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Day 9 was great, and I didn't even go!

Derium of ls

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I figure this will get locked (because it has the word 'classic' coming up) but I HAVE to say it.

Reading how upset people are because they have to step into the evil lands of Fel for "their" quest (just because you live in Tram, means all quests should be for you only?).

So we have people claiming to quit the game if they ever do this again. Yet us classic shard people get met with "we can't have a classic shard, it will KILL other shards!".

So let me get this straight, you WANT Pks and PvPers on your production shards to keep them alive, yet you want to keep them isolated in Fel where you never have to deal with them. And in the event you DO deal with them, you cry about it?

Does anyone else see how wrong that is? You want to USE them for higher population numbers on your shard, but you cry injustice when you have to spend less than a day with them in their world?

Shouldn't this actually HELP a classic shard, you get rid of a lot of PvPers and PKers, so now if your quest takes you to fel, you will be safe!
 
T

Tazar

Guest
I figure this will get locked (because it has the word 'classic' coming up) but I HAVE to say it.

Reading how upset people are because they have to step into the evil lands of Fel for "their" quest (just because you live in Tram, means all quests should be for you only?).

So we have people claiming to quit the game if they ever do this again. Yet us classic shard people get met with "we can't have a classic shard, it will KILL other shards!".

So let me get this straight, you WANT Pks and PvPers on your production shards to keep them alive, yet you want to keep them isolated in Fel where you never have to deal with them. And in the event you DO deal with them, you cry about it?

Does anyone else see how wrong that is? You want to USE them for higher population numbers on your shard, but you cry injustice when you have to spend less than a day with them in their world?

Shouldn't this actually HELP a classic shard, you get rid of a lot of PvPers and PKers, so now if your quest takes you to fel, you will be safe!
So many mistaken assumptions I would not even know where to begin... so I won't...
 

Nexus

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I figure this will get locked (because it has the word 'classic' coming up) but I HAVE to say it.

Reading how upset people are because they have to step into the evil lands of Fel for "their" quest (just because you live in Tram, means all quests should be for you only?).

So we have people claiming to quit the game if they ever do this again. Yet us classic shard people get met with "we can't have a classic shard, it will KILL other shards!".

So let me get this straight, you WANT Pks and PvPers on your production shards to keep them alive, yet you want to keep them isolated in Fel where you never have to deal with them. And in the event you DO deal with them, you cry about it?

Does anyone else see how wrong that is? You want to USE them for higher population numbers on your shard, but you cry injustice when you have to spend less than a day with them in their world?

Shouldn't this actually HELP a classic shard, you get rid of a lot of PvPers and PKers, so now if your quest takes you to fel, you will be safe!
It doesn't matter really, both arguments for and against a Classic Shard are really moot points. Moot Points unless they fix the underlying flaws in the game that mainly revolve around scripts and other methods to cheat in the game.
 

Derium of ls

Slightly Crazed
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Stratics Legend
It doesn't matter really, both arguments for and against a Classic Shard are really moot points. Moot Points unless they fix the underlying flaws in the game that mainly revolve around scripts and other methods to cheat in the game.
I'll give you that one for sure.

but all sarcasm aside from my first post. I would have to assume if people hate pvpers and PKs SO much (as we have for sure seen today), why wouldn't you want to get rid of them? Why keep something you hate on your shard.

If I was a trammy, I'd push for a classic shard just to get rid of them and not have to worry anymore.
 
M

Morgana LeFay (PoV)

Guest
I figure this will get locked (because it has the word 'classic' coming up) but I HAVE to say it.

Reading how upset people are because they have to step into the evil lands of Fel for "their" quest (just because you live in Tram, means all quests should be for you only?).

So we have people claiming to quit the game if they ever do this again. Yet us classic shard people get met with "we can't have a classic shard, it will KILL other shards!".

So let me get this straight, you WANT Pks and PvPers on your production shards to keep them alive, yet you want to keep them isolated in Fel where you never have to deal with them. And in the event you DO deal with them, you cry about it?

Does anyone else see how wrong that is? You want to USE them for higher population numbers on your shard, but you cry injustice when you have to spend less than a day with them in their world?

Shouldn't this actually HELP a classic shard, you get rid of a lot of PvPers and PKers, so now if your quest takes you to fel, you will be safe!
:thumbup1:
 
B

Babble

Guest
Trammel and classic are different.
Don't assume UO is a pvp only.
The developer definition of Felucca then was a PvM facet with enhanced PvP.

Make UO just for pvp and you have just have a lousy warhammer game, or worse a really old outdated shadowbane/darkfall.
Make it without PvP and you have an outdated everquest/wow.
 

Nexus

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I'll give you that one for sure.

but all sarcasm aside from my first post. I would have to assume if people hate pvpers and PKs SO much (as we have for sure seen today), why wouldn't you want to get rid of them? Why keep something you hate on your shard.

If I was a trammy, I'd push for a classic shard just to get rid of them and not have to worry anymore.

I don't hate either group, I spend quite a bit of time on the Red side of the moongate, I just accept the truth, that todays PvPers are so dependent on hybrid templates and equipment they would be confused and lost on a "Classic Shard". Besides anything earlier than a UO:R era shard is doomed to failure as it will bring back the same issues that lead to UO:R in the first place. Cramped housing and inability for new players to get started thanks to it's open PvP rule set making them easy victims. Face it as much as you love Fel you need Trammel to make a shard work, the fact that Subs peaked right before AoS even when UO was competing with games that were graphically and UI wise superior says alot.
 
S

Soulstomp

Guest
i dont mind a fel based part in uo, even if there pkers and events in fel, about clasic shard go ahead if you make every server tram only , so clasic is the only fel based shard
 
M

Morgana LeFay (PoV)

Guest
I don't hate either group, I spend quite a bit of time on the Red side of the moongate, I just accept the truth, that todays PvPers are so dependent on hybrid templates and equipment they would be confused and lost on a "Classic Shard". Besides anything earlier than a UO:R era shard is doomed to failure as it will bring back the same issues that lead to UO:R in the first place. Cramped housing and inability for new players to get started thanks to it's open PvP rule set making them easy victims. Face it as much as you love Fel you need Trammel to make a shard work, the fact that Subs peaked right before AoS even when UO was competing with games that were graphically and UI wise superior says alot.
First, the naysayers claim a Classic Shard would be empty.

Then they claim it will fail because there will be no room for housing.

Anyone else see a logical disconnect in there anywhere?
 
M

Morgana LeFay (PoV)

Guest
i dont mind a fel based part in uo, even if there pkers and events in fel, about clasic shard go ahead if you make every server tram only , so clasic is the only fel based shard
You might be closer than you think.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

Honestly, I think the issue is somewhere in between. Yes, there are going to be times when the complete jerkoffs of UO will camp this island so they can score some easy kills and brag about how l33t they are and how they are "providing the challenge" (some challenge).

And there will be times when the place will be empty when they get bored of waiting.

Both sides have a point in the issue, but I think the greater problem is that there really aren't enough such events that cater to the Felucca player base. This event really doesn't do that and for the few that want to be involved that do play a Fel-based style of play, well, they tend to be outnumbered by the aforementioned jerkoffs who tenbd to ruin it for those who are NOT Fel-based yet now have to go there to get the book.

Over the past year and a half, I've done ALL my mining in Fel. Never once been ganked, however, that's because my miner is smart enough to know WHERE in Fel to go to avoid the circumstance. That's all well and good... mitigation of risk for extra reward (even if I disagree with the concept of double resources).

However, that isn't the case here... you have an effective choke point that will allow certain playstyles to prey on those who are not set up to defend themselves. I think one of the failings of this current quest is that the first few books were in completely SAFE locations, and as we near the end, the last couple have lessened that safety level SIGNIFIGANTLY which blurs the line on which character type the quest was built for to begin with.

One thing I have never really liked about a lot of these event quests has been the LACK of clarity in the quests, first in finding out what's going on, then in what it means, where to go, etc. And in this case, which characters make sense to run through it.

I think we'd be better off with a bit more straight-forwardness in the events to know that 1. It's for Fel/Tram players so the other side probably is not going to be as interested, and 2. Whether or not non-combat charaters are going to be effectively able to take part or not.
 

Derium of ls

Slightly Crazed
Stratics Veteran
Stratics Legend
First, the naysayers claim a Classic Shard would be empty.

Then they claim it will fail because there will be no room for housing.

Anyone else see a logical disconnect in there anywhere?

ding ding ding

They are afraid one classic shard will kill production shard, but then tell us the classic shard will fail due to being empty. It confuses little ol'e me =(
 

Nexus

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I don't hate either group, I spend quite a bit of time on the Red side of the moongate, I just accept the truth, that todays PvPers are so dependent on hybrid templates and equipment they would be confused and lost on a "Classic Shard". Besides anything earlier than a UO:R era shard is doomed to failure as it will bring back the same issues that lead to UO:R in the first place. Cramped housing and inability for new players to get started thanks to it's open PvP rule set making them easy victims. Face it as much as you love Fel you need Trammel to make a shard work, the fact that Subs peaked right before AoS even when UO was competing with games that were graphically and UI wise superior says alot.
First, the naysayers claim a Classic Shard would be empty.

Then they claim it will fail because there will be no room for housing.

Anyone else see a logical disconnect in there anywhere?
Not actually lets put this way, sure players will give up houses on standard shards it will get crowded. But if a Classic shard brings 1/10th the people some folks claim it will be cramped for housing. What happens then? Sure a few will live out of a bank box. Others will move back to Prodo, and over time that Classic shard will start to dwindle down in players. It's a longer time frame to reach the same end. Siege is a perfect example, it has the majority of what Classic Shard people want, actually you strip out Item Properties and it's exactly what people want and it's empty... but to tell you the truth it's still hard to find housing in some areas on it. Having houses up and being an empty server are two different things, since many people have multiple accounts these days it's nothing to have a house on Seige for example and run both accounts out of a single house on another shard and log touch Siege for months or even years.
 

Derium of ls

Slightly Crazed
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Stratics Legend
Not actually lets put this way, sure players will give up houses on standard shards it will get crowded. But if a Classic shard brings 1/10th the people some folks claim it will be cramped for housing. What happens then? Sure a few will live out of a bank box. Others will move back to Prodo, and over time that Classic shard will start to dwindle down in players. It's a longer time frame to reach the same end. Siege is a perfect example, it has the majority of what Classic Shard people want, actually you strip out Item Properties and it's exactly what people want and it's empty... but to tell you the truth it's still hard to find housing in some areas on it. Having houses up and being an empty server are two different things, since many people have multiple accounts these days it's nothing to have a house on Seige for example and run both accounts out of a single house on another shard and log touch Siege for months or even years.



I myself WANT a 100% packed shard. The real estate business was the BEST back in the day, you camped empty small homes because those were worth a lot when they fel. So to me, if it is going to be classic, a healthy home market fits in perfectly there.
 
M

Morgana LeFay (PoV)

Guest
Siege is a perfect example, it has the majority of what Classic Shard people want
Wrong.

Almost no one I know that wants a Classic Shard wants the following:

- Neon Weapons
- Artifacts
- Sunglasses
- Pastel colored ridable dogs
- Malas
- Luna
- Tokuno
- Ninja crap
- AoS Item properties
- Single Character slot
- Busted economy
- Awful skill gain system


You, and many like you, assume that the only reason people want a Classic Shard is because it would be Fel-only. That makes up about one 10th the reason for me and most others.

But, enough hijacking this thread with Classic Shard talk. This thread is not about that.
 

Derium of ls

Slightly Crazed
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Stratics Legend
But, enough hijacking this thread with Classic Shard talk. This thread is not about that.
as much as I'd like to continue about the other classic parts, I have to agree right there.

So can anyone tell me why you hated going to fel because of the Pkers and PvPers, but still oppose a classic server for them to go to? Not saying that's exactly what a classic server is about, but it will give them the chance to pk and pvp all day long again, only this time it won't be you while doing quests ;)
 

Apetul

Rares Fest Host | LS April 2011
Stratics Veteran
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* the title says something about day 9 ... lets see.. *

Ohhh this is just another classic shard thread, again, with the 4 or 5 classicshard-lovers...
 
M

Morgana LeFay (PoV)

Guest
* the title says something about day 9 ... lets see.. *

Ohhh this is just another classic shard thread, again, with the 4 or 5 classicshard-lovers...
See...it's comments like this that make me say we should never post the words Classic Shard outside of Classic Shard threads.

And it proves that this person didn't actually READ the thread.
 

smip

Slightly Crazed
Premium
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Trammel and classic are different.
Don't assume UO is a pvp only.
The developer definition of Felucca then was a PvM facet with enhanced PvP.

Make UO just for pvp and you have just have a lousy warhammer game, or worse a really old outdated shadowbane/darkfall.
Make it without PvP and you have an outdated everquest/wow.
VERY well put. People keep forgetting THIS particular point.
 
V

Vortimer

Guest
If you don't pvp then just gate in to the island with 10 of your closest tamer buddies with greater drags and dread mares and rune beetles in tow lol.

Would make short work of most of the reds around the book.

That or make friends with some of the pvp guilds.
 
U

UOKaiser

Guest
If you don't pvp then just gate in to the island with 10 of your closest tamer buddies with greater drags and dread mares and rune beetles in tow lol.

Would make short work of most of the reds around the book.

That or make friends with some of the pvp guilds.
Doubtful you can gate in with a 300 man dragon squad and 10 pk's that do this everyday will decimate everyone of them. Yet where you going to find 300 players let alone 5-10 players that actualy are willing to engage in a playstyle they hate I don't know.
 

Derium of ls

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Doubtful you can gate in with a 300 man dragon squad and 10 pk's that do this everyday will decimate everyone of them. Yet where you going to find 300 players let alone 5-10 players that actualy are willing to engage in a playstyle they hate I don't know.
I'm assuming you don't mean reduced by 1/10th. If they can out PvP you, bring drags like you said and just scatter them, get the quest done and res the pet later.

I'm sure you can find dozens of people, seems these boards are full of people who are willing to PvP to finish the quest.
 
U

UOKaiser

Guest
I'm assuming you don't mean reduced by 1/10th. If they can out PvP you, bring drags like you said and just scatter them, get the quest done and res the pet later.

I'm sure you can find dozens of people, seems these boards are full of people who are willing to PvP to finish the quest.
Were not talking about players like me that have expereience in pvp only because I was born in the before trammel land and observe pvp over time or players that do engage in pvp. Im talking about the majority of players that played only and always exclusively trammel the ones that were brought in to replace the lingering population of fel. those that don't PVp whats so ever. Those players who even just a little have no chance against them in groups there disorganized so easily taken down. Solo they are ganged up on. No knowledge how to counter attacks,Suit,skills and equipment tailored only for pvm. these players have no real chance we know that. it's the majority of my fellow trammel players that are interested only in the quest not the combat against the PKs. Nothing can be done of course.
They can bring dragons all they want the dragons are too dumb to stand a chance and a pk is going for the user of the dragon first. The PK'rs teamwork wil be able to res any pk that falls or keep heal while the PVm's will concetrate on here own survivle first ignoring there fellow players cry for help. It's just how it is the playstyles of PVP and PVM are as different as night and day.
Also these Boards are the exception as most of us here are VEtS and being around since the beggining and done everything there is in UO.
 

hen

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I went to this area on Drachenfels and found it to be heavily guarded by helpful people.
 
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