As the message says, it says it all. It is kind of a loud message since it is about time : The new Taming system is great and one of the best things for some time. Its a pleasure to tame different creatures and test their abilities etc. The testing on TC1 is awesome way to check new things, and saves time in the long run, assuming the program is the same as the production shards.
New Haven Gates : Bonding and Training are a huge bump to TC1 usefulness. However it would be much better for the player base and also the game overall if you put one or 2 or 3 SKILL GATES close by there
where a player can choose to increase a skill at will and see what happens.
This will uncover bugs, and prevent player resentment after they spent 400 M on scrolls, and now they wish they chose different skills etc?
Allow the PS as now at 105,110,115,120 etc, but when you go through the skill gate "POP" you completed that skill training for the pet. Instead of having to spend days rising the skill up on TC1.
What is wrong with placing skill gate?
Anyone else feels this would be great?
Do the Devs have any comments on this?
Thanks for reply
New Haven Gates : Bonding and Training are a huge bump to TC1 usefulness. However it would be much better for the player base and also the game overall if you put one or 2 or 3 SKILL GATES close by there
where a player can choose to increase a skill at will and see what happens.
This will uncover bugs, and prevent player resentment after they spent 400 M on scrolls, and now they wish they chose different skills etc?
Allow the PS as now at 105,110,115,120 etc, but when you go through the skill gate "POP" you completed that skill training for the pet. Instead of having to spend days rising the skill up on TC1.
What is wrong with placing skill gate?
Anyone else feels this would be great?
Do the Devs have any comments on this?
Thanks for reply