"When the punishment for murderers, banishment from Trammel, was introduced it actually did not deny access to content, because all that was in Trammel was also in Felucca. However as more and more content has been added over the years, access to content has been denied, making the punishment, in effect, more and more severe. Is the punishment for murderers therefore now too severe? Should they be allowed access to the other facets? Forged pardons exist in game, but is there any possibility that 'full pardons' might become available, possibly from Origin Store or clean up points, to allow long established red characters to 'repent' and become good citizens?"
"Kyronix: Do truly red players want to turn blue? I don’t know the plausibility of releasing an item that would erase all murder counts, but adding new ways to make Felucca a more attractive area to play is something we’ve talked about."
I know this is a little bit older but I just saw it, so I wanted to address it, my apologies if it's been addressed before, I do not watch stratics very closely and with how many posts are in here it's hard to discover if it's been talked about.
My main issue here is with the response from the staff. This is the same BS response about fel we have had for the past 10 years. We will see if we can add new ways to make Fel more attractive. Don't do it. It doesn't work very well and the implications often alter the entire game in a negative way. I'm all for pvp and having fun in fel. It's a style of game that doesn't exist anymore. But it doesn't change anything. Fel is boring, want to know why? There is very little to do in comparison to all the other content in the game. Run around Fel for 10 years and tell me you're not bored. Do 1,000 Lady Melisandes see if you are not bored. **** I can solo them with my eyes closed at this point. Do your 15,000 champ spawn. Do your 100th harrower. Bored yet? So OK I get it, give us a new "spawn" so we can do it 10,000 times and then get bored and complain again. Seriously one of the biggest mistakes was not making a Fel abyss. Give access to Fel champ spawns from trammel.. but don't let the reds in.
Reds cannot interact with NPCs either. The only two that work are the stable master and the banker, and you cannot purchase from them. So that's fun right? RP element still exists I suppose. I love bothering people in my guild to purchase commodity deeds, repair deeds, fort powder, bone machetes, ETC. I guess I should've put in that 99% of Player Vendors are in trammel also.
Honestly staff should play nothing but reds for a month. No staff powers either, go ahead play the red for a month straight everyday. See how much fun running around Fel only is. Embrace the random guard wacks, the 10 guys rolling up on you to pk ya, being snubbed by all npcs and vendors. Trying to find a res after you die! Jesus I've spent over 45 mins dead on many occassions. It's a different style of play, and it's awesome for many people, but this game is 15 years old. I guess nothing changes in 15 years.
I know that becoming a 'murderer' is a choice. I know that this system has existed for a long long time. But why? Are people in trammel still looking over their shoulder because they maybe pk'd? Is it because of them being pk'd 13 years ago and still holding a grudge? I don't understand the point of forcing someone to stay in only one part of the game because of a play style they enjoy. Let's be honest here too, no one is running around pking people interuppting 'normal uo activities'. If you are in Fel you know it! You get multiple warnings. The landscape is different. Etc etc. If you have played a long time then you know being red was not hard to do. Any red who ever had poison is going to have tens of thousands of murder counts. Faction system was a nice way to pvp without taking murder counts, BUT IT HASN'T BEEN AROUND THAT LONG. No one played faction until the new artifacts came out. That's very very recent.
So what is the reason that reds are not allowed into trammel? I've seen reds in trammel, they were blue who got murder counts after entering trammel. They couldn't attack anyone, but they could be attacked. So the idea of not being safe is BS cause it's trammel, you can't flag without being a guild member. Player populations are way down on tram side, so how can one expect that fel is any better? On average fel is 1/4 of the population of trammel.. IF THAT!
My main complaint however is that you are telling people how to play UO. You do not force the people who do not want to pvp to pvp. However you force those who choose to pvp to be restricted to one land where they cannot leave. How can you have a sandbox game, a game that gives you ultimate freedom, yet tell us how and where to play?
So in regards to this statement by the staff, I say let reds turn blue if they no longer want to be excluded from 95% of UO. Pvp is not random pking. That's fun for some people but that's not how this game is now. No one is camping your house waiting for you to come home so they can steal your house key. No one is going to ask you for help then lure you into the woods to kill you. Between item insurance and all the bless deeds, etc THERE IS NO RISK ANYMORE. So the old risk vs reward is bs. And trying to bring that back is just going to get everyone else mad again.
I'm an older player who enjoys pvp, I have a few reds and I'm happy with my arrangement. I just hate being told what to do. I would much rather have my main mage as my pvper, but I won't risk being excluded from UO. I realize UO is unique for the dual facet, and I realize anyone who turns red knows they are risking permanent banishment from most of UO. But my one red is over 8 years old. It has tons of counts and I rarely play him anymore. Pvp is not that fun to me these days, but I can't bring myself to delete the character. He's been a favorite of mine for years and now to think about just deleting him? It turns my stomach.
Anyways, I guess this is where everyone can tell me im wrong . Seriously messed up situation tho, we act like the pvpers are reason for any and everything wrong with the game, yet I'm willing to bet 90% of trammel players have not seen a red in the past 5+ years. Risky indeed...
"Kyronix: Do truly red players want to turn blue? I don’t know the plausibility of releasing an item that would erase all murder counts, but adding new ways to make Felucca a more attractive area to play is something we’ve talked about."
I know this is a little bit older but I just saw it, so I wanted to address it, my apologies if it's been addressed before, I do not watch stratics very closely and with how many posts are in here it's hard to discover if it's been talked about.
My main issue here is with the response from the staff. This is the same BS response about fel we have had for the past 10 years. We will see if we can add new ways to make Fel more attractive. Don't do it. It doesn't work very well and the implications often alter the entire game in a negative way. I'm all for pvp and having fun in fel. It's a style of game that doesn't exist anymore. But it doesn't change anything. Fel is boring, want to know why? There is very little to do in comparison to all the other content in the game. Run around Fel for 10 years and tell me you're not bored. Do 1,000 Lady Melisandes see if you are not bored. **** I can solo them with my eyes closed at this point. Do your 15,000 champ spawn. Do your 100th harrower. Bored yet? So OK I get it, give us a new "spawn" so we can do it 10,000 times and then get bored and complain again. Seriously one of the biggest mistakes was not making a Fel abyss. Give access to Fel champ spawns from trammel.. but don't let the reds in.
Reds cannot interact with NPCs either. The only two that work are the stable master and the banker, and you cannot purchase from them. So that's fun right? RP element still exists I suppose. I love bothering people in my guild to purchase commodity deeds, repair deeds, fort powder, bone machetes, ETC. I guess I should've put in that 99% of Player Vendors are in trammel also.
Honestly staff should play nothing but reds for a month. No staff powers either, go ahead play the red for a month straight everyday. See how much fun running around Fel only is. Embrace the random guard wacks, the 10 guys rolling up on you to pk ya, being snubbed by all npcs and vendors. Trying to find a res after you die! Jesus I've spent over 45 mins dead on many occassions. It's a different style of play, and it's awesome for many people, but this game is 15 years old. I guess nothing changes in 15 years.
I know that becoming a 'murderer' is a choice. I know that this system has existed for a long long time. But why? Are people in trammel still looking over their shoulder because they maybe pk'd? Is it because of them being pk'd 13 years ago and still holding a grudge? I don't understand the point of forcing someone to stay in only one part of the game because of a play style they enjoy. Let's be honest here too, no one is running around pking people interuppting 'normal uo activities'. If you are in Fel you know it! You get multiple warnings. The landscape is different. Etc etc. If you have played a long time then you know being red was not hard to do. Any red who ever had poison is going to have tens of thousands of murder counts. Faction system was a nice way to pvp without taking murder counts, BUT IT HASN'T BEEN AROUND THAT LONG. No one played faction until the new artifacts came out. That's very very recent.
So what is the reason that reds are not allowed into trammel? I've seen reds in trammel, they were blue who got murder counts after entering trammel. They couldn't attack anyone, but they could be attacked. So the idea of not being safe is BS cause it's trammel, you can't flag without being a guild member. Player populations are way down on tram side, so how can one expect that fel is any better? On average fel is 1/4 of the population of trammel.. IF THAT!
My main complaint however is that you are telling people how to play UO. You do not force the people who do not want to pvp to pvp. However you force those who choose to pvp to be restricted to one land where they cannot leave. How can you have a sandbox game, a game that gives you ultimate freedom, yet tell us how and where to play?
So in regards to this statement by the staff, I say let reds turn blue if they no longer want to be excluded from 95% of UO. Pvp is not random pking. That's fun for some people but that's not how this game is now. No one is camping your house waiting for you to come home so they can steal your house key. No one is going to ask you for help then lure you into the woods to kill you. Between item insurance and all the bless deeds, etc THERE IS NO RISK ANYMORE. So the old risk vs reward is bs. And trying to bring that back is just going to get everyone else mad again.
I'm an older player who enjoys pvp, I have a few reds and I'm happy with my arrangement. I just hate being told what to do. I would much rather have my main mage as my pvper, but I won't risk being excluded from UO. I realize UO is unique for the dual facet, and I realize anyone who turns red knows they are risking permanent banishment from most of UO. But my one red is over 8 years old. It has tons of counts and I rarely play him anymore. Pvp is not that fun to me these days, but I can't bring myself to delete the character. He's been a favorite of mine for years and now to think about just deleting him? It turns my stomach.
Anyways, I guess this is where everyone can tell me im wrong . Seriously messed up situation tho, we act like the pvpers are reason for any and everything wrong with the game, yet I'm willing to bet 90% of trammel players have not seen a red in the past 5+ years. Risky indeed...