THIS , as i've stated before, is the problem with it. It's not a insta-win technique, it's a harassment technique to wear you down as you essentially can never quite get the kill shot on them before they disappear, meaning fighting them is
1. a total waste of time.
2. a total waste of resources.
3. impossible to win in a way that matters (loot, faction points) and not just "yay! IR winner" world of warcraft style
4. once you've "won" and they run off, they're back 10 seconds later still not in stat due to not being finished off.
Since form the last publish FINALLY toning down the ridiculous beastial suits it seems the devs MIGHT actually be listening to what's driving a lot of people away from pvp in UO, ninjitsu is one of them and HAS been one of them since SE launch, bush has had nerf after nerf afer nerf throughout the years, mostly as a side effect of them trying to nerf the pvm sampire build, but ninja has gone largely unnoticed though, aside from myst and taming, it's got some of the cheapest and most abused abilities in pvp. Thers very little point to fighting someone over...and over...and over who just "poofs" with the 100% hiding chance smoke bombs whenever they get low on health, and has the only melee ability in the game that bypasses the 35 direct damage cap (and for less mana than a lightning strike!, which only even has a CHANCE of doing direct damage at all, but is still capped). Stealth should be about getting the first hit, or escaping once you've broken line of sight, as it was before ninja. (remember back when stealth archers had to skillfully break LOS and draw you around in different directions?) Being able to stay 1 tile from your enemy and leaving the fight instantly whenever you want is utterly broken, especially since it bypasses all skill timers.