E
Elyssar
Guest
When the dev team planned out their new orcs, they apparently wanted Million Dollar Man orcs. They designed some of the new class better, strong, and most importantly, smarter. The orc scouts are just that.
In 2D, they look like a normal orc, only green. In 3D they have a model all their own. These orcs have amazing abilities. Like ratmen archers, they fire an arrow as soon as they lock on a target. The damage can range from 25 points in low AR to no damage in full plate with a shield and GM parry. Orc scouts will fight until they take massive damage and reach approximately 1/2 health, then they will teleport away, hide, and heal. You can hear them grunt and hear the sound bandages make while they hide, and often you can hear footsteps as they stealth around you.
Orc scouts can live long enough to run out of arrows. When this happens, they switch weapons to a sword or kryss. They have fairly high dex and hit often. However, once they run out of bandages their death is only inevitable, as they are unable to heal damage then.
When fighting scouts with a pet, it's sometimes easy to track them. If the pet is the center of the attack, it will follow the orc even when it is stealthing hidden. If a kill command is issued, the pet has a much harder time following the scout.
Scouts have fairly decent loot for an orc, in the neighborhood of 100 gold, a few apples, sometimes bandages, arrows, various weapons (kryss, longsword), a normal bow, and sometimes the shadow-colored orcish bow.
This bow does double damage against humanoid creatures, including Brigands. They spawn at a very good rate on the scouts and are quit common.
In numbers, scouts can be very powerful. Appearing in between two scouts is an invitation to be hit hard and often with their arrows, especially in low armor. But the true intent behind the scouts is unclear yet. Why do the orcs need scouts? What is chasing those orcs so that they attack human towns?
Now everyone else gets to reflect on these tricky orcs (and the occasional haikus are great, I loved the unicorn ones!) /php-bin/shared/images/icons/smile.gif


In 2D, they look like a normal orc, only green. In 3D they have a model all their own. These orcs have amazing abilities. Like ratmen archers, they fire an arrow as soon as they lock on a target. The damage can range from 25 points in low AR to no damage in full plate with a shield and GM parry. Orc scouts will fight until they take massive damage and reach approximately 1/2 health, then they will teleport away, hide, and heal. You can hear them grunt and hear the sound bandages make while they hide, and often you can hear footsteps as they stealth around you.
Orc scouts can live long enough to run out of arrows. When this happens, they switch weapons to a sword or kryss. They have fairly high dex and hit often. However, once they run out of bandages their death is only inevitable, as they are unable to heal damage then.
When fighting scouts with a pet, it's sometimes easy to track them. If the pet is the center of the attack, it will follow the orc even when it is stealthing hidden. If a kill command is issued, the pet has a much harder time following the scout.
Scouts have fairly decent loot for an orc, in the neighborhood of 100 gold, a few apples, sometimes bandages, arrows, various weapons (kryss, longsword), a normal bow, and sometimes the shadow-colored orcish bow.

This bow does double damage against humanoid creatures, including Brigands. They spawn at a very good rate on the scouts and are quit common.
In numbers, scouts can be very powerful. Appearing in between two scouts is an invitation to be hit hard and often with their arrows, especially in low armor. But the true intent behind the scouts is unclear yet. Why do the orcs need scouts? What is chasing those orcs so that they attack human towns?
Now everyone else gets to reflect on these tricky orcs (and the occasional haikus are great, I loved the unicorn ones!) /php-bin/shared/images/icons/smile.gif
