Dear EA,
Over the last year, things in UO have become exponentially more complicated. PvP requires days of research to try and understand a few months worth of patch notes.
Not to mention the enormous increase in item mods with no clear area to check exactly how any of them work.
It's very complicated. The only information in the game about the game is like 7 years old. The website doesn't provide useful information either. UOGuide is out of date. Stratics isn't better.
Do the developers think it's fun playing in a game where it's patently unclear what anything does? I've had 3 friends try UO in the last year. All 3 left UO within 2-3 weeks on the basis that it's totally unclear what anything does. There is really no way to learn. Players rarely know the right answer and you can't even google an answer.
Please, Please, Please provide an updated player guide. EA is in the best position to provide information. You could make this game player friendly. Providing information what things do doesn't take the sense of adventure from the game, it just removes the hours of research to get a clear understanding of how 1 thing works away.
Over the last year, things in UO have become exponentially more complicated. PvP requires days of research to try and understand a few months worth of patch notes.
Not to mention the enormous increase in item mods with no clear area to check exactly how any of them work.
It's very complicated. The only information in the game about the game is like 7 years old. The website doesn't provide useful information either. UOGuide is out of date. Stratics isn't better.
Do the developers think it's fun playing in a game where it's patently unclear what anything does? I've had 3 friends try UO in the last year. All 3 left UO within 2-3 weeks on the basis that it's totally unclear what anything does. There is really no way to learn. Players rarely know the right answer and you can't even google an answer.
Please, Please, Please provide an updated player guide. EA is in the best position to provide information. You could make this game player friendly. Providing information what things do doesn't take the sense of adventure from the game, it just removes the hours of research to get a clear understanding of how 1 thing works away.