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Dear Dev's... Fix This.

  • Thread starter imported_BlacK RaiN
  • Start date
  • Watchers 0
I

imported_BlacK RaiN

Guest
Dear Dev's... it is no secret that there are issues with Consensual PvP ideals spilling over into the Non-Consensual PvP realm of this game.

We in the Siege community only wish to have one wish granted... and that is to have promises that were made to our community, years ago... upheld.

We were told on numerous occasions that we were important and that our playstyle mattered as an option to the Ultima Online playerbase. We need these kinds of changes to take place to really get the enjoyment out of UO we soooo long for.

So without further delay, here is our request.

RoT
--------------------------------------------------------------------------------------------

RoT needs to be looked at for a possible tweak.

I suggest moving the starting point of RoT from 70.0 to 90.0 so that players dedicated to character advancement can have a competitive character faster than the 3 months it currently takes to make one.

Character development will still take some time... but not the 6 months it currently takes to complete a character.

--------------------------------------------------------------------------------------------
PvM
----------------------------------------------------------------------------------------------
Please remove instanced dungeons. If I go into the dungeon and others get the key... they should be able to as well.

Please make hunting worth while. It has been yielding unusable items for 4 years now. It would be cool if the items that drop from monsters were more practical.

There is really no point of having 2% Hit Fireball on a weapon... the range of item intensities is not in line with usefulness. Our shard does not have item insurance so items obtained need to be more useful... more often.

Can we possibly tier the intensities and make the scale and number of intensities more in line with the level of the monsters we fight?

Low level... level 1 lets say mongbats... get one intensity at tier 1... that is lets say 20%. Tiers move up 10% per tier.. so tier 2 = 30%

Max is 50%... and that is determined by the level of creature. Once the level of the creature equals more than a 50% boost it moves onto the next item property tier... so the item has 2 item properties at ranging intensities.

Does this make sense the way I explained it?

If implemented this way... a player could progress up and the hunting monsters portion of this game would produce usable weapons and armor... for all levels of characters... as your character gets better and fights better monsters... so does the items obtained from them become better.

Change the way % resists are generated. They should be set and equally distributed.. as well set in tiers... of maybe 5 points. The lowest being... 40 and the highest being 70resists total on a given piece of armor.

Make it a seperate system from the item property's generating system... also based on levels of monsters.

Please enhance the AI monsters possess in this game

http://kotaku.com/348915/force-unleashed-t...nues-to-astound

This is a remarkable and innovative technology. The monster's... react and you don't necessarily have to take it this route... but, something that makes hunting monsters not so repetitious and predictable would make it more challenging and fun... across the board.



--------------------------------------------------------------------------------------------
Crafting
--------------------------------------------------------------------------------------------
Please make the BoD system... more rewarding and more interactive.

Make quests... interactive. Currently the "make 15 crossbows" we have right now promotes scripting in its repetitiousness. Make rare metals and woods, obtainable by crafter-specific dungeons... that curtail scripting efforts.

Make resists more equal... They could be 10/10/10/10/10 every time you make a piece if 50 total resists is indeed your characters item generated number.

Maybe make it so that using a skill (hmm... item identification?) allows a player to pick and tinker with just the items resists percentages... for more crafter customization.

I think the enhancement system could go much deeper... be a whole lot more fun. Maybe not destroying an item, but perhaps reducing its durability so that there are multiple attempts to enhance before the item is destroyed.


Allow players to open up shop in the actual towns in the cities of Britania. Have that person have to be present or logged in if using an attendent... sell his or her wares. Have a gooood number of slots available per city and have the number of slots be determined by a dynamic set of equations that measure the number of shops in all the other towns... if too high a concentration they do not raise the number until other shops are also used.

You also pay membership... membership means you belong to "that" shop.

Weekly membership fee is determined by which faction controls that town...

Can only be a member of 1 shop (per account.)

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Player Skills
--------------------------------------------------------------------------------------------
Magic Resist Skill:

Please make it so that your % skill in Magic Resist divided by 2 = your elemental resists.

Remove physical resist from the equation.


The benefits of this old system is that if someone dedicates the 120skill points to this skill (limiting the template) they only have to worry about achieving physical resist.

That is... they still have to wear armor.

Obtaining 60 resist is still easily possible by wearing armor. Player crafters make it easily and we can pick up loot we see on monsters... which is actually useful. Both players will be able to have the option to get what they need... and you can pick either or (skill or items.)

the choice would be the players. This would do nothing but expand on our current system and not take away from it.

Detect Hidden:
Please fix the magery spell "Reveal" to actually work... perhaps make it require the detect hidden skill to successfully detect a hidden player.

% Skill in Magery + % Skill in Detect hidden vs %Hiding + %Stealth.

This equation... would be nice =D

Make detect hidden have a 4 second delay for using the skill... click yourself for area detect. This would help the skills usefulness as once you detect an already hidden player... they are allowed to rehide instantly.

Hiding and Stealth

Please make using the stealth skill after hiding require the full delay between the use of these skills. Currently a player can use 2 skills instantly, without delay and exploit this advantage to a quick and easy get-away.


--------------------------------------------------------------------------------------------
Factions
--------------------------------------------------------------------------------------------

Please fix the bases, bugs and what nots.

Move sigil reset time to 6 days... 3 is just not enough of a reward for all the hard efforts that go into obtaining control.


If you control a city you can turn the guardzone protection... on... or off.

If off for 15 days, the city will be invaded by its corresponding low level creatures and become a champion spawn area. You may beat them back of course.... and since this is Felucca, allow powerscrolls to drop. We have 8 cities in factions, each corresponding to 1 of the 8 virtues... and thus would be GREAT for gaining points in our virtue "gump" by fighting each champion spawn/champion.

Those who wish to not be affected by factions... can choose any one of the non-faction towns to visit/inhabit, as their guardzones will be always... on.

Reduce statloss to 10minutes.

Only blues can join TB or CoM

Only reds can join Minax or SL... you have to be in factions to enter towns or use moongates as a red... otherwise the guards will kill you if you try to invade a cities soil.


--------------------------------------------------------------------------------------------
Player Housing
--------------------------------------------------------------------------------------------

Please remove the invisible shield from houses when not in "customizing" mode. We would like the ability to siege an enemies stronghold and base of operation.

If done, please set housing up to reflect the following:

Make teleporters accessed to anyone.

Give the owner of the house 2 master keys (one in backpack and one in bank) that are blessed. You can lock any door you place or is in there with those keys. They can be copied via tinkering, but those copies are... not blessed.

Make private houses employ texas law and public houses enable to use guardzone protection.

Allow players the ability to ban anything (including natures fury) and please remove the ability of an aggressor to ban things from the home. Aggressors should still be allowed to access homes... just not utilize their features.

--------------------------------------------------------------------------------------------
Beneficial Acts
--------------------------------------------------------------------------------------------

Please make it so that we are not punished for sparing with guildmates. If I'm fighting a guildmate in my house, currently if either one of us dies... we cannot resurrect the dead player... and if we gate to a shrine, the player cannot re-enter the house to obtain their belongings.

If another player is already flagged an aggressor (ie a criminal) then please reconsider the rule thats currently in place... which flags someone who is currently flagged.

Please remove instanced corpses. Another player should have to loot their body piece by piece... just as I have to.

Please remove the "all items return to player" feature of the Sacrifice virtue... if used, the player should be resurrected but their items should remain on their corpse.

Please remove "you do not have the right to loot this corpse" feature... because even if I do not have the right to loot the corpse... I should still be able to and if I do not have the right... I should be flagged as a criminal.


--------------------------------------------------------------------------------------------
Roleplay
--------------------------------------------------------------------------------------------

Please give the Orcs a race already... or make it so their masks arent completely useless so they can properly role-play. With the item requirements to actually play this game... it is almost impossible for them to use these items.

Consider putting the bounty system back in... It may have been flawed but it was extremely fun and a great avenue for player justice even if it was abused.

Consider this not so flawed system?

Person places bounty (with their own gold) and these bounties can be searched using a craftable "bulletin board" that can only be placed in public establishments. Have these public establishments also give the owner a placable NPC which heads can be turned into to claim a bounty.

A bounty can only be claimed at the establishment the bounty was placed and (searching the establishment/bounty/information about the bounty on these bulletin boards.)

A player can use the "Tracking skill" to bring up a UOAM type gump where the murderer is "tracked" on the map while he/she is online... a notice is given to the bounty hunter once he/she comes online. The level of tracking skill required will depend on the level of the murderer.

Bounties last for 1 week of in game playing time (on the murderer's part) and only 1 bounty can be placed on a murderer at any given time. Once the week has expired... if the bounty has not been collected, the person who placed the bounty receives a complete refund. Time spent in a players "house" does not count against this "1 week" of in game playing time... the timer does not decay.

If a murderer wishes to hide out for the rest of his days in his/her house causing others no more harm... then player justice has been served.


Bountys can only be placed on characters that have achieved perma red status... or 100 counts.

Bounty Minimum (whats minimum required to place bounty) is determined by what level the red is at. Higher the more you have to shell out for a piece of him/her.

I do not see how this system can be abused.

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Miscellaneous
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Please add a 10-15 second delay between a players ability to use a petball of summoning. Just like Greater Heal potions... it would be balancing to PvP if players could not abuse this feature.

Please remove the "dismount" special move from Archery weapons. If a player has the ability to make it all the way to me and execute a dismount manuver... they deserve to perform this strategic, intelligent and skillful move. It is being abused by Archers constantly to take advantage of the ranged attack.

Please make smokebombs unflag a character with ninjitsu, rather than hide the character.

Please reduce the timer on enchanted apples as it is currently too long for practical use in battle. We need more than having to have x amount of chivalry on our templates to combat the extremely powerful attack that is strangle.

Please put stamina loss back into mounts. Make it so that higher-end tamables and faction horses garner the highest amounts of stamina. If you make it so that players cannot endlessly run at full speed while on their mounts... more players would take advantage of on-foot combat or not be able to abuse the fact that they can run from trinsic to vesper and back again (and yes I have chased players that distance and it is quite frustrating.)

Please make it so that players can use *gate travel* scrolls with only 20.0 magery... so that all classes of characters can manuever around the world freely... at a price.

--------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------

That's it.

After 10+ odd years of playing this game... I've seen it all.

I honestly believe if we had all of these things addressed, that Siege would be a well polished gem with a healthy community and population.

This is me saying my peace. You now know where I and a good majority of those like me stand on this issue and this would be fantastic if we could get these problems/systems looked at and addressed in a more timely fashion than has been the pattern of the past. We cannot wait another 2 years before our shard receives more of the attention it needs to function properly.

I hope you take a serious look at this post... as these suggestions would make a large portion of your playerbase... extremely satisfied with this shard and this game.

Sincerely yours,

BlacK RaiN
 
G

Guest

Guest
I guess you didn't read the press release aka announcement how ultima online developers have been moved to another "secret" project. The announcement failed to say if this move was temporary or not.
 
I

imported_Goron

Guest
did u put this in uhall? It may only get attention if there...
 
B

BennosMorales

Guest
Hey! you forgot about the local Treasure Hunter. Like getting rid of the Phillips Wooden Steeds!
 
T

Tark_Smash

Guest
Very good ideas all around, except the only reds and blues in certain factions and the house thing. I dont like those much. Everything else looks perfect.
 
G

Guest

Guest
I like your input, but suspect it will fall on deaf ears where it matters.
 

Lord_Puffy

Crazed Zealot
Stratics Veteran
Stratics Legend
Try doing a Lady M with high luck or killing more of the high end monsters with over 1800 luck, I beleive with the statue that 2k is very easily obtainable.... Just try that out and do a few strongbox's here and there... Once the bods are fixed all crafters will be able to make good weapons, and armor.. Barbed kits and Vally hammers..... So either farm with 2k luck and kill high end monsters, or sit and wait for their bod change that is suppose to be comign soon.............................
 
I

imported_BlacK RaiN

Guest
real nice timing guys... real nice timing.

Lets take another 2 years when hopefully theres only 5 of us left playing to fix rot!!


Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!

And even then... I'm going to make sure it takes 4 years, consider it what should be expected of a Siege Player in this community.

mmm k?

Now discuss this if you finally feel like you have a freaking opinion about this crap so we can get it right.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

I like your input, but suspect it will fall on deaf ears where it matters.

[/ QUOTE ]

aint that the freaking truth... but Ill bet you weren't thinking of who those ears would belong to... when it mattered.

GOOD JOB SIEGE!!


weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
 
G

Guest

Guest
I stopped listening to you when you refused to publish your "manifesto"

I was so looking forward to a good laugh from that, and you let me down...
 
G

Guest

Guest
I already said what I wanted to say in the U Hall thread.
I'm sure not in the mood to try to discuss with you right now, bedtime.
Sorry
 
I

imported_BlacK RaiN

Guest
thats cool... I laugh at you all the time and you never even try to do anything special for this community.

Consider the feelings mutual
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

did u put this in uhall? It may only get attention if there...

[/ QUOTE ]

yeah dude... just did and doing so, siege finally paid attention!

Go figure
 
G

Guest

Guest
I pretty much try to ignore you here unless you need some attention. I have seen the results of trying to "discuss" any real issues with you for a long time. If folks do not agree with you, you tend to... go off.

You may well be a great guy and all. I just do not enjoy debating issues with you. If a person does not agree with you, it tends to get ugly. *nods*

You take your agenda to the main stage of Uhall, expect some debate. True to form, you seem ill prepared to deal with objections. To effect change, you must be persuasive, persistent and patient. Throwing your hands up and walking away is none of those things.

I am sorry if you are offended at my comments on the hall, none was intended. I just don't like your style.
 
G

Guest

Guest
<blockquote><hr>

I pretty much try to ignore you here unless you need some attention. I have seen the results of trying to "discuss" any real issues with you for a long time. If folks do not agree with you, you tend to... go off.

You may well be a great guy and all. I just do not enjoy debating issues with you. If a person does not agree with you, it tends to get ugly. *nods*

You take your agenda to the main stage of Uhall, expect some debate. True to form, you seem ill prepared to deal with objections. To effect change, you must be persuasive, persistent and patient. Throwing your hands up and walking away is none of those things.

I am sorry if you are offended at my comments on the hall, none was intended. I just don't like your style.

[/ QUOTE ]

+1

Stay off UHall, you make us all look bad.
 
N

Nico-SP

Guest
Not too be a ass but taking are few remaining players and having them build charaters on a prodo shard isnt helping sp...

Anytime you take players off sp and have them spend time on any other shard than sp is not helping sp and too think lets hope the ppl you do have go to atl with you dont decide to stay on atl huh?

I just dont get the point of doing it it would be better going on other forums and asking ppl to try sp or even the post the FL made on sonoma forums talking [censored] which you havent posted in yet...

Sorry nothing against you personally i just dont see how thats helping sp and possibly it could hurt us worse honesty...

Theres so many more things to do then drag our players off sp to build characters and spend time not on sp...just MY opinion...
 
G

Guest

Guest
You have a valid point. I am not taking folks from Siege though. Some folk may want to take part in this grand event. Trust me though, any one working on a character or even playing another shard is relearning why we appreciate Siege.

I have been settled here for almost five years. Playing on Atlantic has opened my eyes. There are some wonderful folk on Atlantic, I am glad to meet them. I have so many generous offers to help our crew out that it almost overwhelms me. I am as jaded as they come, yet these folks are genuine
 
G

Guest

Guest
<blockquote><hr>

Was that directed at me, or an agreement?

[/ QUOTE ]

Clarification: BR makes us look bad.

You just make us look goofy ;0
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

Was that directed at me, or an agreement?

[/ QUOTE ]

Clarification: BR makes us look bad.

You just make us look goofy ;0

[/ QUOTE ]

Hmmm...now we just need someone to fill the "makes us look good" slot, then we can say: "Siege: home of the good, the bad, and the goofy".


-Skylark
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

I am sorry if you are offended at my comments on the hall, none was intended. I just don't like your style.

[/ QUOTE ]

I'm not offended by anyones comments here nor there... honestly.

I pitty you.

You say you want real change for the better but, when push comes to shove you manage to do nothing but muck up any genuine effort for such. You can't seem to comprehend that its yourselves that cause the huge delays in getting these things addressed and then have the audacity to come here and complain that they aren't getting addressed?

You do it to yourselves.

The sheer tangent this discussion has gone proves my point and so does Skylark... who else is really trying? Out of the vast majority of you at least I can say I am... er, was?

Rather than stepping up to the plate and doing something positive... the only thing we can seem to actually talk about... is how we want to talk about talking... nice!

But, Hey... go ahead and make the excuse that your personal qualms with my demeanor is why we can't get anything done. None of you need be responsible for that... I'll gladly take the heat.

I pick my battles and therefore, if it's not already obvious... I'm not going to continue fighting this one. I have more important things to do such as enjoying this game.

So, cya... have fun with it.

*tips hat*

Say hello
To the bad guy
Hello
They say i'm a bad guy
I come from the bottom
But now i'm mad fly
Say Hello
They say i'm a menace
That's the picture they paint
Hello
They say a lot about me
Let me yell ya what i ain't
Hello
They say i'm a bad guy
Say Hi to the bad guy
Hello
I come from the bottom
But now i'm mad fly
They say i'm a menace
That's the picture they paint
They say a lot about me
Let me tell ya what i ain't
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

Not too be a ass but taking are few remaining players and having them build charaters on a prodo shard isnt helping sp...

Anytime you take players off sp and have them spend time on any other shard than sp is not helping sp and too think lets hope the ppl you do have go to atl with you dont decide to stay on atl huh?

I just dont get the point of doing it it would be better going on other forums and asking ppl to try sp or even the post the FL made on sonoma forums talking [censored] which you havent posted in yet...

Sorry nothing against you personally i just dont see how thats helping sp and possibly it could hurt us worse honesty...

Theres so many more things to do then drag our players off sp to build characters and spend time not on sp...just MY opinion...

[/ QUOTE ]

Been playing Atlantic for a solid 6 months now... lovin every minute of it.

So are plenty of my friends...

*shrugs*
 
N

Nico-SP

Guest
Which proves my point because i never see you anywhere on SP...
 
G

Guest

Guest
*tips hat* When it gets hot, it is good to leave the heat. See you when it is cool?
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

See you when it is cool?

[/ QUOTE ]

probably not...

But I'm glad you finally got the gumption to do something. It only took someone else attempting it for you to realize that you should be too. You'll be getting as much support from me as I've garnered from you in trying to help this shard.

Consider this the least I can do for ya.

Remember, the clock is ticking... and I've already wasted enough time on this... good luck.
 
G

Guest

Guest
I don't play Sonoma. I will leave that to you folk. I play Siege. The Atlantic thing is just to be there. I expect when that goes down it will be huge. Players from every where. The Dev's have expressed interest in this event. I want to be there.

That being said, I will return to Siege. There is no other shard for me.
 
N

Nico-SP

Guest
LOL, classic you can go make a character on atl and drag sp'ers there and all everything ATL but you cant even post on a sonoma board to get FL to come HERE i repeat to come HERE...almost the samething you said about ATL for them to come here..you truly are impressive...posting in the forums is too hard but going to another server and repping sp is cool..you know that makes no sense at all.Your logic, im not understanding, you have fun on atlantic now...getting ppl to come sp comes in all shapes and sizes just not what appeals to you...
 
G

Guest

Guest
*blinks* My dance card is full. If you want to bring folk here, I comend you for that.
 
G

Guest

Guest
Hmmm...now we just need someone to fill the "makes us look good" slot, then we can say: "Siege: home of the good, the bad, and the goofy".
------------------------------------
I have tried that as oft as I could...not perfect myself either, tried the good, on UO Hall and here too, by trying NOT to disrespect our own nor others nor insult em, but it became utterly defeated, when our posts and our aTiTuDeS of dis'ing each other and dis'ing others for their guild tags, or for *entertainment*, just makes us look like we Siegers, can not even tolerate each other let alone any folks here or from.. elsewhere.
No matter whom tries to post about what Siege needs, they get shot down, time and time again, even worse shot down by our own, till folks give up.

Maybe it is frustration with the game, the lack of attention and fixes and content, and then some, but we sure do not help our image by shooting down every one of our own on UO Hall and here, so when others read us doing that, ends up our own worst enemy and worst *advertisement PR* for Siege/Siege Players. The good they fade out, give up and die young as the saying goes.

I miss whom we were and hope we get back to being us again.

Meanwhile, I keep on playing the song in me sig, alot lately, on my cd player, it fits Siege, and it seems to fit the mood as we Siege keep losing our vets and peeps here, who's to blame, take some to think it over, don't know what ya got till it is gone, what all went wrong ..
 
I

imported_John Connelly

Guest
<blockquote><hr>

Detect Hidden:
Please fix the magery spell "Reveal" to actually work... perhaps make it require the detect hidden skill to successfully detect a hidden player.

% Skill in Magery + % Skill in Detect hidden vs %Hiding + %Stealth.

This equation... would be nice =D

[/ QUOTE ] That would make Reveal which is one spell in 63 much too overpowered. Magery already allows healing, curing, offensive spells, defensive spells, transport, invis etc. Even without Detect Hidden this formula would allow a GM Mage to reveal a player with GM Hiding and GM Stealth 50% of the time. I don't think 200 skill points should be nullified by 1/63 of a skill 50% of the time.

I suggest the formula for Reveal to work be:

% Skill in Magery / 63 + % Skill in Detect hidden vs %Hiding + %Stealth.
 
I

imported_Elmer Fudd

Guest
BR

I want to state that I appriciate your hard work, you have put into this post and It sadens me to see people come and be part of the problem instead of the solution, they bring there own hidden agenda to the posts, You have many outstanding points, A few this Nine Year Vet would luv to tweak, but please dont think that there are Only "Kelmos" or "homegrown's" on this shard.

There are many others who put forth alot of effort to make Sp a better place, you will always have "Those" people who make you into a pissing pole for there personell agenda, Keep up the good work, SP needs more people like you helping out and trying to make it a better place.

I myself have seriously considered leaving SP alltogether, the only thing that keeps me logging in, is my awsome friends in KoC. They are truly the best on the shard "IMO"


Proactive Cupcakes 4 U!
 
I

imported_Goron

Guest
<blockquote><hr>

I don't think 200 skill points should be nullified by 1/63 of a skill 50% of the time.


[/ QUOTE ]
eheh, this quote makes me think of the following quote:
<blockquote><hr>

60% of the time, it works everytime

[/ QUOTE ]
Sorry, I just had to post that. Continue the on-topicness.
 
G

Guest

Guest
I would like agressive chars to be easier to unhide than non agressive chars. Maybe let field spells unhide agressive and crim chars.
 
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