Dear Developers, thanks a lot for the new additions bringing new life to Ultima Online, the revamping of Shame just to name the most recent one.
But, considering what Ultima Online was and what it is now several years after the launch of AOS, would it be possible to add to the revamping design work, some new juice added to templates who host REAL SKILLS (within the 720 boundary CAP limit) rather than those who boost their skills using skill items ?
I am talking, about activities bonuses given exclusively to those templates who make no use of skill items and play their template only relying on real skills. They could be real skills only special moves, extra power to the usage of the real skill (for example spells being more effective if cast with real skill 120 rather than item boosted skill points......), whatever, as long as real skill brings in more than item skill points.....
Of course, those wanting to still use skill items still could, taking whatever advantage would come from exceeding the 720 skill CAP (i.e. from more skills being used...) only, they would not enjoy the same power from any given individual skill as players limiting their game play to 6 x 120 skills on a template.
Thank you.
But, considering what Ultima Online was and what it is now several years after the launch of AOS, would it be possible to add to the revamping design work, some new juice added to templates who host REAL SKILLS (within the 720 boundary CAP limit) rather than those who boost their skills using skill items ?
I am talking, about activities bonuses given exclusively to those templates who make no use of skill items and play their template only relying on real skills. They could be real skills only special moves, extra power to the usage of the real skill (for example spells being more effective if cast with real skill 120 rather than item boosted skill points......), whatever, as long as real skill brings in more than item skill points.....
Of course, those wanting to still use skill items still could, taking whatever advantage would come from exceeding the 720 skill CAP (i.e. from more skills being used...) only, they would not enjoy the same power from any given individual skill as players limiting their game play to 6 x 120 skills on a template.
Thank you.