Otho Stone
Shard : Chesapeake
Profession : Standard Mule :
Profit as a mule : Enough to have owned a castle at one time, bought +20 or +25 stat scrolls for almost every character on my 2 accounts on chessy, with around 35 mil still in assets.
Life cycle of Otho : Never gets logged in unless one of my chars needs some some armor or weapons.
Developed before the existance of Trammel, rune books, and bonded animals, hence high magery so as to never fail *gate* spell
Blacksmithy.....GM
Carpentry.....GM
Cooking.....80
Magery.....85 - Wearing +15 magery jewelry makes him GM
Mining.....GM
Musicianship.....55
Tailoring.....GM
Tinkering.....GM
Now just recently I have decided to drop magery to throw points into blacksmithing and tailoring. Going to opt for 120/120 in them with 45 magery. The advent of bonded pets that will recall with me make 85 magery uncalled for.
125Str/75 Dex/50 Int (can still cast a blade spirit or a resurrection from a scroll, with rings, just.. only 1!)
2nd Mule
"princess* Buttercup (no room for "princess" in namespace, dernit)
Shard : Pacific
Profession : Damsel in Distress
Profit as a mule : Enough to have 400k in the bank, and keep my other characters well stocked in +35% damage weapons and armor.
Life Cycle : Logged in after the GGS timer goes off for Mining gains.
Will be getting more traffic when mining is gm'ed and when I find some +10 crafting Powerscrolls.
Blacksmithing.....GM
Bowcraft.....GM
Carpentry....GM
Magery....63.8 (pointed down)
Mining.....91.2 (up)
Musicianship.....65 (down)
Tailoring......GM
Tinkering.....GM
Originally planned her up as a bard. : Hence the music and magery.Dropping the magery into mining as well, Will most likely be going to the 110/110 route with her as Otho Stone, except, no cooking ability mind you.