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[Developer Blog] EVE Online: Seven Million Missiles an Hour

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After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.

Planetary Interaction

There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.

The top five systems in empire space for planetary interaction and the average number of export transactions per day were:

Sobaseki

448.77​

Perimeter

259.68​

Maurasi

193.09​

Muvolailen

156.79​

Elonaya

153.17​

Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:

Barren

20,386.70​

Gas

11,441.06​

Lava

11,072.17​

Storm

6,419.07​

Temperate

5,267.01​

Plasma

4,456.42​

Ice

3,473.48​

Oceanic

2,323.80​

Production

A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.

Average production per hour by hull size and tech level:

Hull size

Tech 1

Tech 2

Tech 3

Total

Shuttle

495.31​

495.31​

Frigate

391.24​

80.96​

472.20​

Cruiser

110.06​

33.79​

13.15​

157.00​

Battlecruiser

105.59​

4.00​

109.59​

Industrial

85.47​

6.79​

92.25​

Destroyer

59.11​

6.42​

65.53​

Battleship

60.61​

2.39​

63.00​

Mining Barge

29.68​

12.00​

41.68​

Capital

5.99​

0.29​

6.28​

Industrial Command

2.72​

2.72​

Total

1,345.78

146.64

13.15

1,505.57


Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:

Hull size

Caldari

Minmatar

Gallente

Amarr

Total

Shuttle

143.54​

93.60​

144.22​

113.95​

495.31​

Frigate

136.84​

144.25​

99.62​

82.26​

462.98​

Cruiser

43.75​

44.25​

32.34​

32.05​

152.39​

Battlecruiser

43.93​

38.98​

13.84​

12.85​

109.59​

Industrial

19.91​

16.13​

25.57​

14.75​

76.35​

Destroyer

10.30​

33.38​

13.67​

8.19​

65.53​

Battleship

13.48​

16.79​

12.36​

16.15​

58.78​

Capital

1.58​

0.83​

2.21​

1.37​

6.00​

Total

413.34

388.21

343.81

281.56

1,426.92


Production of ships per hour by sec group:

High Sec

1,346.77​

Low sec

34.39​

Null sec

120.63​

Wormhole Space

3.77​

The top 15 ships built in 2011 and their total, excluding shuttles and frigates:

Drake

330,752​

Hurricane

262,808​

Thrasher

256,829​

Noctis

139,330​

Retriever

127,981​

Catalyst

115,061​

Covetor

113,702​

Badger Mark II

110,761​

Bestower

99,534​

Caracal

97,565​

Rupture

92,589​

Vexor

90,300​

Cormorant

81,749​

Manticore

80,064​

Stabber

76,372​

Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.

People blowing each other up

In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.

Average destruction rate in PVP of the various hull sizes:

Daily

Hourly

Frigate

2,315​

96.48​

Capsule

2,291​

95.47​

Battlecruiser

1,207​

50.28​

Cruiser

1,016​

42.34​

Deployable Structure

529​

22.05​

Battleship

523​

21.81​

Rookie ship

448​

18.65​

Industrial

403​

16.78​

Destroyer

371​

15.45​

Shuttle

208​

8.67​

Mining Barge

159​

6.64​

Capital

27​

1.11​

Industrial Command

9​

0.39​

By tech level:

Daily

Hourly

Tech 1

7,859​

327.46​

Tech 2

1,574​

65.57​

Tech 3

79​

3.28​

By race, excluding rookie ships and capsules:

Race

Daily

Hourly

Minmatar

2,041​

85.05​

Caldari

1,758​

73.26​

Gallente

1,172​

48.85​

Amarr

1,079​

44.98​

Other

721​

30.04​

Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!


The Market

To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:


Day Hour Minute Second ISK 7,376,322,278,382 307,346,761,599 5,122,446,027 85,374,100 Transactions 954,750 39,781 663 11 Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.

- CCP Diagoras



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