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(DEVELOPERS please read) Question about jewellery and skills

popps

Always Present
Stratics Veteran
Stratics Legend
First of all, at least in theory, how many skills can on a ring or bracelet be maxed out to 15 points at the same one time ?

I assume at least 3 if not 4 because I hear of players talking about 800-840 skill points....

Infact, 4 skills all maxed out means 60 extra points on a ring and 60 on a bracelet totalling 120+720 = 840 total points. Add to this points added by some clothing and...

Sure, this jewellery with matching skills all maxed out must be very hard to find but my point is another........... ain't it unbalancing for the game and unfair for those who actually worked their skills all the way to 120 instead of stopping short and pumping them up with +skill points on jewellery and clothing??

Personally, I think that "real" skill levels, especially if 120, should give a bonus that "made up" skill levels with jewellery and clothing could not do.

Players should be rewarded for their levelling work and not for the luck to have found a hard to come by item or for having millions to buy it.

That's how I see it.
 
A

Arch Magus

Guest
No. not unbalancing.

honestly popps, give it a rest would ya?
:cursing:
My thief has 810 skill points. And honestly, he's not that great.
What's so 'unbalanced' and 'unfair' about him?

edit: The reward for working the skills up to real levels is not having to wear +skill jewlery. Those slots can be better used for other mods.
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
Even though you can theoretically have 5 skills on a piece of jewelry up to +15 skill, each one of those skills you gain from a ring or bracelet is a benefit you aren't getting from your jewels. i.e. You aren't getting any DCI/stat changes/HCI/FC/FCR/etc.

I'll put my mage with 720 skill points and maxed out DCI/FC/FCR/LRC/LMC against your mage with 840 skill points any day of the week... In any situation, both PvP and PvM
 
R

RichDC

Guest
Then you have the parry chest, and shield, tactics arms.

Basically no, i dont think its an imbalance. Its one of the things i like about UO, you have the freedom to totally customize your template. You can have the same idea as another person and you both end up with completely different temps, both equally effective!
 
O

Old Man of UO

Guest
Personally, any posting that starts out with the title "(DEVELOPERS please read)" should be automatically deleted. It's better to leave any UHall message open to all, and not demand a response from the Developers. I think the above posts did a nice job of responding without nary a word from the Developers.
 

popps

Always Present
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Stratics Legend
Even though you can theoretically have 5 skills on a piece of jewelry up to +15 skill, each one of those skills you gain from a ring or bracelet is a benefit you aren't getting from your jewels. i.e. You aren't getting any DCI/stat changes/HCI/FC/FCR/etc.

I'll put my mage with 720 skill points and maxed out DCI/FC/FCR/LRC/LMC against your mage with 840 skill points any day of the week... In any situation, both PvP and PvM


So shall I need to conclude that in today's Ultima Online skills are not more important than other bonuses like DCI/FC/FCR/LRC/LMC ?

That is, a player with 7 skills all maxed out to 120 but less DCI/FC/FCR/LRC/LMC and so bonuses is at a disadvantage playing the game (PvP or PvM) versus a player with 6 skills all maxed out to 120 (1 skill less...) but better DCI/FC/FCR/LRC/LMC and so bonuses ?

The ability to have 1 more skill all maxed out to 120 is not that much meaningfull ?
 

popps

Always Present
Stratics Veteran
Stratics Legend
Personally, any posting that starts out with the title "(DEVELOPERS please read)" should be automatically deleted. It's better to leave any UHall message open to all, and not demand a response from the Developers. I think the above posts did a nice job of responding without nary a word from the Developers.


Well, the thing is that I'd like to hear the point of view of a developer besides that of players.

Players play the game and know a lot about it but not the inner workings which the developers more know.

So, perhaps, a developer can offer an interesting and yet different point of view to that of players about game's inbalances.

I was just wondering that perhaps making the effort to bring one's own real skill all the way to 120, which takes time and dedication, should be prized better than those who merely reach 90 and just use ring and bracelet to make that 120 level........
 
R

RichDC

Guest
Its a trade of, depending on template and playstyle


Thieves for example attempt to cram as much skill into there template as possible so they can pick up some offensive or defensive skill. As (proper thieves) are set to having 4skills at gm or above that only give ~300points for defense and attack.

Dexxers, real skill is more important so they can cap DCI, HCI, EP, DI, LMC on jewels. Plus tactics only checks on real skill anyways.

Mages/tamers well, there jewels are pretty much arties for the most part so jewels not big, on my tamer i use +taming ring because im lazy and cant be bothered to raise it. It however also carries fc/fcr/str/dci.
 
R

RichDC

Guest
So, perhaps, a developer can offer an interesting and yet different point of view to that of players about game's inbalances.
Devs dont seem to know the slightest thing about balance...otherwise they would have fixed pets, control slot for ninja form, done something with pots, archery would have been addressed, the quivers would be fixed etc

I was just wondering that perhaps making the effort to bring one's own real skill all the way to 120, which takes time and dedication, should be prized better than those who merely reach 90 and just use ring and bracelet to make that 120 level........
Agreed
 
R

RavenWinterHawk

Guest
Why does it matter.

You can whip any monster with sub par armour and stats.
You can get rezzed in 2 minutes and not lose anything.

Does it matter?

For PvP it might. But how important is a maxed out perfect template anyway now a days? It isnt.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Popps, I have three characters with 120 real taming and two more that should get there by year-end (they're at 114.3 and 114.2 today). One of the benefits of working up taming skill so high is increased flexibility for gear. Another benefit is the possibility to play those characters while they are in faction skill loss, if they have on the right gear to compensate for the temporarily reduced skill.

One of the other rewards is the feeling of accomplishment you get for persisting with raising a skill like taming to that level. It doesn't do anything for enhancing how I play the game but having that goal for a number of my tamers has kept me playing through several periods when I didn't have much else to keep me logging in.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Personally, I think that "real" skill levels, especially if 120, should give a bonus that "made up" skill levels with jewellery and clothing could not do.

Players should be rewarded for their levelling work and not for the luck to have found a hard to come by item or for having millions to buy it.

That's how I see it.
Play Siege. We don't have insurance, so you don't see players running around with items like that all of the time, and if you find them in the field running that equip, you do have the chance to kill or steal the items from those players...la
 
O

Old Man of UO

Guest
Well, the thing is that I'd like to hear the point of view of a developer besides that of players.
...
If the question and topic is worthwhile, then Developers will and do give their point of view with the demand that they "please read."
 

Basara

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I'm not sure how accurate this is, but this is what I've been able to piece together, on the skills for jewelry...

I THINK that the Jewelry groups break down as follows:

Group 1: Archery, Peacemaking, Healing, Resist Spells, Ninjitsu, Chivalry
Group 2: Bushido, Veterinary, Anatomy, Eval Int, Necromancy, Stealing
Group 3: Disco, Parry, Stealth, Med, Focus, Animal Lore
Group 4: Provo, Taming, Tactics, Spirit Speak, Wrestling
Group 5: Magery, Musicianship, Swords, Fencing, Macing

Skills ALWAYS go onto the Jewelry in the order of the groups, so a piece that has archery (group 1), stealth (group 3) and music (group 5) will always show them in that order.

If anyone has any corrections, let me know (post pictures of two skills in same group on a piece, or for skills showing up out of order).
 
O

Old Man of UO

Guest
...

I THINK that the Jewelry groups break down as follows:

Group 1: Archery, Peacemaking, Healing, Resist Spells, Ninjitsu, Chivalry
Group 2: Bushido, Veterinary, Anatomy, Eval Int, Necromancy, Stealing
Group 3: Disco, Parry, Stealth, Med, Focus, Animal Lore
Group 4: Provo, Taming, Tactics, Spirit Speak
Group 5: Magery, Musicianship, Swords, Fencing, Macing
Unknown: Wrestling (group 3 or 4)
...
Nice list Basara. I just did a quick scan of the some 400+ jewelry items that I have and they all fit that scheme. I am guessing then that all jewelry is a roll of luck against each group separately?
 

popps

Always Present
Stratics Veteran
Stratics Legend
I'm not sure how accurate this is, but this is what I've been able to piece together, on the skills for jewelry...

I THINK that the Jewelry groups break down as follows:

Group 1: Archery, Peacemaking, Healing, Resist Spells, Ninjitsu, Chivalry
Group 2: Bushido, Veterinary, Anatomy, Eval Int, Necromancy, Stealing
Group 3: Disco, Parry, Stealth, Med, Focus, Animal Lore
Group 4: Provo, Taming, Tactics, Spirit Speak
Group 5: Magery, Musicianship, Swords, Fencing, Macing
Unknown: Wrestling (group 3 or 4)

Skills ALWAYS go onto the Jewelry in the order of the groups, so a piece that has archery (group 1), stealth (group 3) and music (group 5) will always show them in that order.

If anyone has any corrections, let me know (post pictures of two skills in same group on a piece, or for skills showing up out of order).


Assuming it is as you say, is it possible to have 2 skills from the same one group or they have to be different groups, necessarily (like not possible to have Archery and Healing on the same one piece, for example) ?
 
O

Old Man of UO

Guest
Assuming it is as you say, is it possible to have 2 skills from the same one group or they have to be different groups, necessarily (like not possible to have Archery and Healing on the same one piece, for example) ?
I don't know if it is possible, but I did not find any with two from these same groups, and always in the order listed. So I would guess the answer is no.
 
B

Beastmaster

Guest
Wrestling is group 4. I have a Disco, Wrestling, Macing bracelet.
 

Basara

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Thanks Beastmaster....

And no, it's not possible to have two skills from the same group on anything that isn't an artifact or EM-created - not sure how Imbueing will handle it. There was a bug in 2003 or 2004, where Group 5 became about 100 times rarer than it was supposed to be, and that's when the devs origianlly released their list of the skill groups (of course, research had to be done later to figure out where they added Bushido and Ninjitsu), when explaining how the bug worked and how they fixed it. I had to recreate it the hard way, since I couldn't find an archived post that old.

My Paladin/Treasure Hunter's template was once built around a bracelet/ring set that gave a total of FC 1, LMC 4 or 5, Chivalry +20, Tactics +19, Swords +19 (and maybe a couple other minor things). I ended up changing one of the pieces after the Tactics requirement for special moves was added, in order to get above 90 real Tactics.

I also have one, rare, 5-skill item (crappy skills in both relation to each other, and in amount), but it's the only 5-skill jewelry piece I ever found, so I keep it as an example of what can exist.
 
I

InspectorGadget

Guest
Ill double check when i get in but i am pretty sure i have some 4skill and 5skill jewels with same group skills, ill let you know.
 

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
Devs dont seem to know the slightest thing about balance...otherwise they would have fixed pets, control slot for ninja form, done something with pots, archery would have been addressed, the quivers would be fixed etc



Agreed
I would restate this to say "No two people will agree on what Balance is, so in context, no one seems to know the slightest thing about balance"

I should also post the Ring my Peace/Tamer has, I am confident it has Animal Lore, Animal Taming, Musicianship, LRC, LMC, FC1 and one other thing. I am confident the skills all exceed 12 (I think the total of the 3 skills are low 40's)
 
C

Connor_Graham

Guest
the Ring my Peace/Tamer has, I am confident it has Animal Lore, Animal Taming, Musicianship, LRC, LMC, FC1 and one other thing.
That's 7 properties on a single ring. How, exactly, is that even possible, when 5 is the max you can have on a single jewel?
 
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