I
imported_Qute Pi
Guest
The store that sells my custom content reordered stuff today and I found out that the price of many items has increased.
I know the catalog prices change but I wasn't aware the cc prices would change.
The reason this bothers me is because the upload cost on some of the items is more than I'd bother to pay for the item myself. A sand box went from 118 to 300 and it does nothing; just sits there. Another useless but need piece of a 3 piece set item went from 50 to 150. A sign went from 300 to 735! The signs were being sold for 400 to the public, which I thought was fair. It bothers me that I spend all this time making items to find out any profit I would have made is now going to upload costs.
Why should I bother making anything. That is real life time I'm spending to make things. And now for nothing. If I won't pay that much for a useless item why should anyone else? I could understand if it was worth it, but some of these items are not worth the upload cost.
They shouldn't change the upload cost of custom content from the first copy to the last. The first time is how I decide if its going to sell or not. If it's not I don't bother uploading it. Now I'm stuck with items that go with sets that make the rest of the set worthless. I don't make a huge profit off my items because I want people to afford them. How do buyers know it's not me charging the outrageous prices?
I'd like to know exactly how the cost of an upload is calculated.
Are they trying to control the custom content population? They offer us a new feature then find it necessary to control it?
I really have to figure out how to decide if creating an item and spending my rl time on it will be worth the upload cost. But with no clue on what that will be, I have to waste my time first to find out. I'm frustrated.
I know the catalog prices change but I wasn't aware the cc prices would change.
The reason this bothers me is because the upload cost on some of the items is more than I'd bother to pay for the item myself. A sand box went from 118 to 300 and it does nothing; just sits there. Another useless but need piece of a 3 piece set item went from 50 to 150. A sign went from 300 to 735! The signs were being sold for 400 to the public, which I thought was fair. It bothers me that I spend all this time making items to find out any profit I would have made is now going to upload costs.
Why should I bother making anything. That is real life time I'm spending to make things. And now for nothing. If I won't pay that much for a useless item why should anyone else? I could understand if it was worth it, but some of these items are not worth the upload cost.
They shouldn't change the upload cost of custom content from the first copy to the last. The first time is how I decide if its going to sell or not. If it's not I don't bother uploading it. Now I'm stuck with items that go with sets that make the rest of the set worthless. I don't make a huge profit off my items because I want people to afford them. How do buyers know it's not me charging the outrageous prices?
I'd like to know exactly how the cost of an upload is calculated.
Are they trying to control the custom content population? They offer us a new feature then find it necessary to control it?
I really have to figure out how to decide if creating an item and spending my rl time on it will be worth the upload cost. But with no clue on what that will be, I have to waste my time first to find out. I'm frustrated.