Devs, please consider making the tiller man on boats/ships a trashcan

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Ludes

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Not sure how you'd fit that in with the RP'rs.. what's he doing with it all just putting it in hs pockets? ( I bet he'd be throwing it overboard when I wasn't looking)..
My fisherman has a pet goat that loves to go on fishing trips.. he's a fat old boy with all them shoes he eats!
 

The Zog historian

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Not sure how you'd fit that in with the RP'rs.. what's he doing with it all just putting it in hs pockets? ( I bet he'd be throwing it overboard when I wasn't looking)..
My fisherman has a pet goat that loves to go on fishing trips.. he's a fat old boy with all them shoes he eats!
RPers can pretend the tillerman hasn't changed. ;)
 
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Riyana

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Tillergoats?
 

CovenantX

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hmm, how would one drop a map on the tiller man and have the ship follow the course if he acted as a trash can?
There's got to be another way....

Like add 30 necromancy & spirit speak on your template (can be done with items alone) to throw all those shoes in a horde minion and release it! repeat as needed.
 
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Dot_Warner

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As an RPer, I'm perfectly fine with adding functionality to the tillerpeople. The tiller person could be throwing it overboard for all we know, or maybe they are hyperintelligent polymorphed goats...
 

kelmo

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Name the goat Gilligan and move on.
 

S_S

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Anything at this point, to discard footwear would help. I've used the darn goat trick for years but damned if my goat and sea serps play well together! I used to just discard them on the deck but they often "float" off the deck to clutter up the sea and block ships' paths. Right now I'm just placing a bag on the deck and placing them in there, but even that floats off occasionally. :(
 

DJAd

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Just add the command "I wish to place a trash barrel" when standing on a boat that your character/account owns. Can't get any simpler than that IMHO.
True that. There are even those weapon pod places setup already.
 

GarthGrey

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hmm, how would one drop a map on the tiller man and have the ship follow the course if he acted as a trash can?
There's got to be another way....

Like add 30 necromancy & spirit speak on your template (can be done with items alone) to throw all those shoes in a horde minion and release it! repeat as needed.
There's a way, turn off the fishing up of stupid footwear after 50 skill. Case closed.
 

Petra Fyde

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Anything at this point, to discard footwear would help. I've used the darn goat trick for years but damned if my goat and sea serps play well together! I used to just discard them on the deck but they often "float" off the deck to clutter up the sea and block ships' paths. Right now I'm just placing a bag on the deck and placing them in there, but even that floats off occasionally. :(
If I haven't taken my goat with me I drop them in the sea serp corpses.
 

Riyana

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Merus

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There's a way, turn off the fishing up of stupid footwear after 50 skill. Case closed.
50 might be a bit low... But definitely anything over 100 should not be catching footwear.... That is like a 120 Mage fizzling a fireball.
 

sablestorm

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I can already foresee issues with regards to dropping maps on tillermen should they also try and turn them into trash cans.
 

Merus

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I would like to see a "swab the deck" option added to the tiller man. It would delete any items from the deck of the boat. Give it a check like the unraveling bag to detect any special items (artifacts/rare fish) to confirm or cancel before it goes through. Please make it remove empty corpses as well... I hate waiting for a body to decay before I can dry dock my ship.
 

Mitzlplik_LS

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Just another of those UO irritants that makes absolutely no sense at all. Not bad enough with the grind fishing is but ya hafta keep throwing **** like that overboard ever 15 seconds as well.

I swear the UO gods don`t even play this game,and if they do,it ain`t much.
 

G.v.P

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Fishing is one of the most interesting skills in UO because it's core purpose is based on your failure rate, as failures lead to serpents which lead to MIBs (assuming MIB spawner items didn't exist as an option and that was still the only path). Higher fishing does yield a higher chance for receiving rare fish, but I'm not sure the difference matters assuming "fish bait" does the job for you.

Anyhow, the main concern of the OP *should* be addressed by allowing weapon bays on ships a bit more flexibility, as suggested earlier. The problem, of course, is if EA could do it easily, they would have done it. We saw this problem, painfully, when they introduced the captain's wheel, only to reveal this item could only be placed in a house. A real WTF moment in the history of UO buyables. With that concern voiced and addressed to an extent, it wouldn't be too much to ask the devs to push a little further, if possible.

In the meantime:

1) Serpent/Water Ele/Etc corpses are great trash cans
2) UOA offers a Vendor Agent to "Sell All" by type, such as shoes (recall out, recall in)
3) You can exploit the 125 item rule (as long as you manage your weight capacity, a limitation which is frustrating given how heavy "new" fish are) so that everything ends up dropping on your deck
4) You can PK other fishers and then sort their junk
5) You can use the EC's grid mode

Hit or miss. When fishing was introduced, selling shoes--even acquiring them--was useful, since you would die so often and need replacements (although we also had newbified gear, so I guess it wasn't all that important aside from getting a nice pair of boots to go over those bone leggings). Selling fish, as well, was profitable, which surfaced again shortly after people began running quests for the new fish. As a noob, selling cooked fishsteaks became one of my first sources of reliable income, haha, and selling shoes, as well.

I see a few choices. Either you remove the shoes past, say, 100 skill, you add a rarity to the mix to make the process rewarding (and based on skill for proc), or keep it like it is. Maybe a legendary fisher should have a chance at getting some magic shoes, eh? ;)