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Custom Content should require Skills

M

MissGameGirl

Guest
I am wondering (and hoping) that in the future custom contents which are built on a crafting table will require skills like crafting does. After having gotten hit by the store that does not do refunds I noticed that the avatar which made the "stolen" item had no skill sets and was only a few weeks old. Now I am checking carefully before purchasing any CC item and I realize that many of the custom content people have very few or no skill sets. I somewhat understand the reason for this but if an avatar has to work at skill sets and work on keeping them up in order to make an item then I think we will have fewer of the Custom Craft thieving.
 
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Guest

Guest
<blockquote><hr>

I am wondering (and hoping) that in the future custom contents which are built on a crafting table will require skills like crafting does. After having gotten hit by the store that does not do refunds I noticed that the avatar which made the "stolen" item had no skill sets and was only a few weeks old. Now I am checking carefully before purchasing any CC item and I realize that many of the custom content people have very few or no skill sets. I somewhat understand the reason for this but if an avatar has to work at skill sets and work on keeping them up in order to make an item then I think we will have fewer of the Custom Craft thieving.

[/ QUOTE ]

I can see your train of logic....that if they have to actually work in game longer to 'prepare' a sim to make custom content the way we do for custom craftables they will think twice about taking the time to do it if they are just going to scam, but unfortunately those who do the scamming are probably the same ones who will just circumvent timeout and walk away from the computer while their sim gets 'educated', propigated by all these houses doing 'mercy boots', so I don't think it would work as well in practice as it seems it would in theory. If they'd get rid of that very easy way to circumvent timeout without the use of a 3rd party program (which people'd have to fork over money to buy) then there might be more merit to it. I'll celebrate the day that that particular method of circumvention no longer works *\o/* LOL
 
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Guest

Guest
"You can trust an old sim that has been around since Beta"

I think this isn't true any more.
We have 8 character slots now and some of those are bound to be new sims.
We have a lot of returning players who have to make new sims.

A 0 day old sim isn't as suspicious as it once was.

I think people would find it very limiting to have to skill up their uploader sims and maybe have a chance of failing the upload... The upload process is already quite tedious for those who have a huge Sims1 site with ready made items to upload.
 
K

kwills75TSO

Guest
The person who ran the store was well within their rights to say no refunds. A lot of store don't do refunds at all. Buying an item from a store is a multi step process so you have plenty of time to back out before actually hitting the buy button. The multi step process is to do away with "Accidental buying", so did you not really want to buy that item to begin with? How long ago did you purchase it before trying to get a refund? a minute ago or 3 weeks ago?

Please don't take this the wrong way because I'm really not coming down on you. The real problem lies in the approval process and how to determine if an object is stolen or not. EA tries to catch all stolen items they can but some do slip through the cracks. Making people skill up even more won't solve this problem at all.

I am just starting my venture into CC and I would gladly give someone a refund if they brought the item back to me within a certain amount of time, but not everyone is that considerate either. I would suggest getting to know your CC suppliers and using the suppliers and creators that you know and trust.
 
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imported_aldldl

Guest
<blockquote><hr>

How can you tell if an item is stolen?

[/ QUOTE ]
good guesses.

But for real now... EA approves things first but it is very hard to catch it all. Check to see if the sellers are older sims, if the product discription sounds like you would describe your custom made item (you know not chair5). Things like that.
 
S

Shyanne1

Guest
<blockquote><hr>

<blockquote><hr>

How can you tell if an item is stolen?

[/ QUOTE ]
good guesses.

But for real now... EA approves things first but it is very hard to catch it all. Check to see if the sellers are older sims, if the product discription sounds like you would describe your custom made item (you know not chair5). Things like that.

[/ QUOTE ]

Last time some stuff was found to be stolen an in game message came on that said to go back to the store and demand a refund and that they were taking the stolen stuff away. IMO, EA should of compensated players for the stolen items since essentially EA was responsible for making sure they items were not stolen by allowing them to upload them. If they realized that stolen items got through then the players that bought them should not be penalized.

Just my 3.5 cents.
 
I

imported_Qute Pi

Guest
Maybe EA will make an opt in list of cc uploaders. They opt in, and people can give them a thumbs up or down, depending on their experience.

For instance, an item is later discovered to be stolen, the buyer gets an EA message... "You purchased this item from: xxx, would you like to give a thumbs down for the creator?"

Other people would be able to view this list when deciding if they want to purchase the cc from the creator.
The list would show the creators name, and how many thumbs up or down votes they've received...

I don't know lol, just a thought.
 
I

imported_aldldl

Guest
<blockquote><hr>

Maybe EA will make an opt in list of cc uploaders. They opt in, and people can give them a thumbs up or down, depending on their experience.

For instance, an item is later discovered to be stolen, the buyer gets an EA message... "You purchased this item from: xxx, would you like to give a thumbs down for the creator?"

Other people would be able to view this list when deciding if they want to purchase the cc from the creator.
The list would show the creators name, and how many thumbs up or down votes they've received...

I don't know lol, just a thought.

[/ QUOTE ]

I think in theory that is a good idea, but I cant see it working well. I guess it could be in the persons bio/profile area in game but still if I were EA "I would not open that can of worms"
 
G

Guest

Guest
<blockquote><hr>

How can you tell if an item is stolen?

[/ QUOTE ]

These things should arouse your suspicion:

1) It looks incredibly good - you clearly see that it's made by a professional and even better looking than Maxis objects - and the store has no information about being an authorized reseller of this and that site.
The store also has no information stating that they make their objects themselves.
If they truly are proud of their items, chances are they will advertise where it comes from or that they make it themselves.

2) Ask if they make the objects themselves. If they don't respond / are afk, I wouldn't risk buying it.

3) Or buy at your own risk.



<blockquote><hr>

IMO, EA should of compensated players for the stolen items since essentially EA was responsible for making sure they items were not stolen by allowing them to upload them. If they realized that stolen items got through then the players that bought them should not be penalized.

[/ QUOTE ]

I think it's a good thing that EA doesn't reimburse players.

Sure, I feel sorry for the players that lose money - but this way the community is made aware of the problem in a more acute way, and the players' anger is directed at the thieves.

It's sort of like in the army - if one guy does something wrong, they take it out on the whole group. That way the group will do the punishing.
Psychologically I think it's a good way to deal with a problem you want to weed out quickly.

The players become more careful about the things they buy too, which can't hurt.

I don't think the approval process deals with if it's stolen or not.
I think they just check the items and make sure there's nothing "inappropriate" about the item or the description. I doubt Parizad is going around checking all the sims sites to see if it might have been "stolen" off the net, or sends questions to the uploaders about it.
They probably just send the Repo Man when the rightful owner complains and shows proof.
I could be wrong of course, but that's what I think happens.

It would be an impossible work load for Parizad if she had to ask every single person who uploads something from a sims site, if they have proof that they are the rightful owner. And the approval process for each item would take weeks.
 
G

Guest

Guest
<blockquote><hr>

I think it's a good thing that EA doesn't reimburse players.

Sure, I feel sorry for the players that lose money - but this way the community is made aware of the problem in a more acute way, and the players' anger is directed at the thieves.


[/ QUOTE ]
Lol!
I'm glad RL Insurance companies don't think that way.

 
G

Guest

Guest
This would only make the game harder and less fun to play. We want people to become more creative and build a nicer world, not the opposite.
 
G

Guest

Guest
<blockquote><hr>


Lol!
I'm glad RL Insurance companies don't think that way.


[/ QUOTE ]

Hehe


But we don't have insurance. Maybe someone should start up an insurance company in the game? You pay a sum to register your CC, they check out the "odds" for it being stolen, and if it gets yanked they pay you back
 
G

Guest

Guest
<blockquote><hr>

It would be an impossible work load for Parizad if she had to ask every single person who uploads something from a sims site, if they have proof that they are the rightful owner. And the approval process for each item would take weeks.

[/ QUOTE ]

I know that it is contrary to our instant gratification society, but I am not sure that taking weeks to approve content is such a bad idea.


*It would give time for Parizad (or a review team)to give a closer examination of each item.
*It would give the game an opportunity to set up an approval process that could really function to pinpoint the ripoffs.
*It would eliminate fly-by-night operators....and encourage dedicated CC makers to be more concious of how many to make, initially and how much to charge for it.
*Maybe it would encourage CC makers to only put their best thru the process, rather than just anything they can throw together....(especially if we also have an item limit per maker per month)???

I would like to see the process include a way for offline CC sites to register with the game and check for their stuff being ripped off... a window of opportunity for new CC items to be reviewed by interested parties, *before* it is approved.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

How can you tell if an item is stolen?

[/ QUOTE ]
good guesses.

But for real now... EA approves things first but it is very hard to catch it all. Check to see if the sellers are older sims, if the product discription sounds like you would describe your custom made item (you know not chair5). Things like that.

[/ QUOTE ]

Last time some stuff was found to be stolen an in game message came on that said to go back to the store and demand a refund and that they were taking the stolen stuff away. IMO, EA should of compensated players for the stolen items since essentially EA was responsible for making sure they items were not stolen by allowing them to upload them. If they realized that stolen items got through then the players that bought them should not be penalized.

Just my 3.5 cents.

[/ QUOTE ]

But why shouldn't the thieves have to pay for their own thievery? No...the only way I'd support EA having to give back the money on the purchase price of stuff is if they first took it OUT of the pocket of the one that stole the stuff. Possession of stolen property is still a prosecutable offense in certain circumstances in RL, so I don't buy into the belief that a person who buys stolen CC should have no culpability just because the stuff was 'approved' into the game. Some of this stuff is just PAINFULLY obvious that even though it's gorgeous, beautiful, cute, all that that the person ripped it off from somewhere, so I've stopped myself lots from buying that kind of stuff. People have to use common sense and THINK about copyright law, which even if you're not familiar with it now, its very easy to use Google and get an elementary knowledge of it...so if you're ignorant to it you have only yourself to blame for that ignorance and only you can cure it......or EA can give you a crash course in it when they turn your beautiful (stolen) CC into cardboard boxes. Personally, I'll take Google's free education vs. spending simoleans which now have real world value, myself.
 
G

Guest

Guest
<blockquote><hr>

Maybe EA will make an opt in list of cc uploaders. They opt in, and people can give them a thumbs up or down, depending on their experience.

For instance, an item is later discovered to be stolen, the buyer gets an EA message... "You purchased this item from: xxx, would you like to give a thumbs down for the creator?"

Other people would be able to view this list when deciding if they want to purchase the cc from the creator.
The list would show the creators name, and how many thumbs up or down votes they've received...

I don't know lol, just a thought.

[/ QUOTE ]

I like it, except I'm not sure it ought to be opt-in....if anything I think it ought to be opt-out, but maybe even mandatory participation for those uploading.....the way you opt-out is just don't upload anything. A system like that though would create real reputation that is more reliable than word of mouth....and could avoid the griefing downrating by having only players who spend a minimum amount of simoleans on the CC be able to give thumbs up or thumbs down.
 
S

Shyanne1

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

How can you tell if an item is stolen?

[/ QUOTE ]
good guesses.

But for real now... EA approves things first but it is very hard to catch it all. Check to see if the sellers are older sims, if the product discription sounds like you would describe your custom made item (you know not chair5). Things like that.

[/ QUOTE ]

Last time some stuff was found to be stolen an in game message came on that said to go back to the store and demand a refund and that they were taking the stolen stuff away. IMO, EA should of compensated players for the stolen items since essentially EA was responsible for making sure they items were not stolen by allowing them to upload them. If they realized that stolen items got through then the players that bought them should not be penalized.

Just my 3.5 cents.

[/ QUOTE ]

But why shouldn't the thieves have to pay for their own thievery? No...the only way I'd support EA having to give back the money on the purchase price of stuff is if they first took it OUT of the pocket of the one that stole the stuff. Possession of stolen property is still a prosecutable offense in certain circumstances in RL, so I don't buy into the belief that a person who buys stolen CC should have no culpability just because the stuff was 'approved' into the game. Some of this stuff is just PAINFULLY obvious that even though it's gorgeous, beautiful, cute, all that that the person ripped it off from somewhere, so I've stopped myself lots from buying that kind of stuff. People have to use common sense and THINK about copyright law, which even if you're not familiar with it now, its very easy to use Google and get an elementary knowledge of it...so if you're ignorant to it you have only yourself to blame for that ignorance and only you can cure it......or EA can give you a crash course in it when they turn your beautiful (stolen) CC into cardboard boxes. Personally, I'll take Google's free education vs. spending simoleans which now have real world value, myself.

[/ QUOTE ]

The easy answer to why theives should not pay for their theivery is that they should be packed up and banned immediately. I still think that EA needs to reimburse players for allowing stolen cc into the game. It's so hard to make money now that players might just end up not buying anything in order not to risk it.

I also agree that if it took weeks to approve cc to make sure it wasn't stolen wouldn't be such a bad idea either. After the first few approved items we'd hardly notice it was taking so long.

Quit punishing the players again for putting something in the game you have no control over. How do you expect all the new players to know what is right and what is a bug? Do you think a 12 year old who buys a cheap chair and keeps getting money back each time he sells it back is going to realize that is a bug and report it. H... no. Stop punishing players in the game for your mistakes.
 
I

imported_Shirl1211

Guest
<blockquote><hr>

<blockquote><hr>


Lol!
I'm glad RL Insurance companies don't think that way.


[/ QUOTE ]

Hehe


But we don't have insurance. Maybe someone should start up an insurance company in the game? You pay a sum to register your CC, they check out the "odds" for it being stolen, and if it gets yanked they pay you back


[/ QUOTE ]



It really doesnt seem like a bad idea...lol
 
G

Guest

Guest
At first, I would've said custom content is hard enough without skills, but now I'm starting to think you're right. It would make more sense to have the CC makers at least know what they're doing in the game.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>


Lol!
I'm glad RL Insurance companies don't think that way.


[/ QUOTE ]

Hehe


But we don't have insurance. Maybe someone should start up an insurance company in the game? You pay a sum to register your CC, they check out the "odds" for it being stolen, and if it gets yanked they pay you back


[/ QUOTE ]



It really doesnt seem like a bad idea...lol

[/ QUOTE ]


Its not a bad idea if the economy ever bounces back into a position where people could afford it. And the company would have to be able to afford it and keep lists in rl of the sims they insure and how often they need premiums payed and that sort of thing. If anyone was dedicated to the cnocept, it would be pretty cool.
 
G

Guest

Guest
<blockquote><hr>

Quit punishing the players again for putting something in the game you have no control over. How do you expect all the new players to know what is right and what is a bug? Do you think a 12 year old who buys a cheap chair and keeps getting money back each time he sells it back is going to realize that is a bug and report it. H... no. Stop punishing players in the game for your mistakes.

[/ QUOTE ]

You don't give 12 year olds enough credit. My husband will tell you when our 3 boys were 12 any one of them would have known that wasn't right. They might not have known what was causing it, or what the implications of it might be, but they'd know enough to know that getting money like that for basically doing nothing is dead wrong and yes, they would tell somebody about it. Maybe 12 year olds today are raised differently, but right and wrong haven't changed....just tolerances to same.
 
I

imported_aldldl

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

<blockquote><hr>


Lol!
I'm glad RL Insurance companies don't think that way.


[/ QUOTE ]

Hehe


But we don't have insurance. Maybe someone should start up an insurance company in the game? You pay a sum to register your CC, they check out the "odds" for it being stolen, and if it gets yanked they pay you back


[/ QUOTE ]



It really doesnt seem like a bad idea...lol

[/ QUOTE ]


Its not a bad idea if the economy ever bounces back into a position where people could afford it. And the company would have to be able to afford it and keep lists in rl of the sims they insure and how often they need premiums payed and that sort of thing. If anyone was dedicated to the cnocept, it would be pretty cool.

[/ QUOTE ]
I would love to do this, when we know how much stuff will cost from day to day it would be much easier. If/when we can predict prices like we do in RL i could do this easy. Do I have any investors?
JK about the investing I have my own money
.
 
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