E
Elyssar
Guest
The easiest hero spawn...or is it? You be the judge!
Level One: Slimes and Giant rats
The horror...the HORROR! Okay, maybe its only horrifying if you forgot your total refresh poisons and suddenly find yourself alone in a spawn with all these critters swamping you. Overall, they're not difficult, but slimes do have a tendency to damage your weapons if you're a warrior aswell as poisoning you. As long as you're not the only one at this level of spawn so that all 385638563957495749 slimes and giant rats come running to you, this won't be a problem.
Level Two: Ratmen and dire wolves
the ratmen in this level are not a problem. The dire wolves can be. Imagine a half dozen rabid wolves lunging at you...with pack instinct. Can you say "An Lor Xen"? I knew you could! /php-bin/shared/images/icons/smile.gif Only if a small number of people is fighting the spawn will this level be a problem, and even in that event it shouldn't be a major problem.
Level Three: Ratman mages and Hellhounds
This is when the fun begins. Insta-casting ratmen mages in large numbers are not healthy. neither are hellhounds with pack instinct bonuses. This is when the casualties start to pile up, when people let the target-switching hellhounds chase them and eventually get boxed in, to be followed with ebolts and flamestrikes from the happy mages. Exercise extreme caution, and if you're with a group this is when you should start banding together.
Level Four: Ratman archers and silver serpents
Now the spawn begins to get mental. Ratmen archers have greatly benefited from the AI changes. No longer will they blithely walk up to you while you bang away at them or let a pet gnaw on them. oh, no! These guys will make sure they stay out of range so they can keep filling you full of arrows. Pets will chase them but their melee whiffs a lot more against a moving target. My remedy for this is to target peace the rat archer...they forget to move and fire their crossbow. The same can be done for the silver serpents, who pack some of the deadliest poison in the game. Silver serpents also move extremely quickly, akin to the pace many of the champions move.
Level Five: Barracoon and his minions
Barracoon, also known to me as Crashacoon for his current penchant of client-crashing, can be an easy champion, depending on the group fighting him. His special attack is to turn anyone who attacks him into a ratman. If you ebolt him, you're a ratman. if you set a pet to attack him, your pet will turn a ratman. (Note: you can still mount a polymorphed nightmare, and in fact its kind of funny. They will turn into a shortmane regular horse until you dismount.) If Barracoon polymorphs you, you can be noto-PKed in felucca. Be wary of field-effect spells while polymorphed. if you hit a fire field or poison field set down by a blue it will effect you.
Barracoon will also conjure up small groups of ratmen to attack anyone else attacking him. So this adds to the confusion...especially with players polymorphed into rats.
This spawn's main difficulty lies in the client crashes and the noto-PKs.
Level One: Slimes and Giant rats


The horror...the HORROR! Okay, maybe its only horrifying if you forgot your total refresh poisons and suddenly find yourself alone in a spawn with all these critters swamping you. Overall, they're not difficult, but slimes do have a tendency to damage your weapons if you're a warrior aswell as poisoning you. As long as you're not the only one at this level of spawn so that all 385638563957495749 slimes and giant rats come running to you, this won't be a problem.
Level Two: Ratmen and dire wolves


the ratmen in this level are not a problem. The dire wolves can be. Imagine a half dozen rabid wolves lunging at you...with pack instinct. Can you say "An Lor Xen"? I knew you could! /php-bin/shared/images/icons/smile.gif Only if a small number of people is fighting the spawn will this level be a problem, and even in that event it shouldn't be a major problem.
Level Three: Ratman mages and Hellhounds


This is when the fun begins. Insta-casting ratmen mages in large numbers are not healthy. neither are hellhounds with pack instinct bonuses. This is when the casualties start to pile up, when people let the target-switching hellhounds chase them and eventually get boxed in, to be followed with ebolts and flamestrikes from the happy mages. Exercise extreme caution, and if you're with a group this is when you should start banding together.
Level Four: Ratman archers and silver serpents


Now the spawn begins to get mental. Ratmen archers have greatly benefited from the AI changes. No longer will they blithely walk up to you while you bang away at them or let a pet gnaw on them. oh, no! These guys will make sure they stay out of range so they can keep filling you full of arrows. Pets will chase them but their melee whiffs a lot more against a moving target. My remedy for this is to target peace the rat archer...they forget to move and fire their crossbow. The same can be done for the silver serpents, who pack some of the deadliest poison in the game. Silver serpents also move extremely quickly, akin to the pace many of the champions move.
Level Five: Barracoon and his minions

Barracoon, also known to me as Crashacoon for his current penchant of client-crashing, can be an easy champion, depending on the group fighting him. His special attack is to turn anyone who attacks him into a ratman. If you ebolt him, you're a ratman. if you set a pet to attack him, your pet will turn a ratman. (Note: you can still mount a polymorphed nightmare, and in fact its kind of funny. They will turn into a shortmane regular horse until you dismount.) If Barracoon polymorphs you, you can be noto-PKed in felucca. Be wary of field-effect spells while polymorphed. if you hit a fire field or poison field set down by a blue it will effect you.
Barracoon will also conjure up small groups of ratmen to attack anyone else attacking him. So this adds to the confusion...especially with players polymorphed into rats.
This spawn's main difficulty lies in the client crashes and the noto-PKs.