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Dealing No Damage And Not Participating To Get Looting Rights

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
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How? A GD can tank a stomper which then boosts your chance at getting looting rights on "damage taken", SW adds a chance at "damage dealt" and healing your pet adds to a chance of "damage healed". This template allows you to generate a chance at all 3 possibilities of getting a drop. So I would say that adding SW greatly increases your chances in combination with your GD
you could just be a sampire or wammie and get all 3 (damage taken, dealt, healed) everytime you get hit/land a hit.
 

Old Vet Back Again

Certifiable
Stratics Veteran
you could just be a sampire or wammie and get all 3 (damage taken, dealt, healed) everytime you get hit/land a hit.
True, they do well but as people increase each threshold it's harder to get in. When there is a stomper A GD tanking 100 dmg x6 opposed to a wammie tanking 100 and then having to go res allows the GD to hit the threshold of tanking and then set it's bar higher making it harder to achieve.
 

MalagAste

Belaern d'Zhaunil
Alumni
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True, they do well but as people increase each threshold it's harder to get in. When there is a stomper A GD tanking 100 dmg x6 opposed to a wammie tanking 100 and then having to go res allows the GD to hit the threshold of tanking and then set it's bar higher making it harder to achieve.
Have you ever actually played a tamer? I have over 20 tamers and I can tell you that at no time does a dragon do that much damage. It's more like 35 and under. VERY occasionally it does it's breath attack for like 60 to 75 damage but that's rare. Depends on what it's fighting but for the most part a boss mob with a drop they are lucky to do 35 damage tops. Usually it's more like 5 to 10 or so per attack and they are kinda slow too.
 

CovenantX

Crazed Zealot
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To be completely honest, tamers don't really do that much damage (standard-mage-tamer) typically sits back and heal their pet over and over, pets do good damage vs certain mobs, highly dependent on the mobs resists, There simply isn't anything that can compete with Armor ignore, for the most potential dps... (Except an AI-ing Tamer!!!! lol)
Sure some people would argue, Word of Death does 300-900 damage (but it's only usable at ~20% hp and lower, and one person spamming Word of Death will NOT beat a sampire or wammie doing 100-220 damage AIs pretty much every 1.25 - 1.5 sec throughout the whole fight.

On a side note, I went to Catskills for the latest global event with a complete newbie character no soul stones 50.0 throwing/healing (I have absolutely nothing on that shard), I ran up to one of the event mobs, let it kill me twice and I received a drop, Taking damage should probably be removed from the "Top Attackers" list as far as earning looting rights goes.
You just shouldn't get looting rights by simply dying to a mob a couple times and become eligible for a drop because of it.

If you ask me I'd say it should be divided pretty much 50/50 between damage done and damage healed.
Damage taken shouldn't be considered at all, until it's been healed.
 

4runnersport

Sage
Stratics Veteran
Stratics Legend
Have you ever actually played a tamer? I have over 20 tamers and I can tell you that at no time does a dragon do that much damage. It's more like 35 and under. VERY occasionally it does it's breath attack for like 60 to 75 damage but that's rare. Depends on what it's fighting but for the most part a boss mob with a drop they are lucky to do 35 damage tops. Usually it's more like 5 to 10 or so per attack and they are kinda slow too.
I think what he means by tanking is it can take more damage not deal more damage.
 

MalagAste

Belaern d'Zhaunil
Alumni
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Off the subject, but I've got to ask ... 20 tamers ... don't you think that's a little ... excessive? ;)
Excessive? I have like over 10 accounts pretty much all of them has a tamer and it's been my "goal" in UO to have a fully functional tamer on every shard at some point. It's not something I spend a whole lot of time working on but I do enjoy taming. It can take me 2 or 3 weeks to go through all my "working" characters and get the .1 gains... But that's more because of continual interruptions and I find myself stopping to help people all the time. Or one of my biggest problems of late is that playing UO tends to put me to sleep. I'm not sure why... it just does. I used to be able to play hours on end and anymore I have to stop after a couple hours and go do something else or I start to fall asleep at the keys. Maybe it's the old age I don't know.
 

Herman

Sage
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Stratics Legend
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To be completely honest, tamers don't really do that much damage (standard-mage-tamer) typically sits back and heal their pet over and over, pets do good damage vs certain mobs, highly dependent on the mobs resists, There simply isn't anything that can compete with Armor ignore, for the most potential dps... (Except an AI-ing Tamer!!!! lol)
.
What I would like to know is why they put these kind of resist on the end boss when monster avearge 50-60 in resist it is pretty even with warriors tamers and mages and it also balance out special moves

I took part in an EM event 2 weeks ago (the first one in years) and the boss had all 90 in resist it is even worse than i remember it use to be
 

Yadd of Legends

Babbling Loonie
Stratics Veteran
Stratics Legend
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Campaign Supporter
Excessive? I have like over 10 accounts pretty much all of them has a tamer and it's been my "goal" in UO to have a fully functional tamer on every shard at some point. It's not something I spend a whole lot of time working on but I do enjoy taming. It can take me 2 or 3 weeks to go through all my "working" characters and get the .1 gains... But that's more because of continual interruptions and I find myself stopping to help people all the time. Or one of my biggest problems of late is that playing UO tends to put me to sleep. I'm not sure why... it just does. I used to be able to play hours on end and anymore I have to stop after a couple hours and go do something else or I start to fall asleep at the keys. Maybe it's the old age I don't know.
Lol, I brought it up because I only play on 5 shards (mainly 3), and I've been thinking lately I may be overextended (time and energy wise), and if there was a practical (free) way to combine the best of my characters on each shard onto one shard, I'd so it. Again, sorry to get off track, just struck a chord.
 

Old Vet Back Again

Certifiable
Stratics Veteran
Have you ever actually played a tamer? I have over 20 tamers and I can tell you that at no time does a dragon do that much damage. It's more like 35 and under. VERY occasionally it does it's breath attack for like 60 to 75 damage but that's rare. Depends on what it's fighting but for the most part a boss mob with a drop they are lucky to do 35 damage tops. Usually it's more like 5 to 10 or so per attack and they are kinda slow too.
Add SW to the temp and cast WoD....
 

Angel of Sonoma

Certifiable
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Stratics Legend
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seems i've been doing it wrong all this time. i've actually been trying to do damage to the mobs when i should've been dying, res'ing and healing my toon.
 

TimberWolf

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
seems i've been doing it wrong all this time. i've actually been trying to do damage to the mobs when i should've been dying, res'ing and healing my toon.
Dont wait for mana to heal yourself.....die...drop the death robe and run right back in there after the rez. If you cant get a rez multi box your stealth mage close so he can rez you for your character to run back in
 

TimberWolf

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Let me get this straight, we have players that are chain death rushing bosses at 1hp while gaining full kill credit on any number of accounts? Surely these players are more important benefactors to the overall game than the ones whom actually, you know assist in fighting a boss? :lie:. Suppose I should overlook the billions of gold worth in em drops I could ecru on every shard without a single equipped character. :devil:
Sarcasms has been intended & now Picard shares his thoughts on the subject. :facepalm:

This situation more than qualifies as a circumvented loophole & more or less adds no beneficial cooperative game play to any encounter other than a display of body/corpse spam. I hope this exposed angle is being accounted for & looked into for alteration.

Look the bottom line is no matter what the system is...gamers will find away to circumvent it and manipulate it to their advantage. After all that is what gamers do...they figure out how to defeat the puzzle the fastest...easiest..best way possible! At least this way everyone has a chance ...if they change it to the top 10 damage dealers ( or some other system) it would probably be the same 10 people...or at least the same 10 templates!

I still believe the best answer is to get rid of event drops period, and use medusa or lady mel or random bosses dressed up to look like what ever they want. At least the when someone gets a crimmy or a slither it will be consistent with the rest of the game. If no one shows up at events after that....then we just solved that issue. If the events can survive without a drop then the EM's are crap and arent worth what they are getting paid!
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Look the bottom line is no matter what the system is...gamers will find away to circumvent it and manipulate it to their advantage. After all that is what gamers do...they figure out how to defeat the puzzle the fastest...easiest..best way possible! At least this way everyone has a chance ...if they change it to the top 10 damage dealers ( or some other system) it would probably be the same 10 people...or at least the same 10 templates!
or everyone can do regular, daily content to upgrade their characters, creating value in current content. if your saying theres only 10 people in the game who could be bothered with trying make an up to date character and play well then UO has failed. I dont buy the "thats only for the uo rich" argument either. anyone can participate in scalis, most active shards do many of them regularly. just from doing that any player could combine the loot with imbued stuff and very cheap arties (im talking less than 5m total) but no instead of making a good character, people just cash in the gear on the trade forums to the handful of people actually buying it.

a "good" system is one that cant be exploited. acutally having to play the game and put time, knowledge and effort into playing a character well doesnt sound like an exploit to me.
 

Spock's Beard

Sage
Stratics Veteran
any player could combine the loot with imbued stuff and very cheap arties (im talking less than 5m total) but no instead of making a good character, people just cash in the gear on the trade forums to the handful of people actually buying it.
That's because UO's ever more obtuse item property system has alienated a lot of the players.
 

Spock's Beard

Sage
Stratics Veteran
Also, from the way people are making it sound, drop chance is influenced by net damage received after resists are applied, not gross damage before resists. If that were true it would be hysterical, rewarding players for having lower resists.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
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Ha ha, no wonder the OP made this thread.
I just read his selling post on the HOT boards...
 
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