Is it intended to make life of a gargoyle so damn difficult?
Here you DEV please read thru and pardon my whiny-ness
1. Armor:
As I finished making a suit for my gargoyle and put him in faction just to realize ALL of the faction arties (as well as ALL EXISTING arties) can no longer be altered anymore. When I was in closed beta I am pretty sure I've altered many arties for gargs to use and it was even STATED by devs being an advantages of a gargoyle.
2. Specialized attacks (not usable).
Ok on top of that gargoyles Legendary Samurais cannot nerve strike (because gargoyle cant use bokuto and bokuto isnt alterable).
3. Throwing < Archery in every single aspect (well it takes no bolts or arrows but that'snot gonna cut it)
THEN I just did a damage test on throwing weapon vs archery weapon Soul Glaive vs Crossbow. Without quiver 10% modified dmg at 40DI, Crossbow out damages Soul Glaive at any tile (they both have same base dmg). I did notice a 10% damage bons using soul glaive at "sweet spot" which put it at same dmg as crossbow. Then ok there's no DI gloves (hard to capout 100DI), no LMC Mana regen breastpiece(carapace), No HCI/DCI/HLD hat, No apron slot, Cannot wear boots, No sash slot...
4. PvM Weapons
THEN oh yea there's more...
NOT ONLY there's only 1 Whirwind weapon for gargoyle but its also insultingly SLOW and TWO HANDED! and at CAPPED OUT 30SSI it still doesnt even swing at cap speed even with 180 stamina.
5. PvP remounting: No instant mounting method compared to human/elves.
THEN because there's no mount for gargoyles and taking off (acting like summoning an ethy) for flying is interruptable, gargoyles get perma stuck on foot in PvP.
6. Awkward limitations on certain spells.
Oh yea you cannot go into vamp form while flying. If in PvP and someone purge magic your vamp form out, the only way to get it back is... 1. LAND 2. Recast Vamp form 3. Take off flyig again and cross your finger there's no mage there to blow wind at you which will disrrupt the take off.
7. Non-medable/Weak/Negative Effects Artificts
HALF of the gargoyle only arty armor pieces arent medable. And ALL the arty weapon has really really low DI, low SSI, and NEGATIVE EFFECTS (human/elven arties usually come with 40-50DI, amazing ssi, amazing mods with ZERO Negative effects.)
8. Runics Kits
Runic mullet and chisel kits comes with only 10 charges regardless of level. Dull Copper and Verite runic mullet and chisels are all 10 charges...
It's great IMO for the first time in UO life, an new skill/race introduced by an new expansion did not utterly overpower EVERYTHING. But is it really intended to introduce gargoyle race as the "Race of Imbuing Mules." Gargoyle has no advantage PvP AND PvM compare to humans and elves. The only thing they excel at is getting tiny bonus in imbuing items...
Anyways sorry about the whining.
I just want to find out if there's a gargoyle/throwing rebalancing pass coming up? Or if it's intended to make gargoyle really really ****ty that the sole purpose of having a gargoyle character is to become imbuing mule?
Thanks.
Here you DEV please read thru and pardon my whiny-ness
1. Armor:
As I finished making a suit for my gargoyle and put him in faction just to realize ALL of the faction arties (as well as ALL EXISTING arties) can no longer be altered anymore. When I was in closed beta I am pretty sure I've altered many arties for gargs to use and it was even STATED by devs being an advantages of a gargoyle.
2. Specialized attacks (not usable).
Ok on top of that gargoyles Legendary Samurais cannot nerve strike (because gargoyle cant use bokuto and bokuto isnt alterable).
3. Throwing < Archery in every single aspect (well it takes no bolts or arrows but that'snot gonna cut it)
THEN I just did a damage test on throwing weapon vs archery weapon Soul Glaive vs Crossbow. Without quiver 10% modified dmg at 40DI, Crossbow out damages Soul Glaive at any tile (they both have same base dmg). I did notice a 10% damage bons using soul glaive at "sweet spot" which put it at same dmg as crossbow. Then ok there's no DI gloves (hard to capout 100DI), no LMC Mana regen breastpiece(carapace), No HCI/DCI/HLD hat, No apron slot, Cannot wear boots, No sash slot...
4. PvM Weapons
THEN oh yea there's more...
NOT ONLY there's only 1 Whirwind weapon for gargoyle but its also insultingly SLOW and TWO HANDED! and at CAPPED OUT 30SSI it still doesnt even swing at cap speed even with 180 stamina.
5. PvP remounting: No instant mounting method compared to human/elves.
THEN because there's no mount for gargoyles and taking off (acting like summoning an ethy) for flying is interruptable, gargoyles get perma stuck on foot in PvP.
6. Awkward limitations on certain spells.
Oh yea you cannot go into vamp form while flying. If in PvP and someone purge magic your vamp form out, the only way to get it back is... 1. LAND 2. Recast Vamp form 3. Take off flyig again and cross your finger there's no mage there to blow wind at you which will disrrupt the take off.
7. Non-medable/Weak/Negative Effects Artificts
HALF of the gargoyle only arty armor pieces arent medable. And ALL the arty weapon has really really low DI, low SSI, and NEGATIVE EFFECTS (human/elven arties usually come with 40-50DI, amazing ssi, amazing mods with ZERO Negative effects.)
8. Runics Kits
Runic mullet and chisel kits comes with only 10 charges regardless of level. Dull Copper and Verite runic mullet and chisels are all 10 charges...
It's great IMO for the first time in UO life, an new skill/race introduced by an new expansion did not utterly overpower EVERYTHING. But is it really intended to introduce gargoyle race as the "Race of Imbuing Mules." Gargoyle has no advantage PvP AND PvM compare to humans and elves. The only thing they excel at is getting tiny bonus in imbuing items...
Anyways sorry about the whining.
I just want to find out if there's a gargoyle/throwing rebalancing pass coming up? Or if it's intended to make gargoyle really really ****ty that the sole purpose of having a gargoyle character is to become imbuing mule?
Thanks.