...
There is no bug. If there was, someone would be able to reproduce it.
There are only bad players who are not paying attention to their pets
Something tells me that you purposefully choose not to see reality,and that you just like to defy reality and ALL facts.where?
I read them. Did you? And the shadow guard you read, should not have happened. Was not a player error, it was a game induced error. Looks like you are reading in these posts what you want, and not what is real.Did you actually read those links before posting?
They are almost all explained by user error for not feeding pets or giving too many commands.
if like I proposed, pets disobeyed commands readily at 120 skill, owners would not forget to feed them and would not spam commands.
this link you posted was the clearest example
Soooooo, my Greater Frost Dragon went wild
Was up in the Shadowguard just right now, was doing the encounter solo as i needed to catch up to some guild mates who did the rooms last night so we could do the champ tonight when we all get on. was doing the Belfry and i was having some lag, i was giving orders and they where coming out...community.stratics.com
as for presenting valid reasons why a pet should go wild if it disobeys commands or is not fed. That is the game. You wouldn’t ask for valid reasons as to why you should lose gold to item insurance when you die, that is risk of the game.
Pets going poof is something different and would not be fixed by a sweeping pet never wild change.