How is the casual player suppose to compete in a game which requires players to drop real life and commit all time available to uo?
The answer is your not.
This Event has been a shocker to me, because I could not understand what the Developers were trying to achieve when they designed the Event in a way that saw casual players have to compete versus powergamers to get the best rewards (not to mention the worries about scripting which is unfortunately still not been ridden from UO....).
From what I seem to understand, the majority of players in Ultima Online are casual players with a limited time to be able to spend in the game. So, when I read the details of this Event where the efforts (and thus time spent playing it) where to be matched versus those players who could spend way more time in the game playing it than the casual players, I got shocked that rather than tailoring an Event to those who are the majority of players in UO, it was tailored to those very few players who can play much more time in UO.
Such a recipe for an Event, I imagined, not only was not fitting for my casual playing (and infact I had to give up even trying to participate to the Event; I would have liked participating, but the way it was designed which effectively cut me out from the best rewards because of my limited time in the game made me feel that participating was useless...), but could also most likely lead (as it has then happened from posts I am reading about it...) to a very limited participation of players to the Event and to a vast majority of players, the casual players with limited time to play the game like me, very very upset about the way all this had been handled.
And, I thought, this is not positive for Ultima Online, IMHO, especially given the fact that we are in its 15th Anniversary Year. What is positive about making upset the vast majority of the UO players, the casual players with limited time to play it with this Event ? I have no clue......... so it is a mistery to me why this Event was designed the way we have seen.
I just hope, now, that steps will be taken to fix all this and restore faith of casual players in the game by :
1). Make this Event's rewards again available to casual players via other drops like it was announced for the +5 stats scroll ;
2). This is the very last time we will see any new content in the game that will see casual players having a limited time to play UO have to compete with powergamers in order to get rewarded for their efforts playing the game.
Something else which surprises me as well is that so far, that I may have noticed, no official representative has so far replied to players' concerns and complaints about this Event.
I think it is very important for the better sake of the game that players get answers to their concerns and complaints and most of all, assurances for the future. Personally, I fear that leaving upset players in the dark is not a good thing because the upset player might eventually become a quitting player thus further diminishing the number of active subscriptions and thus important resources for Ultima Online.
Think about it, if I am a casual player with limited time to play the game and I am loosing faifth that the game will allow me to still be competitive when playing against powergamers despite of my more limited time to play the game, why shouldn't I then come to the conclusion that it makes no sense for me to keep paying my subscription to a game where I simply have no hope to be competitive against powergamers because the way the game is designed penalizes my more limited time to be able to play the game like this Event ?
This is why I think it is important that upset casual players get answers to their concerns and worries, not just for this one Event but most importantly for how Ultima Online new content will be managed for the future.
Casual players and powergamers all support Ultima Online with their subscriptions likewise. The available time to play the game should never be a discriminant factor to have access to higher rewards and this, especially when those players with less time handy to play the game are the majority of the players in the game. Sure, powergamers may have access to get more of those rewards, but casual players should always and steadily have access to them, even though on a reduced quantity, regardless from their much more limited time to play the game. For example, as a casual player with limited time to play the game, I may not care if a powergamer may get 10 of the brazers but I certainly care that I would be ensured that my participation at least might grant me one of them to still maintain my competitiveness when playing the game, despite of my limited time to play it. That's at least as I personally see it.